Exotic Weapons in Pathfinder: Wrath of the Righteous. Weapons are divided between three different proficiencies: Simple Weapons, Martial Weapons and Exotic Weapons. In order to wield a weapon, the character will need to meet its proficiency.

How to unlock Exotic Weapons

To be able to equip and use Exotic Weapons, you'll need to acquire the Exotic Weapon Proficiency Feat.

You can use certain Exotic Weapons without having the Exotic Weapon Proficiency Feat by unlocking the Weapon Proficiency Feat and selecting the required Weapon Type.

Exotic Weapons in Pathfinder: Wrath of the Righteous

 

Pathfinder: Wrath of the Righteous features 56 different types of Weapons. Weapons come in all types and shapes and their main differences are Reach, Damage, Critical Hit Damage and Proficiency.

While some Magical or Unique Weapons may have unique bonuses, their basic stats are tied to their Weapon Type.

All Exotic Weapons Table
Exotic Weapon Types

Quick Search of All Exotic Weapons in Pathfinder: Wrath of the Righteous

Name

Type

Critical

Weight

Range

Damage

Enhance

Bonus

Oppressor

Bastard Sword 19-20(x2) 4 lb 2 ft Melee 1d10 Slashing +4 This +4 bastard sword grants its wielder a +6 enhancement bonus to Charisma, and a +2 luck bonus on Will saving throws.

Unstoppable Khanda

Bastard Sword 19-20(x2) 4 lb 2 ft Melee 1d10 Slashing +4 The Khanda is a +4 Bastard Sword that gives its wielder a +4 bonus on Persuasion checks, DR 5/piercing, and a +8 bonus on saving throws against mind-affecting effects. Creatures hit by the Khanda must succeed at a DC 17 fortitude saving throw or be affected by poison for 6 rounds. Poison deals 1d2 wisdom damage and dazes a target for 1 round.

Bastard Sword +5

Bastard Sword 19-20(x2) 4 lb 2 ft Melee 1d10 Slashing +5 This +5 adamantine bastard sword grants its wielder the ability to cast harm spell 3 times per day as an 11th level cleric.

Martyr's Blade

Bastard Sword 19-20(x2) 4 lb 2 ft Melee 1d10 Slashing +5 This weapon is a +5 axiomatic holy vicious bastard sword.

Clemency of Shadow

Sai 20(x2) 1 lbs 2 ft Melee 1d4 (Bludgeoning) +4 Each time this +4 keen sai lands a sneak attack against a new living enemy, that enemy is infested with tiny spiders. These spiders eat through the flesh, dealing 1d6 damage per two wielder's levels. The enemy also suffers a -2 penalty to all saving throws until the end of the combat. The effects of multiple applications of this ability do not stack.

Planar Navigation

Sai 20(x2) 1 lbs 2 ft Melee 1d4 (Bludgeoning) +3 Each time this +3 speed sai lands a hit on a summoned creature, it deals additional 12 piercing damage. Whenever this weapon confirms a critical hit against an outsider, the outsider has to pass a Fortitude saving throw (DC 25) or suffer the plane distortion effect, for 1d4 rounds. You have total concealment against the outsider under this effect.

Ancestral Retribution

Sai 20(x2) 1 lbs 2 ft Melee 1d4 (Bludgeoning) +4 Whenever you land a hit with this +4 thundering sai you gain +1 bonus for damage rolls with this sai until the end of combat. If you are hit, this bonus resets. This bonus can stack up uo +5.

Blood Freezer

Dueling Sword 19-20(x2) 3 lbs 2 ft Melee

1d8 (Slashing)+1d6 (Cold)

+5 Whenever the wielder of this +5 bleed icy burst dueling sword confirms a critical hit, the enemy must pass a Fortitude saving throw (DC 31) or become unable to attack with weapons for 2 rounds.

Bastard Sword of Hope

Bastard Sword 19-20(x2) 4 lb 2 ft Melee 1d10 Slashing +2 Whenever the wielder of this +2 mithral bastard sword confirms a critical hit with it, it restores 1d8+5 hp to the wielder. It can be wielded only by lawful good, lawful neutral or neutral good characters.

Frostbite

Bastard Sword 19-20(x2) 4 lb 2 ft Melee 1d10 Slashing +5 Whenever the wielder of this +5 icy burst bastard sword lands an attack of opportunity, the enemy must pass a Reflex saving throw (DC 30) or become entrapped in ice paralyzing it for 1 round.

Howling Doom

Bastard Sword 19-20(x2) 4 lb 2 ft Melee 1d10 Slashing +5 Whenever the wielder of this +5 furious bastard sword lands a killing blow, it casts Greater Shout as a 18th level wizard immediately afterwards.

