Arcane Bomber

Wizard Archetype

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Fortitude
Low
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Will
High
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Reflex
Low
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Base Attack Bonus
Low
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HP per level
4/ Level
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HP
6
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Max level of Spells
10
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Caster ability
Intelligence
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Caster type
Memorizing Spells

Class Initial Features

Class Skills

Arcane Bomber is a sub-class in Pathfinder: Wrath of the RighteousArcane Bombers use spells in battle. They can learn any numbers of spells, but they need to prepare them in order to be used in battle. Arcane Bombers can also specialize in one school of magic, gaining additional spells and powers based on that school.

 

"To many wizards, the experimentation of the alchemist seems quaint, if not dangerous or frightening. A few wizards take up the secrets of the bomb, however, fusing alchemy with their already considerable magical power.

  

 

Arcane Bomber Information

  • Base Class: Wizard
  • -1 Fortitude, +2 Will, +1 Reflex
  • Skill Ranks per Level: 2.
  • Alignment: Any
  • Hit Die: +4
  • Wizards are proficient with the Clubs, Daggers, heavy crossbow, light crossbow, and quarterstaff, but not with any type of Armor or Shield. Armor interferes with a wizard’s movements, which can cause his Spells with somatic components to fail.

 

 

Arcane Bomber Progression

Level

Base Attack Bonus

Fort

Ref

Will

Special

Level 1 +0 0 0 +2 Arcane Bombs, Spell Blast Bombs, cantrips, Detected Magic, Wizard Bonus Feat, Opposition School, Wizard Proficiencies, Opposition School, Opposition School, Opposition School
Level 2  +1 0 0 +3  
Level 3  +1 +1 +1 +3  
Level 4  +2 +1 +1 +3  
Level 5  +2 +1 +1 +4 Wizard Bonus Feat
Level 6  +3 +2 +2 +5  
Level 7  +3 +2 +2 +5  
Level 8  +4 +2 +2 +6  
Level 9  +4 +3 +3 +6  
Level 10  +5 +3 +3 +7 Wizard Bonus Feat
Level 11  +5 +3 +3 +7  
Level 12  +6/+1 +4 +4 +8  
Level 13  +6/+1 +4 +4 +8  
Level 14  +7/+2 +4 +4 +9  
Level 15  +7/+2 +5 +5 +9 Wizard Bonus Feat
Level 16  +8/+3 +5 +5 +10  
Level 17  +8/+3 +5 +5 +10  
Level 18  +9/+4 +6 +6 +11  
Level 19  +9/+4 +6 +6 +11  
Level 20  +10/+5 +6 +6 +12 Wizard Bonus Feat

 

Arcane Bomber Abilities

Arcane Bombs

At 1st level, the Arcane Bomber gains an ability nearly identical to the alchemist's bomb ability. Unlike the alchemist, at 1st level, the arcane bomber chooses one type of energy from the following list: acid, cold, fire, and electricity. He can throw bombs Of that type, but cannot modify them with discoveries. An arcane bomber can use a number of bombs each day equal to his class level + his Intelligence modifier.

Thrown bombs have a range of 30 feet and use the Throw Splash Weapon special attack. Bombs are considered weapons and can be selected using Feats such as Point-Blank Shot and Weapon Focus. On a direct hit, an arcane bomber's bomb inflicts 1d6 points of damage of the chosen energy type + additional damage equal to the arcane bomber's Intelligence modifier. The damage of an arcane bomber's bomb increases by 1d6 points at every odd-numbered arcane bomber level. Splash damage from an arcane bomber's bomb is always equal to the bomb's minimum damage (so if the bomb would deal 2d6+4 points of damage of the chosen energy type on a direct hit, its splash damage would be 6 points of damage of chosen energy type). Those caught in the splash damage can attempt a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 the arcane bomber's level + the arcane bomber's Intelligence modifier.

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Wizard Bonus Feat

At 1st, 5th, 10th, 15th, and 20th level, a Wizard gains a bonus feat. At each such opportunity, he can choose a metamagic feat, spell focus feat, or any other spellcaster feat. The Wizard must still meet all prerequisites for a bonus feat, including caster level minimums.

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Wizard Proficiencies

Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor interferes with a wizard's movements, which can cause his spells with somatic components to fail.

Scribe Scrolls

Allows you to craft scrolls durihng camping.

 

Spellblast Bombs

At 1st level, as a Swift Action, an Arcane Bomber can sacrifice one of his Spells to empower the next bomb he throws during his turn. When he does, he gains a bonus to hit with the next bomb he throws before the end of his turn equal to the level of the spell he sacrificed, and a bonus to damage equal to twice the level of the spell.

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Opposition School

A wizard that chooses to specialize in one school of magic must select two other schools as his opposition schools, representing knowledge sacrificed in one area of arcane lore to gain mastery in another. A wizard who prepares spells from his opposition schools must use two spell slots of that level to prepare the spell.

 
 

 

Classes
Alchemist  ♦  Aldori Swordlord  ♦  Arcane Trickster  ♦  Arcanist  ♦  Assassin  ♦  Barbarian  ♦  Bard  ♦  Bloodrager  ♦  Cavalier  ♦  Cleric  ♦  Dragon Disciple  ♦  Druid  ♦  Duelist  ♦  Eldritch Knight  ♦  Fighter  ♦  Hellknight  ♦  Hellknight Signifer  ♦  Hunter  ♦  Inquisitor  ♦  Kineticist  ♦  Loremaster  ♦  Magus  ♦  Monk  ♦  Mystic Theurge  ♦  Oracle  ♦  Paladin  ♦  Ranger  ♦  Rogue  ♦  Shaman  ♦  Skald  ♦  Slayer  ♦  Sorcerer  ♦  Stalwart Defender  ♦  Student of War  ♦  Warpriest  ♦  Winter Witch  ♦  Witch  ♦  Wizard

 




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    • Anonymous

      So, if you start as an alchemist do you continue to level up alchemist bombs after taking levels in the subclass as in the tabletop, or will that continue to be broken in this game as well as kingmaker?

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