Bardiche is a weapon type in Pathfinder: Wrath of the Righteous, it belongs to Martial Proficiency Group. To be able to equip and use Martial Weapons, you'll need to acquire the Martial Weapon Proficiency Feat. You can use certain Martial Weapons without having the Martial Weapon Proficiency Feat by unlocking the Weapon Proficiency Feat and selecting the required Weapon Type. Martial Weapons such as the Bardiches are automatically proficient with Classes such as the Barbarian, Fighter, Paladin, and Ranger. This page covers a list of all the Bardiches featured in Pathfinder: Wrath of the Righteous.
All Bardiches in Pathfinder: Wrath of the Righteous
Quick Search of All Bardiches in Pathfinder: Wrath of the Righteous
Name |
Proficiemcy |
Critical |
Weight |
Range |
Damage |
Enhance |
Bonus |
Rod of Razors |
Martial | 19-20(x2) | 14 lbs | 6 ft Melee | 1d10 Slashing | +5 | This weapon is a +5 Keen adamantine halberd. As a standard action, up to five times per day, Rod can fire razors, dealing 20d6 slashing damage to all creatures in a 30-foot cone (DC27 Reflex half) |
Bug Crusher |
Martial | 19-20(x2) | 14 lbs | 6 ft Melee | 1d10 Slashing | +1 | Whenever this +1 bardiche lands a hit on a medium or smaller creature, the target must pass a Fortitude saving throw (DC 17) or suffer additional weapon damage. |
Decimation |
Martial | 19-20(x2) | 14 lbs | 6 ft Melee | 1d10 Slashing | +1 | Whenever this +1 cold iron bardiche confirms a critical hit, it deals an additional 1 damage to Constitution. |
The Dissector |
Martial | 19-20(x2) | 14 lbs | 6 ft Melee | 1d10 Slashing | +3 | Whenever this +3 cold iron bardiche lands a hit on the enemy, if there is another enemy adjacent to the target, and the result of the attack roll is equal or higher than that other enemy's AC, that enemy suffers 1d6+3 damage. |
Bloody Crescent |
Martial | 19-20(x2) | 14 lbs | 6 ft Melee | 1d10 Slashing | +5 | Whenever the wielder of this +5 unholy bardiche lands five killing blows, they can target an enemy. The chosen enemy suffers a -4 penalty to AC for 1 minute. After the ability is used, kill counter is reset to zero. |
Bow Breaker |
Martial | 19-20(x2) | 14 lbs | 6 ft Melee | 1d10 Slashing | +5 | This +5 holy bardiche grants its wearer a +2 circumstance bonus on attack and damage rolls against enemies with ranged weapons. |
Ashwood Pole Bardiche |
Martial | 19-20(x2) | 14 lbs | 6 ft Melee | 1d10 Slashing | +3 | This +3 weapon was made for a commander who didn't like to be in the front line. Whenever the wielder of this weapon casts a breath of life spell on an ally, the chosen ally gets +2 bonus to AC, attack, and damage for 1 round. |
Ashwood Pole Bardiche (Altered) |
Martial | 19-20(x2) | 14 lbs | 6 ft Melee | 1d10 Slashing | +4 | This +4 weapon, it works the best in the hand of a person who likes to think and plan ahead. It uses an Intelligence modifier as a damage bonus, you also use your Intelligence bonus for attacks instead of strength. |
Ashwood Pole Bardiche (Altered 2) |
Martial | 19-20(x2) | 14 lbs | 6 ft Melee | 1d10 Slashing | +3 | Whenever the wielder of this +3 weapon lands a hit, it scorches the enemy a bit. When the number of scorches reaches 3, they begin to glow, granting anyone a +2 bonus to attack such creatures. If the number of scorches reaches 5, the enemy starts bleeding and these scorches become tainted. The affected creature suffers 1d4 unholy damage for each scorch. |
Flame's Hatred |
Martial | 19-20(x2) | 14 lbs | 6 ft Melee | 1d10 Slashing | +5 | Whenever the wielder of this +5 vicious weapon lands a consequent hit in a full-round attack, it deals additional damage equal to the number of hits multiplied by 3. |
Flames's Cleansing |
Martial | 19-20(x2) | 14 lbs | 6 ft Melee | 1d10 Slashing | +5 | Whenever the wielder of this +5 flaming burst weapon lands a first hit against a new enemy, the enemy must pass Fortitude saving throw (DC 32) or catch on cursed fire which makes it unable to cast spells for 1d3 rounds. |
Flame's Will |
Martial | 19-20(x2) | 14 lbs | 6 ft Melee | 1d10 Slashing | +5 | Whenever the wielder of this +5 aximatic weapon lands a hit againt a new enemy, it marks it with Obedience. Such mark can only be on 1 target at a time. If the bearer of this mark tries to attack the owner of the weapon, it must pass a Will saving throw (DC 29) or suffer -3 penalty on attack rolls and a -8 penalty on damage rolls for 2 rounds. |
Finnean the Talking Weapon |
Martial | 19-20(x2) | 14 lbs | 6 ft Melee | 1d10 Slashing | +3 | This is a +3 ghost touch heartseaker weapon. This weapon can tear the soul of a living enemy: whenever it lands a hit, it deals additional 1d6 force damage. |
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