Cave Fangs

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You create a magical trap in the area that causes deadly. stalactites or stalagmites to "bite' an intruder. The magical trap is triggered whenever an enemy creatures moves through the affected area. The effect of cave fangs depends on whether you create stalactites or stalagmites(see below). You can place these traps anywhere within close range as free action the duration of the spell; the trap's radius is 5 feet. Each time you place a trap, the spell's duration is reduced by 10 minutes.

TARGET

Personal.

DURATION

10 minutes/ level

SAVING THROW

Reflex half

SPELL RESISTANCE

Not affected by target's spell resistance

SPELL DESCRIPTORS

n/a

CASTING TIME

Standard action

Cave Fangs is an Abjuration Spell in Pathfinder: Wrath of the Righteous. Cave Fangs is a level 5  Spell from the Abjuration school. Other school categories include Abjuration SpellsConjuration SpellsIllusion SpellsDivination SpellsEnchantment SpellsEvocation SpellsTransmutation Spells and Necromancy Spells. Spells in Pathfinder: Wrath of the Righteous can be used for both dealing damage to Enemies, inflict Status Ailments or to buff Characters.

 

Cave Fangs Information

Spell Details:

  • Target: Personal
  • Duration: 10 minutes/ level
  • Saving Throw: Reflex half
  • Spell Resistance: Not affected by target's spell resistance
  • Spell Descriptors: n/a
  • Casting Time: Standard action
  • Spell Effect: You create a magical trap in the area that causes deadly. stalactites or stalagmites to "bite' an intruder. The magical trap is triggered whenever an enemy creatures moves through the affected area. The effect of cave fangs depends on whether you create stalactites or stalagmites(see below). You can place these traps anywhere within close range as free action the duration of the spell; the trap's radius is 5 feet. Each time you place a trap, the spell's duration is reduced by 10 minutes.

    Stalactites: Shards of rock drop from above, dealing 3s8 points of bludgeoning and piercing damage (Reflex half). A creature that fails its Reflex save is pinned to the ground under stalactites and rubble, gaining the entangled condition until it can free itself with a successful DC 15 Strength check or DC 20 Mobility check.

    Stalagmites: Piercing spires of rock erupt up from the ground, dealing 3d8 points of piercing damage and knocking the creature prone( a successful Reflex saving throw halves this damage and avoids being knocked prone). Once the stalagmites appear, they function thereafter as spike stones for 1 minute per caster level and then crumble to dust.

 

 How to Acquire Cave Fangs

Light can be obtained by the following classes:

Cave Fangs can be cast by using the following Items:

  • Item ??
  • Weapon ??
  • Armor ??

 

 

Cave Fangs Tips & Notes

  • ??
  • Other notes, tips, tricks, and trivia.

 

 
Pathfinder: Wrath of the Righteous All Abjuration Spells
Aegis of the Faithful  ♦  Aura of Greater Courage  ♦  Banishment  ♦  Bestow Grace  ♦  Bone Shield  ♦  Break Enchantment  ♦  Cloak of Chaos  ♦  Corrupt Magic  ♦  Crystal Mind  ♦  Dismissal  ♦  Dispel Magic  ♦  Dispel Magic, Greater  ♦  Edict of Impenetrable Fortress  ♦  Edict of Invulnerability  ♦  Edict of Perseverance  ♦  Edict of Predetermination  ♦  Edict of Retaliation  ♦  Embodiment of Order  ♦  Equal Force  ♦  Firebelly  ♦  Fortress of the Faithful  ♦  Freedom of Movement  ♦  Friendly Hug  ♦  Grace  ♦  Holy Aura  ♦  Joy of Life  ♦  Life Bubble  ♦  Mind Blank  ♦  Mind Blank, Communal  ♦  Oath of Peace  ♦  Protection From Alignment  ♦  Protection from Alignment, Communal  ♦  Protection from Arrows  ♦  Protection from Arrows, Communal  ♦  Protection from Chaos  ♦  Protection from Chaos, Communal  ♦  Protection from Energy  ♦  Protection from Energy, Communal  ♦  Protection from Evil  ♦  Protection from Evil, Communal  ♦  Protection from Law  ♦  Protection from Spells  ♦  Protection of Nature  ♦  Rainbow Dome  ♦  Remove Curse  ♦  Remove Fear  ♦  Resist Energy  ♦  Resist Energy, Communal  ♦  Resistance  ♦  Restoration, Greater  ♦  Shield  ♦  Shield from Demonkind  ♦  Shield of Faith  ♦  Shield of Law  ♦  Songs of Steel  ♦  Spell Resistance  ♦  Starlight  ♦  Stoneskin  ♦  Stoneskin, Communal  ♦  Stunning Barrier  ♦  Sun Form  ♦  Sun Marked  ♦  Unbreakable Bond  ♦  Unholy Aura  ♦  Veil of Heaven  ♦  Veil of Positive Energy  ♦  Ward from Disease  ♦  Ward from Disease, Communal  ♦  Ward from Harm  ♦  Ward from Harm Communal  ♦  Ward from Unclean  ♦  Ward from Unclean, Communal  ♦  Ward from Weakness  ♦  Ward from Weakness Communal  ♦  Zero State  ♦  Zone of Predetermination



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    • Anonymous

      Be wary of the Stalagmites version of this - seems to persist after combat and cannot be removed with the 'dismiss spell' ability (I stacked a few on top of mobs then managed to kill a character while trying to loot lol). Resting probably removes the spiked stones effect it but you can't rest in all areas otherwise I guess you need to wait out the 1 min per caster level duration.

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