Gnome Hooked Hammer is a weapon type in Pathfinder: Wrath of the Righteous, they belong to Exotic Proficiency Group. To be able to equip and use Exotic Weapons, you'll need to acquire the Martial Weapon Proficiency Feat. You can use certain Exotic Weapons without having the Exotic Weapon Proficiency Feat by unlocking the Weapon Proficiency Feat and selecting the required Weapon Type. Exotic Weapons such as the Gnome Hooked Hammers are automatically proficient with Classes such as the Barbarian, Fighter, Paladin, and Ranger.
This page covers a list of all the Gnome Hooked Hammers featured in Pathfinder: Wrath of the Righteous.
All Gnome Hooked Hammers in Pathfinder: Wrath of the Righteous
Quick Search of All Gnome Hooked Hammers in Pathfinder: Wrath of the Righteous
Name |
Proficiemcy |
Critical |
Weight |
Range |
Damage |
Enhance |
Bonus |
Datura |
Exotic | 20(x3), 20(x2) | 6 lbs | 2 ft Melee | 1d8/1d6 (Piercing) | +3 | Each time this +3 gnome hooked hammer lands a hit, the enemy has to pass a Will saving throw (DC 16) or fall asleep. |
Honorable Judgement |
Exotic | 20(x3), 20(x2) | 6 lbs | 2 ft Melee | 1d8/1d6 (Piercing) | +2 | If the wielder of this +2 axiomatic gnome hooked hammer has any Lawful alignment, the first hit during r round they land on a creature with any Chaotic alignment deals additional 1d6 holy damage. |
Gnome Hooked Hammer of Discipline |
Exotic | 20(x3), 20(x2) | 6 lbs | 2 ft Melee | 1d8/1d6 (Piercing) | +1 | This +1 gnome hooked hammer deals an additional +1 damage to chaotic creatures. |
Rebound |
Exotic | 20(x3), 20(x2) | 6 lbs | 2 ft Melee | 1d8/1d6 (Piercing) | +3 | Whenever this +3 cold iron gnome hooked hammer head lands a hit on an enemy, the target must pass a Fortitude saving throw (DC 23) or become stunned for one round. If the enemy is stunned this way, they suffer an additional 2d8 piercing damage. |
Crushing Burden |
Exotic | 20(x3), 20(x2) | 6 lbs | 2 ft Melee | 1d8/1d6 (Piercing) | +5 | Whenever the wielder of this +5 vicious gnome hooked hammer lands 3 consecutive hits on the same enemy, the enemy must pass a Fortitude saving throw (DC 28) or become fatigued. Whenever the wielder lands 3 consecutive hits on a fatigued enemy, that enemy must pass a Fortitude saving throw (DC 31) or become exhausted. |
Wrecking Devil |
Exotic | 20(x3), 20(x2) | 6 lbs | 2 ft Melee | 1d8/1d6 (Piercing) | +5 | Whenever the wielder of this +5 axiomatic nullifyng gnome hooked hammer confirms a critical hit, the enemy must pass a Fortitude saving throw (DC 31) or suffer a -3 penalty to AC for 3 rounds. |
Finnean the Talking Weapon |
Exotic | 20(x3), 20(x2) | 6 lbs | 2 ft Melee | 1d8/1d6 (Piercing) | +3 | This is a +3 ghost touch heartseaker weapon. This weapon can tear the soul of a living enemy: whenever it lands a hit, it deals additional 1d6 force damage. |
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