Polar Midnight  |
You plunge an area into the brutal chill of the arctic night. All creatures in the area take 5d6 points of cold damage and 1d6 points of Dexterity damage per round. A successful Fortitude save each round negates the Dexterity damage but not the cold damage. TARGET  All creatures within a 30 foot burst, centered on target point within close range. DURATION 1 round / level SAVING THROW Fortitude partial SPELL RESISTANCE Affected by target's spell resistance SPELL DESCRIPTORS Cold CASTING TIME Standard action |
Polar Midnight is a Transmutation Spell in Pathfinder: Wrath of the Righteous. Polar Midnight is a level 9 Spell from the Transmutation school. Other school categories include Abjuration Spells, Conjuration Spells, Illusion Spells, Divination Spells, Enchantment Spells, Evocation Spells, Transmutation Spells and Necromancy Spells. Spells in Pathfinder: Wrath of the Righteous can be used for both dealing damage to Enemies, inflict Status Ailments or to buff Characters.
Polar Midnight Information
Spell Details:
- Target:

All creatures within a 30 foot burst, centered on target point within close range.
- Duration: 1 round / level
- Saving Throw: Fortitude partial
- Spell Resistance: Affected by target's spell resistance
- Spell Descriptors: Cold
- Casting Time: Standard action
- Spell Effect: You plunge an area into the brutal chill of the arctic night.
All creatures in the area take 5d6 points of cold damage and 1d6 points of Dexterity damage per round. A successful Fortitude save each rounds negates the Dexterity damage but not the cold damage.
How to Acquire Polar Midnight
Light can be obtained by the following classes:
Polar Midnight can be cast by using the following Items:
- Item ??
- Weapon ??
- Armor ??
Polar Midnight Tips & Notes
- Notes and tips go here...
Pathfinder: Wrath of the Righteous All Transmutation Spells |
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