Light Mace is a weapon type in Pathfinder: Wrath of the Righteous, it belongs to Simple Proficiency Group.

 

All Light Maces in Pathfinder: Wrath of the Righteous

 

 

Name

Proficiemcy

Critical

Weight

Range

Damage

Enhance

Bonus

Highwayman's Argument

Simple 20(x2) 4 lbs 2 ft Melee 1d4 (Bludgeoning) +4 This +4 light mace grants its wielder a +5 moral bonus to Persuasion skill checks when used to intimidate. It deals additional 2d6 damage against frighened targets and 1d6 damage against shaken targets (these effects do not stack with each other).

Malice

Simple 20(x2) 4 lbs 2 ft Melee 1d4 (Bludgeoning) +5 This +5 vicious mithral light mace has 19-20/x2 critical range and deals bludgeoning, slashing and piercing damage.

Violent Mischief

Simple 20(x2) 4 lbs 2 ft Melee 1d4 (Bludgeoning) +4 Whenever this +4 light mace deals sneak attack damage, it's increased by 1d6.

Headcracker

Simple 20(x2) 4 lbs 2 ft Melee 1d4 (Bludgeoning) +2 Whenever the wielder of this +2 mithral light mace lands the first hit against a new target with it, the enemy has to pass a Fortitude saving throw (DC 15) or become stunned for 1d3 rounds.

Light Mace of Severe Strike

Simple 20(x2) 4 lbs 2 ft Melee 1d4 (Bludgeoning) +1 Whenever this +1 light mace confirms a critical hit, it deals additional 1d8 damage.

Eluding Swing

Simple 20(x2) 4 lbs 2 ft Melee 1d4 (Bludgeoning) +3 Whenever this +3 ghost touch light mace confirms a critical hit, the wielder is affected with the effect of a greater invisibility for 1d4 rounds.

Luminous Encouragement

Simple 20(x2) 4 lbs 2 ft Melee 1d4 (Bludgeoning) +2 Whenever this +2 light mace confirms a critical hit on an enemy, the enemy suffers an additional 3d4 positive energy damage; if the enemy is killed the wielder gets +2 bonus to attack rolls for the next 2 rounds.

Finger Freezer

Simple 20(x2) 4 lbs 2 ft Melee 1d4 (Bludgeoning) +5 This +5 freezing light mace is emanating an aura that makes enemies in a 10 feet radius suffer a -2 penalty to attack and damage rolls with ranged weapons.

Finnean the Talking Weapon

Simple 20(x2) 4 lbs 2 ft Melee 1d4 (Bludgeoning) +3 This is a +3 ghost touch heartseaker weapon. This weapon can tear the soul of a living enemy: whenever it lands a hit, it deals additional 1d6 force damage.



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