Corpse Piler

Bastard Sword 19-20(x2) 4 lb 2 ft Melee 1d10 Slashing +5 This +5 living bane bastard sword has its base damage increased to 1d20 instead of 1d10.

Finnean the Talking Weapon

Bastard Sword 19-20(x2) 4 lb 2 ft Melee 1d10 Slashing +3 This is a +3 ghost touch heartseaker weapon. This weapon can tear the soul of a living enemy: whenever it lands a hit, it deals additional 1d6 force damage.

Atrocities

Orc Double Axe 20(x3) 15 lbs 2 ft Melee 1d8(Slashing) +3 This weapon is a +3 furious double axe. If the wielder has the barbarian rage class ability, it allows them to use it for 4 additional rounds per day.

Tempest

Orc Double Axe 20(x3) 15 lbs 2 ft Melee 1d8(Slashing) +1 This +1 cold iron orc double axe deals additional 1 cold damage with one end and 1 sonic damage with the other.

Sequence of Murder

Orc Double Axe 20(x3) 15 lbs 2 ft Melee 1d8(Slashing) +3 Whenever this +3 double axe lands hit with its head, if the next attack with the tail also lands a hit, it deals additional 1d12 slashing damage.

Holy Flaming Orc Double Axe +3

Orc Double Axe 20(x3) 15 lbs 2 ft Melee 1d8(Slashing) + 1d6 fire +3 This weapon deals an addition 2d6 holy damage to creatures of evil alignment.

Fang of Malice

Orc Double Axe 20(x3) 15 lbs 2 ft Melee 1d8(Slashing) +3 Whenever the wielder of this +3 furyborn greatsword is under a rage effect, she doesn't suffer from its usual -2 penalty to AC.

Sequence pf Murder

Orc Double Axe 20(x3) 15 lbs 2 ft Melee 1d8(Slashing) +3 Whenever this +3 double axe lands hit with its head, if the next attack with the tail also lands a hit, it deals additional 1d12 slashing damage.

Screaming Reaper

Orc Double Axe 20(x3) 15 lbs 2 ft Melee 1d8(Slashing) +4 Whenever the wielder of this +4 vicious double axe lands a killing blow on an enemy, all enemies in a 15 feet area suffer 4d6 sonic damage and become frightened for 1 round. Successful Will saving throw (DC 27) halves the damage and negates fear.

Slaughtering Silence

Orc Double Axe 20(x3) 15 lbs 2 ft Melee 1d8(Slashing) +5 Whenever the wielder of this +5 nullifying double axe lands a critical hit, the enemy must pass a Will saving throw (DC 30) or become unable to cast spells for 2 rounds.

Finnean the Talking Weapon

Orc Double Axe 20(x3) 15 lbs 2 ft Melee 1d8(Slashing) +3 This is a +3 ghost touch heartseaker weapon. This weapon can tear the soul of a living enemy: whenever it lands a hit, it deals additional 1d6 force damage.

Menace

Dueling Sword 19-20(x2) 3 lbs 2 ft Melee 1d8 (Slashing) +3 This +3 brilliant energy dueling sword grants its wielder a +2 Luck bonus to CMD and a +2 luck bonus to CMB.

Lord Protector

Dueling Sword 19-20(x2) 3 lbs 2 ft Melee 1d8 (Slashing) +2 This +2 dueling sword refuses to attack the ones its wearer swore to protect, imposing a -5 penalty to attacks rolls against friendly targets.

Royal Gift

Dueling Sword 19-20(x2) 3 lbs 2 ft Melee 1d8 (Slashing) +3 This weapon is a +3 keen dueling sword.

Swordsman's Passion

Dueling Sword 19-20(x2) 3 lbs 2 ft Melee 1d8 (Slashing) +2 This weapon is a +2 agile dueling sword.

Arcane Enforcer

Dueling Sword 19-20(x2) 3 lbs 2 ft Melee 1d8 (Slashing) +3 This +3 dueling sword deals additional 1d6 damage.

Bloodhound

Dueling Sword 19-20(x2) 3 lbs 2 ft Melee 1d8 (Slashing) +5 This +5 speed agile dueling sword has a 18-20 critical range. Each successful hit it lands on an enemy grants its wielder a stacking +2 bonus to all subsequent damage rolls with Bloodhound against this enemy.

Herald of Pain

Dueling Sword 19-20(x2) 3 lbs 2 ft Melee 1d8 (Slashing) +2 Whenever the wielder of this +2 cold iron dueling sword confirms a critical hit with it, the target become sickened for 1d4 rounds.

Opportunist's Dwarven Waraxe

Dwarven Waraxe 20(x3) 8 lbs 2 ft Melee 1d10 (Slashing) +1 This +1 speed dwarven waraxe deals additional 9 damage on a successful critical hit and grants its wielder the ability to cast flare spell twice per day as a 1st level wizard.

