Chains of Light

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A creature targeted by this spell is held immobile by glowing golden chains composed of pure light.

TARGET

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One enemy creature within close range.

DURATION

1 round/level

SAVING THROW

Reflex negates

SPELL RESISTANCE

Not affected by target's spell resistance.

SPELL DESCRIPTORS

Good

CASTING TIME

Standard Action

Chains of Light is a Conjuration Spell in Pathfinder: Wrath of the Righteous. Chains of Light is a 6 from the Conjuration school. Spells in Pathfinder: Wrath of the Righteous can be used for both dealing damage to Enemies, inflict Status Ailments or to buff Characters.

 

Chains of Light Information

Spell Details:

  • Target:
    target center creature pathfinder wrath of the righteous wiki guide 75px
    One enemy creature within close range.
  • Duration: 1 round/level
  • Saving Throw: Reflex negates
  • Spell Resistance: Not affected by target's spell resistance.
  • Spell Descriptors: Good
  • Casting Time: Standard Action
  • Spell Effect: A creature targeted by this spell is held immobile by glowing golden chains composed of pure light. The creature is paralyzed and held in place, but may attempt a new saving throw each round to end the effect. While held by the golden chains, a creature cannot use any sort of extradimensional travel, such as dimension door and similar spells and spell-like abilities. 

 

How to Acquire Chains of Light

Chains of Light can be obtained by the following classes:

Chains of Light can be cast by using the following Items:

  • Item ??
  • Weapon ??
  • Armor ??

 

Chains of Light Tips & Notes

  • Notes and tips go here...

 

 
Conjuration Spells
Acid Arrow  ♦  Acid Fog  ♦  Acid Pit  ♦  Acid Splash  ♦  Acidic Spray  ♦  Blessing of Courage and Life  ♦  Bolt of Justice  ♦  Breath of Life  ♦  Bring back  ♦  Cape of Wasps  ♦  Chaotic Healing  ♦  Clashing Rocks  ♦  Cleansing Flames  ♦  Cloudkill  ♦  Corrosive Touch  ♦  Create Pit  ♦  Creeping Doom  ♦  Cure Critical Wounds  ♦  Cure Critical Wounds, Mass  ♦  Cure Light Wounds  ♦  Cure Light Wounds, Mass  ♦  Cure Moderate Wounds  ♦  Cure Moderate Wounds, Mass  ♦  Cure Serious Wounds  ♦  Cure Serious Wounds, Mass  ♦  Delay Poison  ♦  Delay Poison, Communal  ♦  Dimension Door  ♦  Domain of the Hungry Flesh  ♦  Eaglesoul  ♦  Elemental Swarm  ♦  Elemental Swarm: Air  ♦  Elemental Swarm: Earth  ♦  Elemental Swarm: Fire  ♦  Fish Missile  ♦  Gale of life  ♦  Grant Repose  ♦  Grease  ♦  Heal  ♦  Heal, Mass  ♦  Hungry Pit  ♦  Inspiring Recovery  ♦  Joyful Rapture  ♦  Litany of Entanglement  ♦  Mage Armor  ♦  Nature's Grasp  ♦  Neutralize Poison  ♦  Phantasmal Healer  ♦  Pillar of Life  ♦  Poison  ♦  Pure Form  ♦  Radiant Ground  ♦  Rain of Halberds  ♦  Raise Dead  ♦  Ray of Halberds  ♦  Recreational Pit  ♦  Rejuvenating Poem  ♦  Remove Blindness  ♦  Remove Disease  ♦  Remove Paralysis  ♦  Remove Sickness  ♦  Restoration  ♦  Restoration, Greater  ♦  Restoration, Lesser  ♦  Resurrection  ♦  Rift of Ruin  ♦  Seamantle  ♦  Slowing Mud  ♦  Snowball  ♦  Solar Chains  ♦  Soothing Mud  ♦  Spiked Pit  ♦  Spirit Pit  ♦  Stabilize  ♦  Stinking Cloud  ♦  Stone Call  ♦  Storm of Justice  ♦  Summon Elder Beer Elemental  ♦  Summon Elder Elemental  ♦  Summon Elder Fire Elemental  ♦  Summon Elder Worm  ♦  Summon Greasly Bear  ♦  Summon Greater Air Elemental  ♦  Summon Greater Beer Elemental  ♦  Summon Greater Elemental  ♦  Summon Hog of Desolation  ♦  Summon Huge Elemental  ♦  Summon Large Beer Elemental  ♦  Summon Large Elemental  ♦  Summon Medium Beer Elemental  ♦  Summon Medium Elemental  ♦  Summon Monster I  ♦  Summon Monster II  ♦  Summon Monster III  ♦  Summon Monster IV  ♦  Summon Monster IX  ♦  Summon Monster V  ♦  Summon Monster VI  ♦  Summon Monster VII  ♦  Summon Monster VIII  ♦  Summon Monster Zero  ♦  Summon Nature's Ally I  ♦  Summon Nature's Ally II  ♦  Summon Nature's Ally III  ♦  Summon Nature's Ally IV  ♦  Summon Nature's Ally IX  ♦  Summon Nature's Ally V  ♦  Summon Nature's Ally VI  ♦  Summon Nature's Ally VII  ♦  Summon Nature's Ally VIII  ♦  Summon Perpetually Annoyed Wizard  ♦  Summon Small Beer Elemental  ♦  Summon Small Elemental  ♦  Teleport  ♦  Tidal Surge  ♦  Touch of Slime  ♦  Tsunami  ♦  Uncertainty Principle  ♦  Vinetrap  ♦  Walk through Space  ♦  Waterfall  ♦  Winds of the Fall  ♦  Winter's Grasp  ♦  Wrath of the Righteous

 




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