Many fighters believe the tower shield is a tool suitable only for troops on the battlefield, claiming it is too large and bulky to use in skirmishes or within dungeon corridors. tower shield specialists defy those notions, using their massive shields with startling skill and incredible effect. They use these seemingly clumsy shields to perform deft maneuvers that confound their enemies.
Tower Shield Specialist Information
- Base Class: Fighter
- Role: Fighters excel at combat—defeating their enemies, controlling the flow of battle, and surviving such sorties themselves. While their specific weapons and methods grant them a wide variety of tactics, few can match fighters for sheer battle prowess.
- High saves: Fortitude
- Alignment: Any.
- Hit Die: +6.
- Skill Ranks Per Level: 2.
Tower Shield Specialist Progression
Base Attack Bonus
|Level 1||+1||+2||0||0||Bonus Combat Feat, Fighter Proficiencies,|
|Level 2||+2||+3||0||0||Bonus Combat Feat, Burst Barrier|
|Level 3||+3||+3||+1||+1||Armor Training, Tower Shield Training|
|Level 4||+4||+4||+1||+1||Bonus Combat Feat|
|Level 5||+5||+4||+1||+1||Tower Shield Specialist|
|Level 6||+6/+1||+5||+2||+2||Burst Barrier, Bonus Combat Feat|
|Level 7||+7/+2||+5||+2||+2||Armor Training, Tower Shield Training|
|Level 8||+8/+3||+6||+2||+2||Bonus Combat Feat|
|Level 9||+9/+4||+6||+3||+3||Tower Shield Defense|
|Level 10||+10/+5||+7||+3||+3||Burst Barrier, Bonus Combat Feat|
|Level 11||+11/+6/+1||+7||+3||+3||Armor Training, Tower Shield Training|
|Level 12||+12/+7/+2||+8||+4||+4||Bonus Combat Feat|
|Level 13||+13/+8/+3||+8||+4||+4||Total Cover|
|Level 14||+14/+9/+4||+9||+4||+4||Bonus Combat Feat, Burst Barrier|
|Level 15||+15/+10/+5||+9||+5||+5||Armor Training, Tower Shield Training|
|Level 16||+16/+11/+6/+1||+10||+5||+5||Bonus Combat Feat, Tower Shield Evasion|
|Level 18||+18/+13/+8/+3||+11||+6||+6||Bonus Combat Feat, Burst Barrier|
|Level 19||+19/+14/+9/+4||+11||+6||+6||Tower Shield Training, Armor Mastery|
|Level 20||+20/+15/+10/+5||+12||+6||+6||Bonus Combat Feat, Tower Shield Improved Evasion|
Tower Shield Specialist Abilities
A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields).
At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as Combat Feats, sometimes also called “fighter bonus feats.”
At 2nd level, a tower shield specialist can use his shield to screen himself from burst spells and effects, gaining a +1 bonus on Reflex saves against them while employing a tower shield. This bonus increases by +1 for every four levels after 2nd (to a maximum of +5 at 18th level).
Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed.
In addition, a fighter can also move at his normal speed while wearing medium armor. At 7th level, a fighter can move at his normal speed while wearing heavy armor.
At 9th level, while using a tower shield, a tower shield specialist gains his shield bonus against touch attacks.
At 5th level, when a tower shield specialist employs a tower shield in combat, he does not take the –2 penalty on attack rolls because of the shield's encumbrance.
At 19th level, a fighter gains Damage Reduction 5/— whenever he is wearing armor or using a shield.
At 3rd level, a tower shield specialist gains armor training as normal, but while he employs a tower shield, the armor penalty is reduced by 3 and the maximum Dexterity bonus allowed by his armor increases by 2. The benefit increases every four levels thereafter as per standard armor training; if the tower shield specialist is not employing a tower shield, the benefits to armor training revert to the normal bonuses.
At 13th level, as an immediate action, a tower shield specialist cannot be flanked.
At 16th level, while using a tower shield, the tower shield specialist gains evasion, as the rogue class ability. At 20th level, the shield specialist gains improved evasion, as the rogue advanced talent, while using a tower shield.
At 20th level, the shield specialist gains improved evasion, as the rogue advanced talent, while using a tower shield. This works like evasion, except that while the tower shield specialist still takes no damage on a successful Reflex saving throw against attacks, he henceforth takes only half damage on a failed save.
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