Mordant Waraxe

Dwarven Waraxe 20(x3) 8 lbs 2 ft Melee 1d10 (Slashing) +1 This +1 dwarven waraxe deals additional 1d3 acid damage on a hit.

Relentless Assault

Dwarven Waraxe 20(x3) 8 lbs 2 ft Melee 1d10 (Slashing) +3 While the wielder of this +3 dwarven waraxe is wielding a second weapon in another hand, whenever they confirm a critical hit with it, they also make an additional attack with the second weapon.

Wrath of Ancestor

Dwarven Waraxe 20(x3) 8 lbs 2 ft Melee 1d10 (Slashing) +3 Whenever this +3 thundersing dwarven waraxe is wielded by a dwarf, it grants the wielder a +2 inherent bonus to AC and a +1 inherent bonus on attack rolls.

Mighty Advisor

Dwarven Waraxe 20(x3) 8 lbs 2 ft Melee 1d10 (Slashing) +4 This +4 dragon bane dwarven waraxe doubles any insight bonus to attack and damage the wielder might have.

Behemoth Chopper

Dwarven Waraxe 20(x3) 8 lbs 2 ft Melee 1d10 (Slashing) +5 This +5 mithral necrotic dwarven waraxe grants its wielder a +4 moral bonus on attack and damage rolls against huge and bigger enemies.

Clarity

Elven Curve Blade 18-20(x2) 7 lbs 2 ft Melee 1d10 (Slashing) +4 This +4 ghost touch magical beast bane elven curve blade grants its wielder a +2 luck bonus to attack rolls.

Saviour

Elven Curve Blade 18-20(x2) 7 lbs 2 ft Melee 1d10 (Slashing) +5 Each time this +5 mithral elven curve blade land a hit, it heals the wielder for 1 HP.

Bane of the Living

Elven Curve Blade 18-20(x2) 7 lbs 2 ft Melee 1d10 (Slashing) +5 This +5 elven curve blade is a bane weapon against creature of every type except 

Insomniac Blade

Elven Curve Blade 18-20(x2) 7 lbs 2 ft Melee 1d10 (Slashing) +5 Whenever this +3 keen elven curve blade confirms a critical hit, the enemy must pass a Will saving throw (DC 22) or be fatigued for 1d3 rounds. After a confirmed critical hit, the wielder gets +1 bonus to all saving throws until the end of the combat. The effects of multiple applications of this ability stack.

Second Chance

Elven Curve Blade 18-20(x2) 7 lbs 2 ft Melee 1d10 (Slashing) +3 Whenever this +3 keen eleven curve blade misses an attack, the next attack made with it grains a +3 bonus on the attack roll. Multiple applications of this bonus stack until the weapon lands a hit.

Blinding Beauty

Elven Curve Blade 18-20(x2) 7 lbs 2 ft Melee 1d10 (Slashing) +4 This +4 shock elven curve blade deals additional 2d6 slashing damage against blinded enemies. Whenever the wielder of thie blade lands their first hit in a round, the enemy must pass a Will saving throw (DC 27) or become blinded for 1 round.

Final Glance

Elven Curve Blade 18-20(x2) 7 lbs 2 ft Melee 1d10 (Slashing) +4 This +4 shock eleven curve blade deals additional 2d6 slashing damage against blinded enemies. Whenever the wielder of this blade lands the first hit in a round, the enemy must pass a Will saving throw (DC 27) or become blinded for 1 round.

Devitalizer

Elven Curve Blade 18-20(x2) 7 lbs 2 ft Melee 1d10 (Slashing) +5 This +5 cruel elder corrosive burst eleven curve blade grants its wearer a +2 circumstance bonus on attack and damage rolls against exhausted enemies.

Lifestopper

Estoc 18-20(x2) 4 lbs 2 ft Melee 2d4 (Piercing) +4 This +4 keen speed estoc grants its wielder the ability to cast waves of fatigue spell once per day as a 11th level wizard.

Forsaken Edge

Estoc 18-20(x2) 4 lbs 2 ft Melee 2d4 (Piercing) +2 This weapon is a +2 unholy estoc.

Hairsplitter

Estoc 18-20(x2) 4 lbs 2 ft Melee 2d4 (Piercing) +1 This weapon is a +1 agile estoc.

Blinding Light

Estoc 18-20(x2) 4 lbs 2 ft Melee 2d4 (Piercing) +5 This +5 estoc has a x3 critical multiplier. Whenever it confirms a critical hit, it has a chance to blind the target.

