Shifter

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Fortitude
High
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Will
Low
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Reflex
High
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Base Attack Bonus
High
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HP per level
d10
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Skill Points
+3

Class Initial Features

  • Shifter Aspect
  • Shifter claws
  • Wild empathy

Class Skills

Shifter is a Class in Pathfinder: Wrath of the Righteous, added with The Last Sarkorians DLC. The Shifter class offers players a way to experience a shapeshifting character that is more martially inclined than a spellcasting druid. With each new level, the shifter’s powers grow in new and surprising ways, creating a character that thrives in battle, exploration, and stealth.

 "Shifters are sometimes called the weretouched, as many believe that they are the descendants of humans and lycanthropes. They are humanoids with a bestial aspect; while they cannot fully change shape they can temporarily enhance their animalistic features – a state they call shifting. Whatever their origins, shifters have evolved into a unique race. A shifter walks on the knife’s edge between the wilds and the world around them. Do they embrace their primal instincts or the path of civilization?

Shifters are protectors of druidic circles and avengers of nature, yet a shifter's magic is different from that of her druidic kin. Rather than invoking spells from the natural world or forging alliances with animals, shifters focus their supernatural powers inward to gain control over their own forms. Their ability to change their forms is as varied as the wonders of the wilds themselves but always remains at least partially rooted in the natural world. There are many paths to becoming a shifter; most are trained in that role by druidic circles and have their powers unlocked via rituals of initiation. Yet some stumble upon the gift naturally, as if their blood bore the secrets of shifter transformation."

 

Shifter Information

Stats

  • Alignment Requirement: Any neutral
  • Hit Die: d10 (+6/level)
  • Skill Points per Level: 3
  • Level 1 Base Attack Bonus: +1

Skills

Difficulty

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Shifter Features

  • The shifter class offers players a way to experience a shapeshifting character that is more martially inclined than a spellcasting druid. With each new level, the shifter’s powers grow in new and surprising ways, creating a character that thrives in battle, exploration, and stealth.

 

 

Shifter Video Guide

 

 

 

Shifter Archetypes

Griffonheart Shifter

 Bonus: Griffon form

 Penalty: No other major form, Only available for Ulbrig Olesk

 

Child of Manticore

 Bonus: Grow Spikes, Manticore Aspect, Manticore Shape

 Penalty: No Shifter Claws, No Shifter Aspect

 

Dragonblood Shifter

 Bonus: Draconic Aspect Selection, Wyrmshifter

 Penalty: No Shifter Aspect

 

 

Feyform Shifter

 Bonus: Fey Aspect, Fey Shape

 Penalty: Less Shifter Aspect, No Wild Shape

 

Fiendflesh Shifter

 Bonus: Fiendish Aspect, Fiendish Resilience

 Penalty: No Chimeric aspect, No Defensive Instinct, No Major Form

 

Rageshaper

 Bonus: Terrible Slam, Devastating Form, Invulnerable Defenses

 Penalty: No Shifter Claws, No WIld Shape, No Shifter Aspect, No Defensive Instinct

 

 

 

Wild Effigy

 Bonus: Armor Plating, Heart of Earth, Stoneclaw Strike

 Penalty: No Defensive Instinct, No Track

 

Weretouched

 Bonus: Transfrom into 3 powerful forms.

 Penalty: No ordinary Shifter aspect. No Woodland Grace, No Track

 

 

 

 

 

 

 

Shifter Progression Table

 

Level

Base Attack Bonus

Fort

Ref

Will

Special

Level 1 +1 2 2 0 Shifter aspect, shifter claws, wild empathy
Level 2 +2 3 3 0 Defensive instinct, track
Level 3 +3 3 3 1 Shifter claws increase, woodland stride
Level 4 +4 4 4 1 Defensive instinct (+1), wild shape
Level 5 +5 4 4 1 Second aspect, trackless step
Level 6 +6/+1 5 5 2 Shifter’s fury
Level 7 +7/+2 5 5 2 Shifter claws increase
Level 8 +8/+3 6 6 2 Defensive instinct (+2)
Level 9 +9/+4 6 6 3 Chimeric aspect
Level 10 +10/+5 7 7 3 Third aspect
Level 11 +11/+6/+1 7 7 3 Shifter claws increase
Level 12 +12/+7/+2 8 8 4 Defensive instinct (+3)
Level 13 +13/+8/+3 8 8 4 Shifter claws increase
Level 14 +14/+9/+4 9 9 4 Greater chimeric aspect
Level 15 +15/+10/+5 9 9 5 Fourth aspect
Level 16 +16/+11/+6/+1 10 10 5 Defensive instinct (+4)
Level 17 +17/+12/+7/+2 10 10 5 Shifter claws increase
Level 18 +18/+13/+8/+3 11 11 6 A thousand faces, timeless body
Level 19 +19/+14/+9/+4 11 11 6 Shifter claws increase
Level 20 +20/+15/+10/+5 12 12 6 Defensive instinct (+5), final aspect

 

Shifter Class Features/Abilities

Shifter Aspect

At 1st level, a shifter gains her first aspect—a category of animal to which her body and soul have become supernaturally attuned. She can shift into her aspect’s minor form for a number of minutes per day equal to 3 + her shifter level. The duration need not be consecutive but must be spent in 1-minute increments. Shifting into a minor form is a swift action, while ending the effect is a free action that can be taken only on the shifter’s turn. Until a shifter reaches 9th level and gains the chimeric aspect class feature, she can assume only one minor form at a time. Shifting to a new aspect (or aspects, in the case of chimeric aspects or greater chimeric aspects) ends all minor forms currently manifested. The minor forms of aspects are not polymorph effects, and the shifter does not lose the benefits of a minor form while affected by polymorph effects.

