Divine ScionPaladin Archetype |
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![]() Fortitude High |
![]() Will High |
![]() Reflex Low |
![]() Base Attack Bonus High |
![]() HP per level 6/ Level |
![]() HP 10 |
![]() Max level of Spells 4 |
![]() Caster ability Charisma |
![]() Caster type Memorizing Spells |
Class Initial Features |
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Class Skills |
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Divine Scion is a class in Pathfinder: Wrath of the Righteous. Divine Scions can both participate in battle and aid companions by healing them. They focus on spells that are effective against evil.
"Divine Scion are paladins, who improve their battle prowess not only through faith, but also through knowledge. They study their enemies to find most efficient methods of dealing with them. "
Divine Scion Information
- Base Class: Paladin
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Alignment restriction: Lawful good. It is possible to become a Fallen Paladin if your alignment shifts far enough. Fallen paladins lose all paladin spells and class features and cannot gain more paladin levels until the alignment changes back.
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Class skills: Knowledge (Arcana), Knowledge (World), Lore (Nature), Lore (Religion), Persuasion.
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Proficient with all simple and martial weapons, light armor, medium armor, heavy armor, and shields (except tower shields).
Paladin Progression
Level |
Base Attack Bonus |
Fort |
Ref |
Will |
Special |
Spells |
Level 1 | +1 | +2 | 0 | +2 | Deity Selection, Paladin Proficiencies, Alignment Restriction, Studied Target | - |
Level 2 | +2 | +3 | 0 | +3 | Divine Grace, Lay on Hands | - |
Level 3 | +3 | +3 | +1 | +3 | Aura of Courage, Divine Health, Mercy | - |
Level 4 | +4 | +4 | +1 | +4 | Channel Positive Energy | 0 |
Level 5 | +5 | +4 | +1 | +4 | Studied Target, Sneak Attack | 1 |
Level 6 | +6/+1 | +5 | +2 | +5 | Mercy | 1 |
Level 7 | +7/+2 | +5 | +2 | +5 | Studied Target (Swift) | 1/0 |
Level 8 | +8/+3 | +6 | +3 | +6 | Aura of Resolve | 1/1 |
Level 9 | +9/+4 | +6 | +3 | +6 | Mercy | 2/1 |
Level 10 | +10/+5/+1 | +7 | +3 | +7 | Studied Target, Sneak Attack | 2/1/0 |
Level 11 | +11/+6/+1 | +7 | +3 | +7 | 2/1/1 | |
Level 12 | +12/+7/+2 | +8 | +4 | +8 | Mercy | 2/2/1 |
Level 13 | +13/+8/+3 | +8 | +4 | +8 | 3/2/1/0 | |
Level 14 | +14/+9/+4 | +9 | +4 | +9 | Aura of Faith | 3/2/1/1 |
Level 15 | +15/+10/+5 | +9 | +5 | +9 | Mercy, Studied Target, Sneak Attack | 3/2/2/1 |
Level 16 | +16/+11/+6+1 | +10 | +5 | +10 | 3/3/2/1 | |
Level 17 | +17/+12/+7+2 | +10 | +5 | +10 | Aura of Righteousness | 4/3/2/1 |
Level 18 | +19/+13/+8/+3 | +11 | +6 | +11 | Mercy | 4/3/2/2 |
Level 19 | +19/+14/+9/+4 | +11 | +6 | +11 | 4/3/3/2 | |
Level 20 | +20/+15/+10/+5 | +12 | +6 | +12 | Holy Champion, Studied Target, Sneak Attack | 4/4/3/3 |
Paladin Abilities
Paladin Proficiencies
Paladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).

Lay Of Hands
Beginning at 2nd level, a paladin can heal wounds (her own or those of others) by touch. Each day she can use this ability a number of times equal to 1/2 her paladin level plus her Charisma modifier. With one use of this ability, a paladin can heal 1d6 hit points of damage for every two paladin levels she possesses. Using this ability is a standard action, unless the paladin targets herself, in which case it is a swift action.
Alternatively, a paladin can use this healing power to deal damage to undead creatures, dealing 1d6 points of damage for every two levels the paladin possesses. Using lay on hands in this way requires a successful melee touch attack and doesn't provoke an attack of opportunity. Undead do not receive a saving throw against this damage.

Aura of Courage
At 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects. This ability functions only while the paladin is conscious, not if she is unconscious or dead.

Channel Positive Energy
When a paladin reaches 4th level, she gains the supernatural ability to channel positive energy like a cleric. Using this ability consumes two uses of her lay on hands ability. This energy can be used to cause or heal damage, depending on the creatures targeted. A paladin channels positive energy and can choose to deal damage to undead creatures or to heal living creatures. Channeling positive energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the paladin. The amount of damage dealt or healed is equal to 1d6 points of damage plus 1d6 points of damage for every two paladin levels beyond 1st (2d6 at 4th, 3d6 at 5th, and so on). Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the paladin's level + the paladin's Charisma modifier. Creatures healed by channel energy cannot exceed their maximum hit point total—all excess healing is lost. This is a standard action that does not provoke an attack of opportunity.

Aura of Resolve
At 8th level, a paladin is immune to charm spells and spell-like abilities. Each ally within 10 feet of her gains a +4 morale bonus on saving throws against charm effects. This ability functions only while the paladin is conscious, not if she is unconscious or dead.
Divine Insight
At 5th level, you gain an insight bonus equal to your Charisma modifier on all Lore and Knowledge skill checks.

Aura of Faith
At 14th level, a paladin's weapons are treated as good-aligned for the purposes of overcoming damage reduction. Any attack made against an enemy within 10 feet of her is treated as good-aligned for the purposes of overcoming damage reduction.
This ability functions only while the paladin is conscious, not if she is unconscious or dea

Aura of Righteousness
At 17th level, a paladin gains DR 5/evil and immunity to compulsion spells and spell-like abilities. Each ally within 10 feet of her gains a +4 morale bonus on saving throws against compulsion effects.
This ability functions only while the paladin is conscious, not if she is unconscious or dead.
Holy Champion
At 20th level, a paladin becomes a conduit for the power of her god. Her DR increases to 10/evil and whenever she channels positive energy or uses lay on hands to heal a creature, she heals the maximum possible amount.

Alignment Restriction
A paladin who ceases to be lawful good loses all paladin spells and class features. She cannot thereafter gain levels as a paladin until she changes the alignment back.

Sneak Attack
If a character can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.
The character's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the character flanks her target. This extra damage is 1d6 and increases by 1d6 at later levels. This additional damage is precision damage and is not multiplied on a critical hit.
The character must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot.
Studied Target
A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. If a slayer deals sneak attack damage to a target, he studies that target, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll). At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack rolls, damage rolls and to slayer DCs against a studied target increase by 1.
At 7th level, a slayer can study an opponent as a move or swift action.
Mercy
At 3rd level, and every three levels thereafter, a paladin can select one mercy.
Each mercy adds an effect to the paladin's lay on hands ability. Whenever the paladin uses lay on hands to heal damage to one target, the target also receives the additional effects from all of the mercies possessed by the paladin.
Divine Grace
At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all saving throws.
Divine Health
At 3rd level, a paladin is immune to all diseases, including supernatural and magical diseases, including mummy rot.
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