Equal Force

Spell
equal force mythic spells pathfinder wrath of the righteousness wiki guide 64px

Level 2

Target

target center friendly pathfinder wrath of the righteous wiki guide 75px
One friendly creature within close range.

Duration

--

Saving Throw

--

Spell Resistance

Not affected by target's spell resistance

Spell Descriptors

--

Casting Time

Standard action

Equal Force is a Mythic Spell in Pathfinder: Wrath of the Righteous. Each Mythic Path contains its own unique set of spells. Equal Force is a level 2 Abjuration spell. Mythic Spells have the same use as regular Spells, but are classified as the more powerful set of spells and can turn the tide of a battle. Like other spells, these spells can be prepared in advance-whether from a spellbook or through prayers-while some cast spells spontaneously without preparation.

 

Equal Force Information

  • Level: 2
  • School: Abjuration
  • Spell Effect: You make your allies attacks more uniform. Full BAB attacks made by the target get a -2 penalty, but all attacks with BAB-10 or worse get a +5 bonus on attack rolls. The effect lasts for 10 minutes per caster level.

Spell Properties:

  • Target:
    target center friendly pathfinder wrath of the righteous wiki guide 75px
    One friendly creature within close range.
  • Duration: --
  • Saving Throw: --
  • Spell Resistance: Not affected by target's spell resistance
  • Spell Descriptors: --
  • Casting Time: Standard action

 

How to Acquire Equal Force

Equal Force can be accessed through the following Mythic Paths:

Equal Force can be cast by using the following Items:

  • Item ??
  • Weapon ??
  • Armor ??

 

Equal Force Tips & Notes

  • Contrary to what the spell description implies, the -2 penalty is only applied to the attacks that do not get a +5 bonus, not all attacks.
    • As of 1.3.7 this is the case, and this may be an unintentional game mechanic. The reason why this may be unintended is because with this implementation, a typical character's third attack will actually be more accurate than their second attack. If instead, all attacks had a -2 penalty and the +5 bonus was simply added on top of it (instead of replacing it), then the net effect of the +5 bonus would be to make a typical character's second and third attack exactly as accurate, which would be more in line with the name of the spell.
  • For a character who has a +15 / 10 / 5 set of attacks, with this spell they effectively instead have a +13 / 8 / 10 set of attacks. For a character with +20 / 15 / 10 / 5 set of attacks, they instead have +18 / 13 / 15 / 10. On characters that only get up to a +10 / 5 set of attacks, this spell acts only as a debuff (they end up with +8/3).
  • The bonuses are only used during combat, so won't show up on your character sheet.
  • Equal Force ignores the effects of Flawless Attacks in determining whether or not an attack gets a -2 penalty or a +5 bonus.
    • Example: a character with base +20/15/10/5 attacks will have +20/16/12/6 with Flawless Attacks. Despite the fact that the third attack is technically not BAB-10 or worse (it is only BAB-8), it will still get a +5 bonus.
  • As of 1.3.7, there is a bug where the game seems to sometimes get confused (perhaps when mounted and hasted) and may start applying the the +5 bonus starting with the second iterative attack instead of the third.

 