As the shifter gains levels, she gains more aspects; she gains her second aspect at 5th level, a third aspect at 10th level, and a fourth at 15th level.

Shifter Claws

At will, a shifter in her natural form can extend her claws as a swift action to use as a weapon. This magical transformation is fueled as much by the shifter’s faith in the natural world as it is by inborn talent. The claws on each hand can be used as a primary natural attack, dealing 1d4 points of piercing and slashing damage (1d3 if she is Small). If she uses one of her claw attacks in concert with a weapon held in the other hand, the claw acts as a secondary natural attack instead.

As the shifter gains levels, the power of her claws increases.

Wild Empathy

A shifter can improve the attitude of an animal. This ability functions as a Diplomacy check to improve the attitude of a person. The shifter rolls 1d20 and adds her shifter level and Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the shifter and the animal must be within 30 feet of one another and under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.

The shifter can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check.

Defensive Instinct

At 2nd level, when unarmored, not using a shield, unencumbered, and conscious, the shifter adds her Wisdom bonus (if any) to her AC and CMD. If she is wearing nonmetal armor or using a nonmetal shield, she instead adds half her Wisdom bonus to her AC (minimum 0). In addition, the shifter gains a +1 bonus to her AC and CMD at 4th level. This bonus increases by 1 for every 4 shifter levels thereafter (up to a maximum of +5 at 20th level).

These bonuses to AC apply even against touch attacks and when the shifter is flat-footed. She loses these bonuses when she is immobilized or helpless. These bonuses do not stack with the monk AC bonus class feature.

 

Track

At 2nd level, a shifter adds half her level as a bonus on Survival checks to follow tracks.

Woodland Stride

At 3rd level, a shifter can move through any sort of undergrowth (such as briars, natural thorns, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. Briars, thorns, and overgrown areas that are enchanted or magically manipulated to impede motion still affect the shifter.

Wild Shape

At 4th level, a shifter gains the ability to turn herself into the major form of one of her aspects and back again. This ability functions as beast shape II, except as noted here. The shifter can turn into the major form of only one of her aspects at a time. Using wild shape to change to a major form or back is a standard action that doesn’t provoke attacks of opportunity. Often a particular aspect’s major form grants abilities beyond the normal effect of beast shape II. Each major form details the abilities the shifter gains with that major form and at what level; she gains these instead of the form abilities from beast shape II, but she still gains beast shape II abilities that are size dependent.

A shifter can use wild shape for a number of hours each day equal to her shifter level + her Wisdom modifier. It need not be consecutive but must be spent in 1 hour increments. For abilities that function based on ‘uses of wild shape,’ each hour of wild shape counts as a use.

Shifters can take feats and other abilities that require wild shape; for the purpose of qualifying for prerequisites, her effective druid level is equal to her shifter level.

Trackless Step

At 5th level, a shifter leaves no trail in natural surroundings and cannot be tracked. She can choose to leave a trail if she so desires.

 

Shifter’s Fury

At 6th level, a shifter gains the ability to make several ferocious attacks with the same natural weapon. Instead of attacking with all her natural weapons, the shifter can choose a single natural weapon and make a full attack with that natural weapon, gaining a second iterative attack at a –5 as if it was a manufactured weapon. When she does so, all her other natural attacks count as secondary attacks and don’t benefit from shifter’s claws.

At 11th level, she gains a third iterative attack at a –10 and at 16th level, she gains a fourth iterative attack at –15.

Chimeric Aspect

At 9th level, when a shifter uses her shifter aspect ability to take on a minor form, she can choose two aspects and assume the minor form of each aspect.

Greater Chimeric Aspect

At 14th level, when a shifter uses her shifter aspect ability to take on a minor form, she can choose up to three aspects and assume the minor form of each aspect.

A Thousand Faces

At 18th level, a shifter gains the ability to change her appearance at will, as if using the alter self spell, but only while in her normal form.

 

Timeless Body

After attaining 18th level, a shifter no longer takes ability score penalties for aging and cannot be magically aged. Any penalties she may have already incurred, however, remain in place. Bonuses still accrue, and the shifter still dies of old age when her time is up.

Final Aspect

At 20th level, a shifter gains access to a fifth aspect, when she uses shifter aspect she can assume the minor forms of all her aspects, and the shifter can use her major and minor forms at will.

 

 

 

 

 

 

All Classes in Pathfinder: Wrath of the Righteous
Alchemist  ♦  Aldori Swordlord  ♦  Arcane Trickster  ♦  Arcanist  ♦  Assassin  ♦  Barbarian  ♦  Bard  ♦  Bloodrager  ♦  Cavalier  ♦  Cleric  ♦  Dragon Disciple  ♦  Druid  ♦  Duelist  ♦  Eldritch Knight  ♦  Fighter  ♦  Hellknight  ♦  Hellknight Signifer  ♦  Hunter  ♦  Inquisitor  ♦  Kineticist  ♦  Loremaster  ♦  Magus  ♦  Monk  ♦  Mystic Theurge  ♦  Oracle  ♦  Paladin  ♦  Ranger  ♦  Rogue  ♦  Shaman  ♦  Skald  ♦  Slayer  ♦  Sorcerer  ♦  Stalwart Defender  ♦  Student of War  ♦  Warpriest  ♦  Winter Witch  ♦  Witch  ♦  Wizard

 




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    • Anonymous

      I admit, not a fan of a companion having access to a archetype that is just flat out unavailable to the player. It's not a huge deal, I just have to wonder why, it seems kinda dumb not to let the player have access to it as well.

      • Anonymous

        I can see this class having issues if they don't change the form bonuses from enhancement to anything else.

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