Base Attack Bonus
HP per level
Max level of Spells
Class Initial Features
Hagbound is a sub-class in Pathfinder: Wrath of the Righteous. Generally feared and misunderstood, the Hagbound draws her magic from a pact made with an otherworldly power. Communing with that source and using her familiar as a conduit, the witch gains not only a host of spells, but also a number of strange abilities known as hexes.
"Whether a changeling in the process of succumbing to her mother’s call, a witch cursed by a hag to become her instrument of torment, a vain and petty witch overeager for power, or some other unfortunate soul, a hagbound witch finds its soul has been infected by a hag’s spite and powerful, corrupt arcane magic. Her mind and body begin to transform to reflect her new being. Hagbound witches suffer a slow transformative taint that is similar to the accursed corruption and make ideal candidates for this additional power—and tragedy."
- Base Class: Witch
- High saves: Will, Reflex
- Low saves: Fortitude
- Class skills: Knowledge (Arcana), Knowledge (World), Lore (Nature), Persuasion, Use Magic Device
- Proficient with all Simple Weapons.
|1||Hex, Witch's Familiar, Hag's Claws, Hagbound Patron|
|10||Major Hex, Vile Curse|
|18||Hex, Grand Hex|
At 1st level, a Witch forms a close bond with a familiar, a creature that teaches her magic and helps to guide her along her path. Familiars also aid a witch by granting her skill bonuses, additional Spells, and help with some types of magic.
A Witch must commune with her familiar each day to prepare her Spells. Familiars store all of the Spells that a Witch knows, and a Witch cannot prepare a Spell that is not stored by her familiar. A Witch's familiar begins play storing all of the 0-level witch Spells plus three 1st level Spells of the witch's choice. The Witch also selects a number of additional 1st-level Spells equal to her Intelligence modifier to store in her familiar. At each new Witch level, she adds two new Spells of any spell level or levels that she can cast (based on her new Witch level) to her familiar. A witch can also add additional spells to her familiar through a special ritual.
A Hagbound must select one of the following patrons: Deception, Endurance, Shadow, Strength.
Witches learn a number of magic tricks, called Hexes, that grant them powers or weaken foes. At 1st level, a Witch gains one Hex of her choice. She gains an additional Hex at 2nd level and for every 2 levels attained after 2nd level. A witch cannot select an individual Hex more than once.
Using a Hex is a Standard Action that doesn't provoke an Attack of Opportunity unless otherwise noted. The saving throw DC to resist a Hex is equal to 10 + half the Witch's level + the Witch's Intelligence modifier. For Stigmatized Witch the saving throw use Charisma modifier instead of Intelligence modifier.
Starting at 10th level, and every two levels thereafter, a Witch can choose one of the following Major Hexes whenever she could select a new hex.
Starting at 18th level, and every two levels thereafter, a Witch can choose one of the following Grand Hexes whenever she could select a new hex.
At 2nd level, warty growths and knobby muscles twist the Hagbound’s body. She gains a +2 size bonus to her Strength score. This bonus increases by 2 at 8th level and 14th level, to a maximum of +6.
At 10th level, the Hagbound becomes exceptionally skilled at cursing others. She can cast Bestow Curse at will, but its duration becomes 24 hours. Once a creature has been affected by this ability, it is immune to the Witch's vile curse ability for 24 hours.
A Hagbound’s hands grow into a pair of hideous claws that deal 1d4 points of damage for a Medium hagbound (1d3 for a Small creature).
At 20th level, the Hagbound transforms into a true hag, purging all goodness and light from her in exchange for dark power. Her type changes to monstrous humanoid; she gains immunity to charm and fear effects. She also gains Spell Resistance 31.
Simple Weapon Proficiency
You become proficient with all Simple Weapons.
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