Dominate Monster

dominate monster enchantment icon spell pathfinder wrath of the righteous wiki guide 65px

This spell functions like dominate person, except that the spell is not restricted by creature type.

TARGET

target center creature pathfinder wrath of the righteous wiki guide 75px
One enemy creature within close range.

DURATION

1 round / level

SAVING THROW

Will negates

SPELL RESISTANCE

Affected by target's spell resistance

SPELL DESCRIPTORS

Mind-Affecting, Compulsion

CASTING TIME

Full round

Dominate Monster is a Enchantment Spell in Pathfinder: Wrath of the Righteous. Dominate Monster is a 9 from the Enchantment school. Spells in Pathfinder: Wrath of the Righteous can be used for both dealing damage to Enemies, inflict Status Ailments or to buff Characters.

 

Dominate Monster Information

Spell Details:

  • Target:
    target center creature pathfinder wrath of the righteous wiki guide 75px
    One enemy creature within close range.
  • Duration: 1 round / level
  • Saving Throw: Will negates
  • Spell Resistance: Affected by target's spell resistance
  • Spell Descriptors: Mind-Affecting, Compulsion
  • Casting Time: Full round
  • Spell Effect: This spell functions like dominate person, except that the spell is not resprticted by creature type.

    Dominate Person: You can make any humanoid creature fight on your side as if it was your ally. It will attack your opponents to the best of its ability. However, this creature will try to throw off the the domination, making a Will save each round.

How to Acquire Dominate Monster

Dominate Monster can be obtained by the following classes:

Dominate Monster can be cast by using the following Items:

  • Item ??
  • Weapon ??
  • Armor ??

 

Dominate Monster Tips & Notes

  • Notes and tips go here...

 

 
Enchantment Spells
Aid  ♦  Avenger's Blessing  ♦  Bane (Spell)  ♦  Bless  ♦  Blessing Of Luck and Resolve  ♦  Blessing of Luck and Resolve, Mass  ♦  Burst of Glory  ♦  Cacophonous Call  ♦  Cacophonous Call, Mass  ♦  Castigate  ♦  Castigate, Mass  ♦  Challenge Evil  ♦  Charm Whatever  ♦  Cloak of Dreams  ♦  Command  ♦  Command Undead  ♦  Confusion  ♦  Constricting Coils  ♦  Crushing Despair  ♦  Daze  ♦  Deep Slumber  ♦  Dominate Animal  ♦  Dominate Person  ♦  Euphoric Tranquility  ♦  Feeblemind  ♦  Forced Repentance  ♦  Good Hope  ♦  Greater Command  ♦  Haze of Dreams  ♦  Heroes Never Surrender  ♦  Heroic Invocation  ♦  Heroism  ♦  Heroism, Greater  ♦  Hideous Laughter  ♦  Hold Animal  ♦  Hold Monster  ♦  Hold Monster, Mass  ♦  Hold Person  ♦  Hold Person, Mass  ♦  Holy Hymn  ♦  Hypnotism  ♦  Insanity  ♦  Instant Enemy  ♦  Litany of Eloquence  ♦  Litany of Madness  ♦  Mind Fog  ♦  Ode to Miraculous Magic  ♦  Optimistic Smile  ♦  Overwhelming Grief  ♦  Overwhelming Presence  ♦  Power Word Blind  ♦  Power Word Kill  ♦  Power Word Stun  ♦  Prayer  ♦  Primal Regression  ♦  Rage (Spell)  ♦  Revolt  ♦  Second Breath  ♦  Serenity  ♦  Sleep  ♦  Song of Discord  ♦  Unbreakable Heart  ♦  Waves of Ecstasy

 




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    • Anonymous

      ahhhh nwm, i figured out that a natural 20 is an automatic success on a will save and the target can attempt it every 6sec... so the spell will break much sooner than then 24hr (most likely in a few minutes max)

      • Anonymous

        i wonder what happens if you use greater enduring spells mythic feat and some caster level shenanigans (cl25+) to dominate for 24 hours

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