Estoc of Purity

Estoc 18-20(x2) 4 lbs 2 ft Melee 2d4 (Piercing) +1 This +1 cold iron estoc deals an additional 1d3 positive energy damage on a hit.

Nimble Edge

Estoc 18-20(x2) 4 lbs 2 ft Melee 2d4 (Piercing) +1 Whenever this +1 speed estoc confirms a critical hit on an enemy, the wielder gets +2 morale bonues to Dexterity, and each attack they make deals additional 1d4 piercing damage, for 2d3 rounds.

Crippling Kiss

Estoc 18-20(x2) 4 lbs 2 ft Melee 2d4 (Piercing) +3 Whenever this +3 keen estoc confirms a critical hit on an enemy, they suffers a stacking -2 penalty on attack rolls, saving throws, and skill checks until the end of the combat.

Destroyer of Planes

Estoc 18-20(x2) 4 lbs 2 ft Melee 2d4 (Piercing) +5 This +5 agile brilliant energy estoc grants its wielder a +2 bonus to DC on evocation school spells.

Fervent Edge

Falcata 19-20(x3) 4 lbs 2 ft Melee 1d8 (Slashing) +3 This +3 furious brass falcata grants its wielder the ability to cast righteous might spell once per day as a 9th level cleric.

Decapitator

Falcata 19-20(x3) 4 lbs 2 ft Melee 1d8 (Slashing) +2 This weapon is a +2 keen furious falcata.

Lion's Claw

Falcata 19-20(x3) 4 lbs 2 ft Melee 1d8 (Slashing) +3 This +3 falcata has a critical range of 18-20.

Ceremonial Falcata

Falcata 19-20(x3) 4 lbs 2 ft Melee 1d8 (Slashing) +2 This +2 falcata grants its wearer a +5 morale bonus on all Persuasion checks. Whenever the wielder uses Dazzling Display, all affected enemies suffer 1d8 sonic damage.

Pain Channeler

Falcata 19-20(x3) 4 lbs 2 ft Melee 1d8 (Slashing) +2 This +1 falcata grants its wearer a +2 bonus on attack rolls for all touch attacks.

Nightmare

Falcata 19-20(x3) 4 lbs 2 ft Melee 1d8 (Slashing) +3 This +3 unholy falcata was corrupted by demons. It feeds on fear. Whenever it lands a hit on a shaken or frightened enemy, the target must pass a Fortitude saving throw (DC 22) or become prone for 1 round and suffer 1d12 negative energy damage.

Disemboweler

Falcata 19-20(x3) 4 lbs 2 ft Melee 1d8 (Slashing) +5 This +5 vicious sacrificial falcata allows its wearer to deal additional 3d6 slashing damage against Medium and smaller enemies on hit.

Dark Bidding

Fauchard 18-20(x2) 10 lbs 6 ft Melee 1d10 (Slashing) +3 This +3 necrotic fauchard grants its wielder the ability to cast animate dead spell once per day as for 8 rounds.

Serpent Prince

Fauchard 18-20(x2) 10 lbs 6 ft Melee 1d10 (Slashing) +3 This +3 corrosive fauchard has a higher critical hit multiplier.

Mastery

Fauchard 18-20(x2) 10 lbs 6 ft Melee 1d10 (Slashing) +5 This +5 fauchard grants its wielder continuous effect of freedom of movement spell, immunity to trip and bull rush combat maneuvers, and a +5 enhancement bonus to CMB. Whenever the wielder successfully performs a combat maneuver, Mastery also deals damage to its target as if it landed a hit.

Mighty Blow of Good

Fauchard 18-20(x2) 10 lbs 6 ft Melee 1d10 (Slashing) +2 This weapon is a +2 evil outsider bane fauchard. If the wielder of this weapon has a good alignment, this fauchard grants them a +3 bonus on damage rolls against non-good creatures and becomes good-aligned.

Bearer of Sorrow

Fauchard 18-20(x2) 10 lbs 6 ft Melee 1d10 (Slashing) +4 This +4 cruel vicious fauchard grants its wielder one extra attack for every fifth hit.

Rushlight

Fauchard 18-20(x2) 10 lbs 6 ft Melee 1d10 (Slashing) +5 Whenever the wielder of this +5 radiant nullifying fauchard successfully charges an enemy, they gain spell resistance equal to 11 + their character level for 3 rounds.

Shock Mithral Fauchard +2

Fauchard 18-20(x2) 5 lbs 6 ft Melee 1d10 (Slashing) +1d6 (Electricity) +2  

Datura

Gnome Hooked Hammer 20(x3), 20(x2) 6 lbs 2 ft Melee 1d8/1d6 (Piercing) +3 Each time this +3 gnome hooked hammer lands a hit, the enemy has to pass a Will saving throw (DC 16) or fall asleep.

