Court Poet

Skald Archetype

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Fortitude
High
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Will
High
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Reflex
Low
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Base Attack Bonus
Average
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HP per level
5/ Level
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HP
8
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Max level of Spells
6
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Caster ability
Charisma
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Caster type
Casting Spontaneously

Class Initial Features

Class Skills

Court Poet is a class in Pathfinder: Wrath of the Righteous. Court Poets can use both melee and ranged weapons. They cane specialize on a specific type of enemy providing with additional damage against it.

 

"Many courts are places of artistic refinement, attracting those performers who wish to revel in an aristocratic art scene. Such artists may aim to become a darling of the court, focusing on the aesthetic requirements of a particular tradition as well as learning details about that court’s history and culture. Court poets elevate the skald’s love of history and poetry to an aristocratic ideal, captivating courts with complicated poetic traditions and inspiring others with their craft. Some court poets go on to create their own works, weaving their magic and force of personality into their unique performances."

  

Court Poet Information

Stats

  • Alignment Requirement: Any
  • Hit Die: +5
  • Skill Points per Level: 4
  • Level 1 Base Attack Bonus: +0

Skills

 

Court Poet Features

  • Bardic knowledge
  • Insightful Contemplation
  • Bonus Feat
  • Skald Talent
  • A skald is proficient with all simple and martial weapons, light and medium armor, and shields (except tower shields). A skald can cast skald spells while wearing light or medium armor and even using a shield without incurring the normal arcane spell failure chance. This does not affect the arcane spell failure chance for arcane spells received from other classes. Like other arcane spellcasters, a skald wearing heavy armor incurs a chance of arcane spell failure if the spell in question has somatic components.
 

Court Poet Progression

Level

Base Attack Bonus

Fort

Ref

Will

Special

Level 1 +0 +2 0 2 Bardic knowledge, Inspired Rage, Bonus Feat, Insightful Contemplation
Level 2 +1 +3 0 3 Skald Talent, Healing the Crowd
Level 3 +2  +3 1 3 Rage Powers
Level 4 +3  +4 1 4 Uncanny Dodge
Level 5 +3 +4 1 4 Spell Kenning
Level 6 +4  +5 2 5 Rage Powers, Song of Inspiration
Level 7 +5  +5 2 5 Skald Talent, Lore Master
Level 8  +6/+1 +6 2 6 Improved uncanny dodge
Level 9  +6/+1 +6 3 6 Rage Powers, Damage Reduction
Level 10  +7/+2 +7 3 7 Dirge of doom
Level 11  +8/+3 +7 3 7 Spell Kenning
Level 12  +9/+4 +8 4 8 Skald Talent, Rage Powers
Level 13  +9/+4 +8 4 8  
Level 14  +10/+5 +9 4 9 Damage Reduction, Song of the Fallen
Level 15  +11/+6/+1 +9 5 9 Rage Powers
Level 16  +12/+7/+2 +10 5 10  
Level 17  +12/+7/+2 +10 5 10 Skald Talent, Spell Kenning
Level 18  +13/+8/+3 +11 6 11 Rage Powers
Level 19  +14/+9/+4 +11 6 11 Damage Reduction
Level 20  +15/+10/+5 +12 6 12 Master Skald

 

Court Poet Abilities

Bardic knowledge

A Skald adds half his class level (minimum 1) to all Knowledge and Lore skill checks.

Uncanny Dodge

The character can react to danger before his senses would normally allow him to do so. He cannot be caught Flat-Footed, nor does he lose his Dexterity bonus to AC if the attacker is invisible. He still loses his Dexterity bonus to AC if immobilized. A character with this ability can still lose his Dexterity bonus to AC if an opponent successfully uses the feint action against him.

If a character already has unccany dodge from a different class, he automatically gains improved uncanny dodge instead.

Lore Master

At 7th level, the Skald becomes a master of many different types of lore, and can choose to take 10 on any Knowledge skill check that he has ranks in.

Improved Uncanny Dodge

The character can no longer be Flanked.

This defense denies another rogue the ability to sneak attack the character by flanking him. unless the attacker has at least four more Rogue levels than the target does.

 

Dirge of Doom (Skald)

At 10th level, a Skald can create a sense of growing dread in his Enemies, causing them to become shaken. This only affects Enemies that are within 50 feet and able to hear the Skald's performance. The effect persists for as long as the enemy is within 50 feet and the Skald continues his performance. This cannot cause a creature to become frightened or panicked, even if the targets are already shaken from another effect. This is a sonic mind-affecting fear effect, and relies on audible components.

