Drunken Master

Monk Archetype

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Fortitude
High
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Will
Low
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Reflex
High
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Base Attack Bonus
High
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HP per level
6/ Level
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HP
10

Class Initial Features

  • Flurry of Blows
  • Improved Unarmed Strike
  • AC Bonus
  • Stunning Fist
  • Unarmed Strike
  • Monk Bonus Feat
  • Monk Proficiencies

Class Skills

Drunken Master is a sub-class in Pathfinder: Wrath of the Righteous. Monks can use their fists as weapons providing with strong unarmed attacks. They are not proficient with armors and use their Charisma modifier as a bonus to AC.

 

Most monks lead lives of moderation and quiet contemplation. But the drunken master finds perfection through excess. Powered by strong wine, he uses his intoxication to reach a state where his ki is more potent, if somewhat fleeting.

 

Drunken Master Information

 

Drunken Master Progression

 

 

Level

Base Attack Bonus

Fort

Ref

Will

Special

Level 1 +1 +2 +2 0 Monk Proficiencies, Improved Unarmed Strike, Unarmed Strike, AC bonus, Stunning Fist, Monk Bonus Feat, Flurry of Blows
Level 2 +2 +3 +3 0 Monk Bonus Feat, Evasion
Level 3 +3 +3 +3 +1 Ki Strike - Magic, Fast Movement, Drunken Combat, Drunken Ki
Level 4 +4 +4 +4 +1 Stunning Fist: Fatigue, Drunken Ki, Drunken Technique: Firewater Breath
Level 5 +5 +4 +4 +1 Style Strike, Drunken Power
Level 6 +6/+1 +5 +5 +2 Monk Bonus Feat, Drunken Ki, Drunken Technique: Cayden's Trick
Level 7 +7/+2 +5 +5 +2 Ki Strike - Cold Iron and Silver, Drunken Courage
Level 8 +8/+3 +6 +6 +2 Stunning Fist: Sicken, Drunken Ki, Drunken Power
Level 9 +9/+4 +6 +6 +3 Improved Evasion, Style Strike, Drunken Resilence
Level 10 +10/+5 +7 +7 +3 Monk Bonus Feat, Ki Strike - Lawful, Drunken Ki
Level 11 +11/+6/+1 +7 +7 +3 Drunken Power
Level 12 +12/+7/+2 +8 +8 +4 Drunken Ki
Level 13 +13/+8/+3 +8 +8 +4 Style Strike
Level 14 +14/+9/+4 +9 +9 +4 Monk Bonus Feat, Drunken Ki, Drunken Power
Level 15 +15/+10/+5 +9 +9 +5  
Level 16 +16/+11/+6/+1 +10 +10 +5  Ki Strike - Adamantine, Drunken Ki
Level 17 +17/+12/+7/+2 +10 +10 +5 Style Strike
Level 18 +18/+13/+8/+3 +11 +11 +6 Monk Bonus Feat, Drunken Ki, Drunken Power
Level 19 +19/+14/+9/+4 +11 +11 +6  
Level 20 +20/+15/+10/+5 +12 +12 +6 Drunken Ki, Eternal Drunkenness

 

 

Drunken Master Abilities

Drunken Ki

At 3rd level, a drunken master gains a pool of drunken ki points, supernatural energy he can use to accomplish amazing feats. As a standard action, the monk can drink an alcoholic beverage to gain 1 drunken ki point. The monk can have a maximum number of drunken ki points equal to 2 plus one additional point for every two levels thereafter (5th, 7th, and so on). At 8th level, the monk can use this ability as a swift action. This replaces ki pool.

Drunken Combat

At 3rd level, a drunken master's offense and defense improve based on the number of drunken ki points he currently has. For every two points in his drunken ki pool, he gains a +1 alchemical bonus on attack rolls and a +1 alchemical bonus to AC but takes a -1 penalty to Intelligence. In addition, the monk's movement no longer provokes attacks of opportunity.

Drunken Technique: Firewater Breath

At 4th level, a drunken master can take a drink and expel a gout of alcohol-fueled fire in a 15-foot cone. Creatures within the cone take 1d6 points of fire damage per monk level. A successful Reflex saving throw (DC '10 + 1/2 the monk's level + the monk's Wisdom modifier) halves the damage. Using this ability is a standard action that consumes 2 points from the monk's drunken ki pool. This ability replaces still mind.

 

Drunken Power

At 5th level, as a swift action, a drunken master can spend drunken ki points to make his melee attacks deal additional damage for a number of rounds equal to his Wisdom modifier: 1d8 damage for 1 spend point at 5th level, 2d8 damage for 2 points at 8th level, 3d8 damage for 3 points at 11th level, 4d8 damage for 4 points at 14th level, and 5d8 damage for 5 points at 18th level.

Drunken Technique: Cayden's Trick

At 6th level,  as a swift action, a drunken master can spend 2 drunken ki points to unleash a 15-foot cone of beverage, blinding and hindering creatures caught within. They must succeed at a Reflex save (DC10 + 1/2 the monk's level + 1/2 the mons's Wisdom modifier) or suffer a -2 penalty to AC and become blinded, flat-footed, and sickened for 1d4+1 rounds. The ground in the area also becomes slick as if affected by a grease spell.

Drunken Courage

At 7th level, a drunken master is immune to fear as long as he has at least 1 point of drunken ki. In addition, at 11th level, he gains a +4 alchemical bonus on Will saving throws against mind-affecting and compulsion effects.

 

Drunken Resilence

AT 9th level, a drunken master gains DR 2/- and a +4 alchemical bonus on saving throws against poisons as long as he has at least 1 point of drunken ki. At 15th level, the DR increases to 5/-. At 19th level, it increases tp 10/-.

Eternal Drunkenness

At 20th level, the drunken master's body has been so thoroughly saturated in alcohol that his physiology is permanently altered — he now generates and ferments his own intoxicating elixirs within his stomach. The monk is in a constant state of controllable drunkenness, able to draw upon unlimited inner strength with enhanced combat instincts fueled by his eternal inebriation. The drunken master gains a +6 alchemical bonus to Strength, Dexterity, and Constitution. In addition, the maximum number of points he can have in his drunken ki pool is increased by 20.

 

 

 

 

 

 

 

Classes
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