Honorable Judgement

Gnome Hooked Hammer 20(x3), 20(x2) 6 lbs 2 ft Melee 1d8/1d6 (Piercing) +2 If the wielder of this +2 axiomatic gnome hooked hammer has any Lawful alignment, the first hit during r round they land on a creature with any Chaotic alignment deals additional 1d6 holy damage.

Gnome Hooked Hammer of Discipline

Gnome Hooked Hammer 20(x3), 20(x2) 6 lbs 2 ft Melee 1d8/1d6 (Piercing) +1 This +1 gnome hooked hammer deals an additional +1 damage to chaotic creatures.

Rebound

Gnome Hooked Hammer 20(x3), 20(x2) 6 lbs 2 ft Melee 1d8/1d6 (Piercing) +3 Whenever this +3 cold iron gnome hooked hammer head lands a hit on an enemy, the target must pass a Fortitude saving throw (DC 23) or become stunned for one round. If the enemy is stunned this way, they suffer an additional 2d8 piercing damage.

Crushing Burden

Gnome Hooked Hammer 20(x3), 20(x2) 6 lbs 2 ft Melee 1d8/1d6 (Piercing) +5 Whenever the wielder of this +5 vicious gnome hooked hammer lands 3 consecutive hits on the same enemy, the enemy must pass a Fortitude saving throw (DC 28) or become fatigued. Whenever the wielder lands 3 consecutive hits on a fatigued enemy, that enemy must pass a Fortitude saving throw (DC 31) or become exhausted.

Wrecking Devil

Gnome Hooked Hammer 20(x3), 20(x2) 6 lbs 2 ft Melee 1d8/1d6 (Piercing) +5 Whenever the wielder of this +5 axiomatic nullifyng gnome hooked hammer confirms a critical hit, the enemy must pass a Fortitude saving throw (DC 31) or suffer a -3 penalty to AC for 3 rounds.

Finnean the Talking Weapon

Gnome Hooked Hammer 20(x3), 20(x2) 6 lbs 2 ft Melee 1d8/1d6 (Piercing) +3 This is a +3 ghost touch heartseaker weapon. This weapon can tear the soul of a living enemy: whenever it lands a hit, it deals additional 1d6 force damage.

Monastic Kama

Kama 20(x2) 2 lbs 2 ft Melee 1d6 (Slashing) +3 This +3 kama has a chance to blind the opponent on a successful hit and grants its wielder the ability to cast molten orb spell twice per day as a 5th level wizard.

Monastic Kama (Altered)

Kama 20(x2) 2 lbs 2 ft Melee 1d6 (Slashing) +2 This +2 kama grants its wielder a +2 dodge bonus to AC.

Persecutor

Kama 20(x2) 2 lbs 2 ft Melee 1d6 (Slashing) +2 This +2 shock kama grants its wielder the ability to cast thundering drums spell once per day as a 7th level bard.

Talon of the Wise

Kama 20(x2) 2 lbs 2 ft Melee 1d6 (Slashing) +2 This weapon is a +2 agile kama.

Defense by Offence

Kama 20(x2) 2 lbs 2 ft Melee 1d6 (Slashing) +2 This +2 mithral kama grants the wielder +1 dodge bonues to AC.

Heart of Iceberg

Kama 20(x2) 2 lbs 2 ft Melee 1d6 (Slashing) +3 Whenever this +3 icy burst kama confirms a critical hit, all enemies in 15 feet range have to pass a Reflex saving throw (DC 25) or suffer 2d6 cold damage and be slowed for 1d4 rounds.

Maimer

Kama 20(x2) 2 lbs 2 ft Melee 1d6 (Slashing) +5 Whenever the wielder of this +5 kama lands a first sneak attack in a round against an enemy, the enemy must pass a Will saving throw (DC 27) or suffer a -3 penalty on all attack rolls, saving throws and skill checks for 1d3 rounds.

Edge of Expulsion

Kama 20(x2) 2 lbs 2 ft Melee 1d6 (Slashing) +5 This +5 evil bane kama grants its wearer a +12 competence bonus on Lore (Religion) skill checks. It also allows its wielder to cast banishment spell twice per day as a 20th level cleric.

Ardent

Nunchaku 20(x2) 2 lbs 2 ft Melee 1d6 (Bludgeoning) +3 This +3 nunchaku grants the wielder a +5 competence bonus on Athletics skill checks.

Nunchaku +5

Nunchaku 20(x2) 2 lbs 2 ft Melee 1d6 (Bludgeoning) +5 +5 Nunchaku.

