Sickle is a weapon type in Pathfinder: Wrath of the Righteous, it belongs to Simple Proficiency Group.

 

All Sickles in Pathfinder: Wrath of the Righteous

 

 

Name

Proficiemcy

Critical

Weight

Range

Damage

Enhance

Bonus

Chilly Midnight

Simple 20(x2) 2 lbs 2 ft Melee 1d6 (Slashing) +3 Whenever this +3 cold iron sickle lands a hit, its target has to succeed on a Fortitude saving throw (DC 17) or suffer 1d4 Dexterity damage.

Oath of the Land

Simple 20(x2) 2 lbs 2 ft Melee 1d6 (Slashing) +5 This +5 sickle grants its wielder a shambling mound's ability to grab their foes.

Oath of the Sky

Simple 20(x2) 2 lbs 2 ft Melee 1d6 (Slashing) +5 This +5 sickle deals electricity damage instead of physical damage. Whenever its wielder casts call lightning or call lightning storm spell, it becomes empowered, as if using the Empower Spell feat. Empower Spell: All variable, numeric effects of an empowered spell are increased by half including bonuses to those rolls.
Saving throws and opposed rolls are not affected, nor are spells without random variables.

Acrid Sickle

Simple 20(x2) 2 lbs 2 ft Melee 1d6 (Slashing) +1 This +1 sickle deals an additional 1d3 acid damage on a hit.

Sickle of Falter

Simple 20(x2) 2 lbs 2 ft Melee 1d6 (Slashing) +1 Whenever this +1 sickle lands a hit on an enemy, the target must pass a Reflex saving throw (DC 11) or become staggered for 1 round.

The Illustrious Sweep

Simple 20(x2) 2 lbs 2 ft Melee 1d6 (Slashing) +3 Whenever this +3 radiant sickle lands a hit, the target must make a successful Fortitude saving throw (DC 20) or become blinded for 1d4 rounds.

Sickle of Wicked Rites

Simple 20(x2) 2 lbs 2 ft Melee 1d6 (Slashing) +5 Whenever the wielder of this +5 unholy sickle lands a hit on an enemy, the enemy gets a +2 bonus to a random ability score and 1 stack of unholy might. Whenever a creature with at least 1 stack of unholy might dies, it deals 1d6 unholy damage to all enemies in 20 feet radius for every stack it had.

Mage Slayer

Simple 20(x2) 2 lbs 2 ft Melee 1d6 (Slashing) +5 Whenever the wielder of this +5 corrosive burst sacrifical sickle lands a first hit on an new enemy, the enemy suffers a condition which deals 2d6 scid damage whenever that enemy casts a spell or uses a spell-like ability. This condition lasts until the end of the battle.

Finnean the Talking Weapon

Simple 20(x2) 2 lbs 2 ft Melee 1d6 (Slashing) +3 This is a +3 ghost touch heartseaker weapon. This weapon can tear the soul of a living enemy: whenever it lands a hit, it deals additional 1d6 force damage.



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