Regill is a Companion in Pathfinder: Wrath of the Righteous. Companions assist the player by joining his/her party and have their own backstories and unique characteristics. They all have their own Classes and equipment they begin with.
The whitish locks of hair on his head mark the time until his inevitable death. Yet, his own fate doesn't seem to worry Regill Derenge, a Hellknight to his very core. For those who hone themselves into living weapons, there is no greater purpose than to strike. However, only time will tell where this strike will land.
Regill joins your party with the following statistics:
- Level 1 - Two-Weapon Fighting
- Level 2 - Weapon Focus (Gnome Hooked Hammer) (Fighter Bonus Feat)
- Level 3 - Weapon Finesse
- Level 4 - Weapon Specialization (Gnome Hooked Hammer) (Fighter Bonus Feat)
- Level 5 - Advanced Weapon Training (Fighter's Finesse)
How to Recruit Regill
- You can recruit Regill at Reliable Redoubt (quest By Hell's Ordinance)
- If you declined Regill, you have a chance to recruit him during another quest where you visit Hellknight base.
Regill Related Quests
Regill joins the party at level 6, giving him a bit less flexibility in terms of multiclassing compared to most of his peers. Of his two starting classes, leveling Armiger is generally preferred due to the sheer amount of Feats that the Fighter class offers. His high Dexterity and number of bonus feats allows him to become a powerful two-weapon damage dealer, while being protected by heavy armor. Once he unlocks Weapon Finesse (Mythic), he can afford to dump Strength and focus on Dexterity for both attack- and damage rolls. His high Charisma and Persuasion means he also makes an excellent user of Dazzling Display, debuffing enemies and potentially even causing them to flee to be picked off at the player's leisure.
Regill is a strict and pragmatic military commander. He has little patience for things he considers superfluous, weak, or untrustworthy. This puts him at odds with some of the more good-aligned party members like Ember and Arueshalae, whom he believes are a naive fool and a potential traitor, respectively. He respects professional commitment and those who respect authority, which allows him to share an odd friendship with Greybor, engaging in conversations of how best to slit someone's throat or where to hide a spare knife. While Regill may chafe under a more chaotic Commander, such as one who chose the Azata path, he respects their ability to get results and will rarely abandon them. He particularly respects the choice of the Aeon path (due to it's strict enforcement of law), the Devil path (claiming the Commander chose their allies wisely) and the Lich path (due to the dead making cheap, strong, easily replaceable troops). Following the Trickster path will eventually make him want to leave, but the Commander can convince him to stay with a high enough Persuasion check.
6 Armiger/ 1 Hellknight/ 12 Primalist/ 1 Scaled Fist
10 STR/ 24 DEX/ 14 CON/ 18 INT/ 8 WIS/ 12 CHA
|7||Primalist - Improved Two-Weapon Fighting // Celestial|
|9||Primalist - Outflank|
|10||Primalist - Rage Powers: Animal Fury, Defensive Stance|
|11||Primalist - Greater Two-Weapon Fighting|
|12||Primalist - Dodge|
|13||Primalist - Double Slice|
|14||Primalist - Rage Powers: Lesser Beast Totem, Beast Totem|
|15||Scaled Fist - Improved Critical: Gnome Hooked Hammer // Crane Style|
|16||Primalist - Improved Initiative|
|17||Primalist - Extra Rage Power: Greater Beast Totem|
|19||Primalist - Retain Bloodline // Toughness // Dazzling Display|
|20||Armiger - Shatter Defenses|
Regill Tips and Notes
- Regill's specialized weapon, the Gnome Hooked Hammer, is a double weapon. Double weapons occupy both hands like a two-handed weapon, but the wielder can attack with both ends of the weapon as if they were holding two separate one-handed weapons.
|Pathfinder: Wrath of the Righteous All Companions|