Chain Lightning

chain lightning evocation icon spell pathfinder wrath of the righteous wiki guide 65px

1d6/level damage and 1 secondary bolt/level.

TARGET

target center creature pathfinder wrath of the righteous wiki guide 75px
One enemy creature within touch range

DURATION

 --

SAVING THROW

Reflex half

SPELL RESISTANCE

Affected by target's spell resistance

SPELL DESCRIPTORS

Electricity

CASTING TIME

Standard action

Chain Lightning is a Evocation Spell in Pathfinder: Wrath of the Righteous. Chain Lightning is a 7 from the Evocation school. Spells in Pathfinder: Wrath of the Righteous can be used for both dealing damage to Enemies, inflict Status Ailments or to buff Characters.

 

Chain Lightning Information

Spell Details:

  • Target:
    target center creature pathfinder wrath of the righteous wiki guide 75px
    One enemy creature within touch range
  • Duration: --
  • Saving Throw: Reflex half
  • Spell Resistance: Affected by target's spell resistance
  • Spell Descriptors: Electricity
  • Casting Time: Standard action
  • Spell Effect: This spell creates an electrical discharge that begins as a single stroke commencing from your fingertips. Unlike lightning bolt, chain lightning strikes one object or creature initially, then arcs to other targets. The bolt deals 1d6 points of electricity damage per caster level (maximum 20d6 ) to the primary target. After it strikes, lightning can arc to a number of secondary targets equal to your caster level (maximum 20). The secondary bolts each strike one target and deal as much damage as the primary bolt. Each target can attempt a Reflex saving throw for half damage. Secondary targets must be within 30 feet of the primary target, and no target can be struck more than once.

 

 How to Acquire Chain Lightning

Chain Lightning can be obtained by the following classes:

Chain Lightning can be cast by using the following Items:

  • Item ??
  • Weapon ??
  • Armor ??

 

Chain Lightning Tips & Notes

  • Notes and tips go here...

 

 
Evocation Spells
Abyssal Chains  ♦  Abyssal Storm  ♦  Arbitrament  ♦  Archon's Aura  ♦  Arrow of Law  ♦  Battering Blast  ♦  Blade Barrier  ♦  Blade of the Sun  ♦  Blasphemy  ♦  Brilliant Inspiration  ♦  Burning Arc  ♦  Burning Entanglement  ♦  Burning Hands  ♦  Call Lightning (Spell)  ♦  Call Lightning Storm  ♦  Caustic Eruption  ♦  Chaos Hammer  ♦  Cleanse  ♦  Cold Ice Strike  ♦  Cone of Cold  ♦  Controlled Fireball  ♦  Dictum  ♦  Divine Favor  ♦  Divine Power  ♦  Dragon's Breath  ♦  Ear-Piercing Scream  ♦  Elemental Assessor  ♦  Faerie Fire  ♦  Fire Snake  ♦  Fire Storm  ♦  Fireball  ♦  Flame Strike  ♦  Flames of the Abyss  ♦  Flare  ♦  Flare Burst  ♦  Force Punch  ♦  Freezing Nothingness  ♦  Frigid Touch  ♦  Glitterdust  ♦  Hellfire Ray  ♦  Holy Smite  ♦  Holy Sword  ♦  Holy Whisper  ♦  Holy Word  ♦  Ice Storm  ♦  Icy Prison  ♦  Icy Prison, Mass  ♦  Jolting Portent  ♦  Ki Shout  ♦  Light  ♦  Lightning Bolt  ♦  Magic Missile  ♦  Molten Orb  ♦  Order's Wrath  ♦  Poison Breath  ♦  Polar Ray  ♦  Prismatic Spray  ♦  Profane Nimbus  ♦  Rainbow Arrows  ♦  Ray of Frost  ♦  Resounding Blow  ♦  Sacred Nimbus  ♦  Scorching Ray  ♦  Searing Light  ♦  Shield of Dawn  ♦  Shocking Grasp  ♦  Shout  ♦  Shout, Greater  ♦  Sirocco  ♦  Sound Burst  ♦  Storm Bolts  ♦  Stormbolts  ♦  Sudden Squall  ♦  Sunbeam (Spell)  ♦  Sunburst  ♦  Supernova  ♦  Thundering Drums  ♦  Unholy Blight  ♦  Voice of Renewal  ♦  Volcanic Storm  ♦  Wall of Light  ♦  Winds of Vengeance  ♦  Word of Chaos

 




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    • Anonymous

      I got some problem with this spell - more precisely, the spells casted by my enemies. They often knock out my characters permanently, without any visible status effect, except being prone, even if they still had more than 2/3th of their max health! I wasn't able to do anything, to help them to stand up, and during fights they just skip their turns... If i can win without them, then after that they return to normal, but otherwise they are almost the same as dead - except revival doesn't work them either, so they are irrevocably exluded from those fights after they get the first hit. That's a bit of OP, and it doesn't mentioned in the spell's description!

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