 
Pathfinder: Wrath of the Righteous All Mythic Spells
Absolute Death  ♦  Absolute Order  ♦  Abyssal Chains  ♦  Abyssal Skin  ♦  Abyssal Storm  ♦  Aegis of the Faithful  ♦  Army of Heaven  ♦  Avenger's Blessing  ♦  Bear's Grace  ♦  Blade of the Sun  ♦  Blessing of Undead  ♦  Blessing of Unlife  ♦  Blood Haze  ♦  Bolt of Justice  ♦  Bone Explosion  ♦  Bone Shield  ♦  Breath of Money  ♦  Bring back  ♦  Channel Rage  ♦  Channel Rage Communal  ♦  Chaotic Healing  ♦  Charm Whatever  ♦  Cleansing Flames  ♦  Consume Fear  ♦  Consume Undead  ♦  Corrupt Magic  ♦  Corrupted Blood  ♦  Create Undead  ♦  Crystal Mind  ♦  Deadly Beauty  ♦  Demonic Form I  ♦  Demonic Form II  ♦  Demonic Form III  ♦  Demonic Form IV  ♦  Deny Death  ♦  Devour  ♦  Domain of the Hungry Flesh  ♦  Doom to Servitude  ♦  Edict of Impenetrable Fortress  ♦  Edict of Invulnerability  ♦  Edict of Nonresistance  ♦  Edict of Perseverance  ♦  Edict of Predetermination  ♦  Edict of Preservation  ♦  Edict of Retaliation  ♦  Embodiment of Order  ♦  Embrace of Death  ♦  Exsanguinate  ♦  Eye of the Sun  ♦  Eyes of the Bodak  ♦  False Grace  ♦  Feast of Blood  ♦  Field of Flowers  ♦  Fish Missile  ♦  Flames of the Abyss  ♦  Flay for Purpose  ♦  Fortress of the Faithful  ♦  Freezing Nothingness  ♦  Friendly Hug  ♦  Gale of life  ♦  Glorious Beard  ♦  Grant Repose  ♦  Hallucinogenic Cloud  ♦  Heroes Never Surrender  ♦  Heros Never Surrender  ♦  Holy Hymn  ♦  Infectious Rage  ♦  Invisibility,Almost Greater  ♦  Joy of Life  ♦  Lifebane  ♦  Mastery of Flesh  ♦  Microscopic Proportions  ♦  Morbid Restoration  ♦  Nature's Grasp  ♦  Negative Eruption  ♦  Ode to Miraculous Magic  ♦  Optimistic Smile  ♦  Phantasmal Healer  ♦  Phoenix Gift  ♦  Pit of Despair  ♦  Power from Death  ♦  Profane Hymn  ♦  Protection of Nature  ♦  Pure Form  ♦  Radiant Ground  ♦  Rain of Halberds  ♦  Rainbow Arrows  ♦  Rainbow Dome  ♦  Rainbow Starfall  ♦  Ray of Halberds  ♦  Recreational Pit  ♦  Rejuvenating Poem  ♦  Rekindle  ♦  Relativity  ♦  Repel the Profane  ♦  Repurpose  ♦  Restore Undead  ♦  Revolt  ♦  Second Breath  ♦  Shield from Demonkind  ♦  Siphon Life  ♦  Siphon Time  ♦  Solar Chains  ♦  Songs of Steel  ♦  Starlight  ♦  Storm of Justice  ♦  Sudden Squall  ♦  Summon Elder Beer Elemental  ♦  Summon Greasly Bear  ♦  Summon Greater Beer Elemental  ♦  Summon Hog of Desolation  ♦  Summon Large Beer Elemental  ♦  Summon Medium Beer Elemental  ♦  Summon Monster Zero  ♦  Summon Perpetually Annoyed Wizard  ♦  Summon Small Beer Elemental  ♦  Sun Form  ♦  Sun Marked  ♦  Supernova  ♦  Telekinetic Burst  ♦  Telekinetic Strike  ♦  Teleport  ♦  Trick Fate  ♦  True Form  ♦  Unbreakable Bond  ♦  Uncertainty Principle  ♦  Vampiric Blade  ♦  Voice of Renewal  ♦  Wall of Light  ♦  Ward from Disease  ♦  Ward from Disease, Communal  ♦  Ward from Harm  ♦  Ward from Harm Communal  ♦  Ward from Unclean  ♦  Ward from Unclean, Communal  ♦  Ward from Weakness  ♦  Ward from Weakness Communal  ♦  Water Torrent  ♦  Waterfall  ♦  Winds of the Fall  ♦  Wrath of the Righteous  ♦  Zero State  ♦  Zone of Predetermination



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