Raging Song (Swift Action)

At 13th level, a Skald can start a raging song as a Swift Action instead of a Standard Action

Song of the Fallen

At 14th level, a Skald can temporarily revive dead allies to continue fighting, with the same limitations as raise dead. The Skald brings all allies within 50 feet back to life. The revived allies are alive but staggered. Each round, the Skald may expend another 1 round of raging song to keep them alive for another round. The allies automatically die if the Skald ends this performance or is interrupted.

Master Skald

At 20th level, Skald's inspired rage no longer gives allies a penalty to AC, nor limits what skills or abilities they can use. Additionally, they act as if under a haste effect

 

Rage Powers

At 3rd level and every 3 levels thereafter, a Skald learns a rage power that affects the Skald and any allies under the influence of his inspired rage.

If a rage power requires another rage power (such as disruptive, which requires superstition), the Skald cannot grant that rage power to allies unless he can also grant that power's prerequisite. He may add multiple rage powers to an inspired rage at the same time using this ability (such as granting superstition and disruptive simultaneously).

If a rage power can only be used a certain number of times per day or per rage (such as renewed vigor), each ally affected by the inspired rage song is subject to that limit (with once per rage abilities limited to once per inspired rage).

If the Skald has rage powers from another source, he can use those rage powers durings an inspired rage.

If the Skald has the ability to rage frmo another source, he can use his skald rage powers during that rage as well.

Weapon and Armor Proficiency (Skald)

Skald is proficient with all Simple and Martial Weapons, light and medium armor, and Shields (Except tower shields). A Skald can cast Skald Spells while wearing light and medium armor and even using a Shield without incurring the normal arcane spell failure chance. This does not affect the arcane spell failure chance for arcane spells received from other classes. Like other arcane spellcasters, a Skald wearing heavy armor incrus a chance of arcane spell failure if the spell in question has somatic components.  

Skald Talent

As a Skald gains experience, he learns a number of talents that aid him and confound his foes. At 2nd level, a Skald gains a Rogue talent, as the rogue class feature of the same name. At 7th level and every 5 levels thereafter, the Skald gains an additional rogue talent. A Skald cannot select a rogue talent that modifies the Sneak Attack ability.

Damage Reduction (Skald)

At 9th level, a Skald gains Damage Reduction. Subtract 1 from the damage the Skald takes each time he is dealt damage from a Weapon or a Natural Attack. At 14th and 19th levels, this damage reduction increases by 1. Damage Reduction can reduce damage to 0, but not below 0. Additionally, the Skald grants this DR to all allies affected by his inspired rage.

 

Bonus Feat (Skald)

At 1st level, Skald gets a bonus feat from the list.

Scribe Scrolls

Allows you to craft scrolls during camping.

Raging Song (Move Action)

At 7th level, a Skald can start a Raging Song as a Move Action instead of a Standard Action.

Insightful Contemplation

At 1st level, affected allies gain a +2 morale bonus to Intelligence and Charisma and a +1 morale bonus on Will saving throws. but they also take a -1 penalty to AC. At 4th level and every 4 skald levels thereafter, the song's bonus on Will saves increases by 1; the penalty to AC doesn't change. At 8th and 16th levels, the song's bonuses to Intelligence and Charisma increases by 2. (Unlike the Barbarian's rage ability, those affected are not fatigued after the song ends).

 

Handling the Crowd

At 2nd level, a Court Poet gains a +1 bonus to AC when adjacent to two or more creatures. In addition, his movement is not impeded by crowds and he gains a bonus equal to half his skald level on Diplomacy checks to influence crowds.

Song of Inspiration

At 6th level, a Court Poet can use raging song to inspire his allies to greater mental clarity. Once each round while the Court Poet uses this performance, allies within 30 feet who can hear him can add half him Skald level to all Wisdom-based skill checks.

 

 

Classes
Alchemist  ♦  Aldori Swordlord  ♦  Arcane Trickster  ♦  Arcanist  ♦  Assassin  ♦  Barbarian  ♦  Bard  ♦  Bloodrager  ♦  Cavalier  ♦  Cleric  ♦  Dragon Disciple  ♦  Druid  ♦  Duelist  ♦  Eldritch Knight  ♦  Fighter  ♦  Hellknight  ♦  Hellknight Signifer  ♦  Hunter  ♦  Inquisitor  ♦  Kineticist  ♦  Loremaster  ♦  Magus  ♦  Monk  ♦  Mystic Theurge  ♦  Oracle  ♦  Paladin  ♦  Ranger  ♦  Rogue  ♦  Shaman  ♦  Skald  ♦  Slayer  ♦  Sorcerer  ♦  Stalwart Defender  ♦  Student of War  ♦  Warpriest  ♦  Winter Witch  ♦  Witch  ♦  Wizard

 




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