Odds Evener

Nunchaku 20(x2) 2 lbs 2 ft Melee 1d6 (Bludgeoning) +4 This +4 axiomatic nunchaku grants its wielder a +10 competence bonus on Athletics skill checks and immunity to flanking. In addition, whenever the wielder is engaged in melee with more than one enemy, their weapon attacks deal additional 1d6 damage on hit.

Heart Piercer

Sai 20(x2) 1 lbs 2 ft Melee 1d4 (Bludgeoning) +3 This +3 agile sai grants its wielder a +2 luck bonus on Initiative rolls. Whenever it lands a hit, it makes the target bleed for 1d6 HP per round. Bleed will continue until the target receives magic healing or leaves combat.

Tears of Blood

Sai 20(x2) 1 lbs 2 ft Melee 1d4 (Bludgeoning) +5 This +5 keen agile has a chance to stun the opponent on a successful hit and grants its wielder the ability to cast sirocco spell once per day as a 13th level wizard.

Steelwind

Sai 20(x2) 1 lbs 2 ft Melee 1d4 (Bludgeoning) +3 This +3 improved speed sai grants its wielder 2 additional attacks per round.

Ghost Sting

Sai 20(x2) 1 lbs 2 ft Melee 1d4 (Bludgeoning) +2 Whenever the wielder of this +2 keen sai confirms a critical hit with it, they are affected by the equivalent of the greater invisibility spell for 1d3 rounds.

Grasping Frost

Sai 20(x2) 1 lbs 2 ft Melee 1d4 (Bludgeoning) +3 Whenever the wielder of this +3 frost sai lands a hit, the enemy must pass a Fortitude saving throw (DC 25) or become slowed for 1d4 rounds and suffer a -1 penalty to AC for each round of slowing until the end of combat. This effect can be applied only once per enemy. It persists until the combat is over.

Impending Demise

Sai 20(x2) 1 lbs 2 ft Melee 1d4 (Bludgeoning) +5 The wielder of this +5 axiomatic sai automatically confirms critical hits against flanked enemies. This sai has a critical range of 18-20 instead of 20.

Electric Rose

Sai 20(x2) 1 lbs 2 ft Melee 1d4 (Bludgeoning) +5 Whenever the wielder of this +5 elder greater shock sai lands a sneak attack, the enemy must pass a Fortitude saving throw (DC 30) or become paralyzed for 3 rounds.

Sai of Ghostly Pathways

Sai 20(x2) 1 lbs 2 ft Melee 1d4 (Bludgeoning) +3 Each time this +3 speed sai lands a hit on a summoned creature, it deals additional 12 piercing damage. Whenever this weapon confirms a critical hit against an outsider, the outsider has to pass a Fortitude saving throw (DC 25) or suffer the plane distortion effect, for 1d4 rounds. You have total concealment against the outsider under this effect.

Sai of Ghostly Pathways (Altered)

Sai 20(x2) 1 lbs 2 ft Melee 1d4 (Bludgeoning) +4 Whenever you land a hit with this +4 thundering sai you gain +1 bonus for damage rolls with this sai until the end of combat. If you are hit, this bonus resets. This bonus can stack up uo +5.

Finnean the Talking Weapon

Sai 20(x2) 1 lbs 2 ft Melee 1d4 (Bludgeoning) +3 This is a +3 ghost touch heartseaker weapon. This weapon can tear the soul of a living enemy: whenever it lands a hit, it deals additional 1d6 force damage.

Avalanche

Sling Staff 20(x3) 3 lbs 50 ft Ranged 1d8 (Bludgeoning) +3 This +3 frost halfing sling staff grants its wielder a +2 morale bonus to damage , and an ability to cast stone call spell once per day as a 7th level wizard.

Carefree Hunter

Sling Staff 20(x3) 3 lbs 50 ft Ranged 1d8 (Bludgeoning) +2 This +2 halfing sling staff grants its wielder a +2 morale bonus to Dexterity, and a +5 luck bonus on Mobility skill checks.

Venheance of the Meek

Sling Staff 20(x3) 3 lbs 50 ft Ranged 1d8 (Bludgeoning) +2 This weapon is a +2 giant bane sling staff.

Arsonist's Slingstaff

Sling Staff 20(x3) 3 lbs 50 ft Ranged 1d8 (Bludgeoning) +4 Whenever the wielder of this +4 flaming burst slingstaff casts a spell with fire descriptor, that spell deals +1 point of damage per die rolled.

Hazard

Sling Staff 20(x3) 3 lbs 50 ft Ranged 1d8 (Bludgeoning) +2 Whenever the wielder of this +2 sling staff lands a hit with it, the enemy must pass a Reflex (DC 14) saving throw or suffer a random penalty -1 to Will, Reflex or Fortitude saving throws until the end of combat. This effect stacks.

