Geniekind

geniekind transmutation icon spell pathfinder wrath of the righteous wiki guide 65px min

Upon casting this spell, you must choose one type of genie to transform into, selecting from djinni, efreeti, marid, or shaitan. You retain your basic physical appearance but shift in some way to become more akin to the genie type you chose.

TARGET

target center personal pathfinder wrath of the righteous wiki guide 75px
Personal.

DURATION

1 round/level

SAVING THROW

--

SPELL RESISTANCE

Not affected by target's spell resistance

SPELL DESCRIPTORS

--

CASTING TIME

Standard Action

Geniekind is a Transmutation Spell in Pathfinder: Wrath of the Righteous. Geniekind is a level 5 Spell from the Transmutation school. Other school categories include Abjuration SpellsConjuration SpellsIllusion SpellsDivination SpellsEnchantment SpellsEvocation SpellsTransmutation Spells and Necromancy Spells. Spells in Pathfinder: Wrath of the Righteous can be used for both dealing damage to Enemies, inflict Status Ailments or to buff Characters.

 

Geniekind Information

Spell Details:

  • Target:
    target center personal pathfinder wrath of the righteous wiki guide 75px
    Personal.
  • Duration: 1 round/level
  • Saving Throw: --
  • Spell Resistance: Not affected by target's spell resistance
  • Spell Descriptors: --
  • Casting Time: Standard Action
  • Spell Effect: Upon casting this spell, you must choose one type of genie to transform into, selecting from djinni, efreeti, marid, or shaitan. You retain your basic physical appearance but shift in some way to become more akin to the genie type you chose. While under the effects of geniekind, you gain a +2 racial bonus on all saving throws against paralysis, poison, sleep, and stunning effects, and a +4 enhancement bonus to your natural armor bonus. You also gain a +2 enhancement bonus to Constitution. You are also unaffected by difficult terrain. In addition, you gain other abilities depending upon the type of genie you choose to assume the form of, as detailed below.

    Djinni: Your unarmed strikes and any melee weapon you wield deal +1d6 points of electricity damage. You gain resist electricity 10.

    Efreeti: Your unarmed strikes and any melee weapon you wield deal +1d6 points of fire damage. You gain resist fire 10.

    Marid: Your unarmed strikes and any melee weapon you wield deal +1d6 points of cold damage. You gain resist cold 10.

    Shaitan: Your unarmed strikes and any melee weapon you wield deal +1d6 points of acid damage. You gain resist acid 10.

 

How to Acquire Geniekind

Geniekind can be obtained by the following classes:

Geniekind can be cast by using the following Items:

  • Item ??
  • Weapon ??
  • Armor ??

 

Geniekind Tips & Notes

  • Notes and tips go here...

 

 
Pathfinder: Wrath of the Righteous All Transmutation Spells
Abyssal Skin  ♦  Acid Maw  ♦  Align Weapon  ♦  Angelic Aspect  ♦  Angelic Aspect, Greater  ♦  Animal Aspect  ♦  Animal Aspect, Greater  ♦  Animal Growth  ♦  Animal Shapes  ♦  Aspect of the Bear  ♦  Aspect of the Falcon  ♦  Aspect of the Wolf  ♦  Baleful Polymorph  ♦  Barkskin  ♦  Bear's Endurance  ♦  Bear's Endurance, Mass  ♦  Bear's Grace  ♦  Beast Shape I  ♦  Beast Shape II  ♦  Beast Shape III  ♦  Beast Shape IV  ♦  Beast Shape IV (Shambling Mound)  ♦  Bestow Grace of the Champion  ♦  Bless Weapon  ♦  Blessing of the Salamander  ♦  Blink  ♦  Blood Haze  ♦  Bomber's Eye  ♦  Bull's Strength  ♦  Bull's Strength, Mass  ♦  Cat's Grace  ♦  Cat's Grace, Mass  ♦  Changestaff  ♦  Channel Rage  ♦  Channel Rage Communal  ♦  Circle of Clarity  ♦  Crusader's Edge  ♦  Deadly Beauty  ♦  Demonic Form I  ♦  Demonic Form II  ♦  Demonic Form III  ♦  Demonic Form IV  ♦  Devour  ♦  Disintegrate  ♦  Disrupting Weapon  ♦  Dragonkind I  ♦  Dragonkind II  ♦  Dragonkind III  ♦  Eagle's Splendor  ♦  Eagle's Splendor, Mass  ♦  Echolocation  ♦  Effortless Armor  ♦  Elemental Body I  ♦  Elemental Body II  ♦  Elemental Body III  ♦  Elemental Body III (Air)  ♦  Elemental Body IV  ♦  Elemental Body IV (Air)  ♦  Elemental Body IV (Earth)  ♦  Elemental Body IV (Fire)  ♦  Elemental Body IV (Water)  ♦  Enlarge Person  ♦  Enlarge Person, Mass  ♦  Entangle  ♦  Expeditious Retreat  ♦  Feather Step  ♦  Feather Step, Mass  ♦  Fiery Body  ♦  Firebrand  ♦  Fox's Cunning  ♦  Fox's Cunning, Mass  ♦  Frightful Aspect  ♦  Glorious Beard  ♦  Greater Magic Weapon  ♦  Haste  ♦  Hurricane Bow  ♦  Ice Body  ♦  Infectious Rage  ♦  Iron Body  ♦  Jolt  ♦  Lead Blades  ♦  Legendary Proportions  ♦  Lifebane  ♦  Longstrider  ♦  Longstrider, Greater  ♦  Magic Fang  ♦  Magic Fang, Greater  ♦  Magic Weapon  ♦  Magical Vestment  ♦  Microscopic Proportions  ♦  Morbid Restoration  ♦  Natural Rhythm  ♦  Nature's Exile  ♦  Obsidian Flow  ♦  Owl's Wisdom  ♦  Owl's Wisdom, Mass  ♦  Polar Midnight  ♦  Polymorph  ♦  Polymorph, Greater  ♦  Profane Hymn  ♦  Reduce Person  ♦  Reduce Person, Mass  ♦  Relativity  ♦  Resonating Word  ♦  Righteous Might  ♦  Shapechange  ♦  Sickening Entanglement  ♦  Siphon Time  ♦  Slow  ♦  Spike Growth  ♦  Spike Stones  ♦  Spit Venom  ♦  Stone Fist  ♦  Stone to Flesh  ♦  Tar Pool  ♦  Targeted Bomb Admixture  ♦  Telekinetic Burst  ♦  Telekinetic Strike  ♦  Thirsting Entanglement  ♦  Thorn Body  ♦  Touch of Gracelessness  ♦  Transformation  ♦  True Form  ♦  Virtue  ♦  Web



Tired of anon posting? Register!
    • Anonymous

      Extra damage is multiplied on critical hit.
      You can use all 4 Geniekind buffs simultaneously, it's insanely OP when used with Elemental Barrage.
      Casting this spells cancels other size-increasing spells such as Frightful Aspect (but not vice versa), so cast Geniekind first, Frightful Aspect second.

    Load more
    ⇈ ⇈