Witch of the VeilWitch Archetype |
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Fortitude Low |
Will High |
Reflex Low |
Base Attack Bonus Low |
HP per level 4/ Level |
HP 6 |
Max level of Spells 10 |
Caster ability Intelligence |
Caster type Memorizing Spells |
Class Initial Features |
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Class Skills |
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Witch of the Veil is a sub-class in Pathfinder: Wrath of the Righteous. Generally feared and misunderstood, the Witch of the Veil draws her magic from a pact made with an otherworldly power. Communing with that source and using her familiar as a conduit, the witch gains not only a host of spells, but also a number of strange abilities known as hexes.
"Secrets, mysteries and shrouds are the ever-changing backbone of the witch of the veil. She always strives to discover new arcane knowledge of this universe, while guarding their secrecy."
Witch of the Veil Information
- Base Class: Witch
- High saves: Will, Reflex
- Low saves: Fortitude
- Class skills: Knowledge (Arcana), Knowledge (World), Lore (Nature), Persuasion, Use Magic Device
- Proficient with all simple weapons.
Witch of the Veil Progression
Level |
Abilities |
1 | Hex, Witch's Familiar, Simple Weapon Proficiency, Shrouded Step, Deception |
2 | |
3 | |
4 | Hex |
5 | |
6 | Hex |
7 | |
8 | |
9 | |
10 | Hex, Major Hex |
11 | Elemental Ray |
12 | Hex |
13 | |
14 | |
15 | |
16 | Hex |
17 | |
18 | Hex, Grand Hex |
19 | |
20 | Hex |
Witch of the Veil Abilities
Witch's Familiar
At 1st level, a Witch forms a close bond with a familiar, a creature that teaches her magic and helps to guide her along her path. Familiars also aid a witch by granting her skill bonuses, additional Spells, and help with some types of magic.
A Witch must commune with her familiar each day to prepare her Spells. Familiars store all of the Spells that a Witch knows, and a Witch cannot prepare a Spell that is not stored by her familiar. A Witch's familiar begins play storing all of the 0-level witch Spells plus three 1st level Spells of the witch's choice. The Witch also selects a number of additional 1st-level Spells equal to her Intelligence modifier to store in her familiar. At each new Witch level, she adds two new Spells of any spell level or levels that she can cast (based on her new Witch level) to her familiar. A witch can also add additional spells to her familiar through a special ritual.
Shrouded Step
At 2nd level, Witch of the Veil gains the ability to become invisible for a number of rounds equal to her Intelligence bonus as a Swift Action.
At 8th level, she also can teleport 30 feet and then become invisible, as per invisibility spell.
At 16th level, she gains the benefits of Greater Invisibility spell instead.
Hex
Witches learn a number of magic tricks, called Hexes, that grant them powers or weaken foes. At 1st level, a Witch gains one Hex of her choice. She gains an additional Hex at 2nd level and for every 2 levels attained after 2nd level. A witch cannot select an individual Hex more than once.
Using a Hex is a Standard Action that doesn't provoke an Attack of Opportunity unless otherwise noted. The saving throw DC to resist a Hex is equal to 10 + half the Witch's level + the Witch's Intelligence modifier. For Stigmatized Witch the saving throw use Charisma modifier instead of Intelligence modifier.
Major Hex
Starting at 10th level, and every two levels thereafter, a Witch can choose one of the following Major Hexes whenever she could select a new hex.
Grand Hex
Starting at 18th level, and every two levels thereafter, a Witch can choose one of the following Grand Hexes whenever she could select a new hex.
Deception
This patron grants the Witch a list of known Spells: Vanish, Invisibility, Displacement, Confusion, Phantasmal Web, Serenity, Invisibility, Mass, Angelic Aspect, Greater, Weird.
Simple Weapon Proficiency
You become proficient with all Simple Weapons.
Classes |
Alchemist ♦ Aldori Swordlord ♦ Arcane Trickster ♦ Arcanist ♦ Assassin ♦ Barbarian ♦ Bard ♦ Bloodrager ♦ Cavalier ♦ Cleric ♦ Dragon Disciple ♦ Druid ♦ Duelist ♦ Eldritch Knight ♦ Fighter ♦ Hellknight ♦ Hellknight Signifer ♦ Hunter ♦ Inquisitor ♦ Kineticist ♦ Loremaster ♦ Magus ♦ Monk ♦ Mystic Theurge ♦ Oracle ♦ Paladin ♦ Ranger ♦ Rogue ♦ Shaman ♦ Skald ♦ Slayer ♦ Sorcerer ♦ Stalwart Defender ♦ Student of War ♦ Warpriest ♦ Winter Witch ♦ Witch ♦ Wizard |
Great 2 dip
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