Nature's Agony

Sling Staff 20(x3) 3 lbs 50 ft Ranged 1d8 (Bludgeoning) +3 This +3 sling staff is imbued with nature's agony. Whenever the wielder enters combat the weapon shrieks and creaks. All enemies within a 30 feet range have to pass a Will saving throw (DC 23) or suffer 3d6 sonic damage for 1d4 rounds. This weapon also adds +2 to the DC for all saving throws against spells with sonic descriptor the wielder casts.

Decay Spreader

Sling Staff 20(x3) 3 lbs 50 ft Ranged 1d8 (Bludgeoning) +5 The wielder of this +5 corrosive sling staff gets a +2 bonus to damage rolls for every corpse within a 50 feet range from them.

Oak of Thunder

Sling Staff 20(x3) 3 lbs 50 ft Ranged 1d8 (Bludgeoning) +5 Whenever the wielder of this +5 thundering burst slingstaff suffers 30 or more damage from an enemy in a single hit, he gets 2 additional attacks with this sling staff per round for 3 rounds.

Flame's Hatred

Sling Staff 20(x3) 3 lbs 50 ft Ranged 1d8 (Bludgeoning) +5 Whenever the wielder of this +5 vicious weapon lands a consequent hit in a full-round attack, it deals additional damage equal to the number of hits multiplied by 3.

Flame's Cleansing

Sling Staff 20(x3) 3 lbs 50 ft Ranged 1d8 (Bludgeoning) +5 Whenever the wielder of this +5 flaming burst weapon lands a first hit against a new enemy, the enemy must pass Fortitude saving throw (DC 32) or catch on cursed fire which makes it unable to cast spells for 1d3 rounds.

Flame's Will

Sling Staff 20(x3) 3 lbs 50 ft Ranged 1d8 (Bludgeoning) +5 Whenever the wielder of this +5 axiomatic weapon lands a hit against a new enemy, it marks it with "Obedience". such mark can only be on 1 target at a time. If the bearer of this mark tries to attack the owner of the weapon, it must pass a Will saving throw (DC 29) or suffer -3 penalty on attack rolls and a -8 penalty on damage rolls for 2 rounds.

Finnean the Talking Weapon

Sling Staff 20(x3) 3 lbs 50 ft Ranged 1d8 (Bludgeoning) +3 This is a +3 ghost touch heartseaker weapon. This weapon can tear the soul of a living enemy: whenever it lands a hit, it deals additional 1d6 force damage.

Thwarter

Tongi 19-20(x3) 2 lbs 2 ft Melee 1d6 (Piercing) +5 This +5 sacrifical tongi has a chance to stun creatures of evil alignment on critical hits and grants its wielder the ability to cast chain lightning spell once per day as a 11th level wizard.

Destroyer of the Corrupted

Tongi 19-20(x3) 2 lbs 2 ft Melee 1d6 (Piercing) +5 This weapon is a mithral tongi +5.

Dissolution

Tongi 19-20(x3) 2 lbs 2 ft Melee 1d6 (Piercing) +2 Whenever the wielder of this +2 corrosive tongi confirms a critical hit with it, the weapon deals additionally 2 acid damage until the end of the combat. This effect stacks.

Scream of Pain

Tongi 19-20(x3) 2 lbs 2 ft Melee 1d6 (Piercing) +3 Whenever the wielder of this +3 sound burst tongi lands a hit, the enemy must pass a Fortitude saving throw (DC 23) or become shaken for 1d3 rounds.

Rulebreaker

Tongi 19-20(x3) 2 lbs 2 ft Melee 1d6 (Piercing) +4 Whenever the wielder of this +4 anarchic tongi successfully charges at an enemy, the enemy loses its dexterity bonus to AC for 1 round.

Indomitable Punisher

Tongi 19-20(x3) 2 lbs 2 ft Melee 1d6 (Piercing) +5 This +5 aximatic shocking burst tongi grants its weared a +5 competence bonus to CMB.

Finnean the Talking Weapon

Tongi 19-20(x3) 2 lbs 2 ft Melee 1d6 (Piercing) +3 This is a +3 ghost touch heartseaker weapon. This weapon can tear the soul of a living enemy: whenever it lands a hit, it deals additional 1d6 force damage.

Monster Hunter

Dwarven Urgrosh 20(x3) 12 lbs 2 ft Melee 1d8 (Slashing) +1 This _1 dwarven urgrosh grants its wielder a +1 bonus on attack rolls against magical beasts.

Certainty of Death

Dwarven Urgrosh 20(x3) 12 lbs 2 ft Melee 1d8 (Slashing) -- Whenever this holy dwarven urgrosh lands a hit but doesn't deal any physical damage, the next hit deals force damage instead of the normal piercing or slashing weapon damage.

Torag's Wrath

Dwarven Urgrosh 20(x3) 12 lbs 2 ft Melee 1d8 (Slashing) +2 Whenever this +2 radiant dwarven urgrosh confirms a critical hit, it deals additional 4d6 holy damage.

Roaster

Dwarven Urgrosh 20(x3) 12 lbs 2 ft Melee 1d8 (Slashing) +5 Whenever the wielder of this +5 flaming dwarven urgrosh lands a hit on a new enemy for the first time, the enemy suffers a -2 penalty on all saves for 4 rounds. While under this effect, any failed save by the enemy makes it suffer 3d6 fire damage.

Wrath of the Creator

Dwarven Urgrosh 20(x3) 12 lbs 2 ft Melee 1d8 (Slashing) +5 This +5 keen construct bane dwarven urgrosh grants its wielder a +6 insight bonus on Initiative rolls, increases base speed by 10 feet and grants a +2 dodge bonus to AC against Huge and bigger enemies.

Finnean the Talking Weapon

Dwarven Urgrosh 20(x3) 12 lbs 2 ft Melee 1d8 (Slashing) +3 This is a +3 ghost touch heartseaker weapon. This weapon can tear the soul of a living enemy: whenever it lands a hit, it deals additional 1d6 force damage.

Twin Crystals

Double Swords 17-20(x2) 10 lbs ??? 1d8 (Slashing) +5 This +5 agile keen two-bladed sword deals force damage instead of physical damage.

The Debilitator

Double Swords 19-20(x2) 10 lbs ??? 1d8 (Slashing) +3 Whenever the wielded of this +3 mithral double sword lands a hit on an enemy, the target must pass a Reflex saving throw (DC 23) or suffer ability damage: one blade deals 1d3 damage to Strength, while the other deals 1d3 damage to Constitution. This effect can't lower an ability below 7.

Winter's Mark

Double Swords 19-20(x2) 10 lbs ??? 1d8 (Slashing) +5 Whenever the wielder of this +5 frost double sword hits a new Medium or smaller enemy for the firsrt time, the enemy suffers additional 2d6 cold damage. Whenever the wielder hits a Large or bigger enemy for the first time, the enemy must pass a Fortitude saving throw (DC 30) or be surrounded with a frot aura, making all other enemis in a 15-feet radius become vulnerable to cold damage for 3 rounds.

Havoc Harbinger

Double Swords 15-20(x2) 10 lbs ??? 1d8 (Slashing) +5 This +5 keen anarchic double sword has its critical range increased to 18-20. It also allows its wielder to automatically confirm critical hits against enemies of neutral alignments.

 

Complete list of all Simple Weapon Types in Pathfinder: Wrath of the Righteous

Quick Search of All Feats

Name
Proficiency Group
Critical Hit
Weight
Reach
Damage (modified by Size)
Bastard Swords Exotic 19-20(x2) 6 lbs 2 ft Melee 1d10 (Slashing)
Double Axes Exotic 20(x3) 15 lbs 2 ft Melee 1d8(Slashing)
Double Swords Exotic 19-20(x2) 10 lbs 2 ft Melee 1d8 (Slashing)
Dueling Swords Exotic 19-20(x2) 3 lbs 2 ft Melee 1d8 (Slashing)
Dwarven Urgrosh Exotic 20(x3) 12 lbs 2 ft Melee 1d8 (Slashing)
Dwarven Waraxes Exotic 20(x3) 8 lbs 2 ft Melee 1d10 (Slashing)
Elven Curve Blades Exotic 18-20(x2) 7 lbs 2 ft Melee 1d10 (Slashing)
Estoc Exotic 18-20(x2) 4 lbs 2 ft Melee 2d4 (Piercing)
Falcatas Exotic 19-20(x3) 4 lbs 2 ft Melee 1d8 (Slashing)
Fauchards Exotic 18-20(x2) 10 lbs 6 ft Melee 1d10 (Slashing)
Gnome Hooked Hammers Exotic 20(x3), 20(x2) 6 lbs 2 ft Melee 1d8/1d6 (Piercing)
Kamas Exotic 20(x2) 2 lbs 2 ft Melee 1d6 (Slashing)
Nunchakus Exotic 20(x2) 2 lbs 2 ft Melee 1d6 (Bludgeoning)
Sais Exotic 20(x2) 1 lbs 2 ft Melee 1d4 (Bludgeoning)
Sling Staves Exotic 20(x3) 3 lbs 50 ft Ranged 1d8 (Bludgeoning)
Tongis Exotic 19-20(x3) 2 lbs 2 ft Melee 1d6 (Piercing)

 




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    • Anonymous

      It would be nice to see the different properties of the different weapon types. For example, what weapons are two-handed or which are considered Monk weapons.

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