Middlegame

 

Location ???
Reward ???

Middlegame is a Quest in Pathfinder: Wrath of the Righteous. Quests can provide unique adventuring experience, as well as powerful gears and treasures. Some quests are time-limited and some can only be completed with certain companions.

 

Middlegame Information

A sudden ascent is a perilous moment for any military leader. Yesterday, the Commander was in charge of a small fighting force, the vanguard of the Mendevian army, as it completed a risky mission. Today that force is the Mendevian army itself. Will the Commande's talents be up to the task of transforming a squad into a full-fledged warrior host?

 

Middlegame Objectives

 

Maximize all crusade stats

  • To achieve victory in the war, the Commander and his advisors need to comprehensively modernize the war machine known as the crusade. Every aspect is important - discipline, supplies, alliances and combat strength.

 

Build the Main Stables in Drezen

  • An army cannot be considered viable until it has decent scouting capabilities. To ensure there are sufficient mounted scouts for the army, the Commander must erect a building for keeping battle mounts in Drezen.

 

Liberate the region

  • The war cannot be won from behind Drezen's walls. In order to pose a serious threat to the Worldwound, the crusaders must go on the offensive, expanding the territory under their control and driving the demons westward. Only once it has liberated significant swathes of land will the army no longer need to fear sudden attacks on its headquarters.

 

From the Staff Council

  • The more forces the Commander controls, the more challenging it is to manage them alone. To ensure appropriate strategig leadership of the armies, the Commander must form a Staff Council.

 

Order the crusade's craftsmen to improve the relic

  • If armed soldiers are the teeth and claws of any fighting force, then logistics are the muscles. If a military leader fails to develop their army's supply chains, the army's strikes will have little impact.
    Fragments of the past sometimes fall into the crusaders' hands, artifacts both sacred and profane thast possess great power. By gathering experienced craftsmen in Drezen, the Commander can see these ancient treasures transformed into truly powerful objects.

 

 

Middlegame Walkthrough

??? 

Middlegame important NPCs

???

 

Middlegame Completed quest information

The Commander has succeeded in turning a small expeditionary squad into a true army, one capable of waging war against a superior oponent while providing for its own needs.

 

Middlegame Tips & Tricks

  • Notes and tips go here

 

 

All Quests in Pathfinder: Wrath of the Righteous
A Common Cause  ♦  A Contract  ♦  A Conversation with Arueshalae  ♦  A Conversation with Camellia  ♦  A Conversation with Greybor  ♦  A Conversation with Halaseliax  ♦  A Conversation with Lann  ♦  A Conversation with Sosiel  ♦  A Conversation with the Pillar of Skulls  ♦  A Conversation with Wenduag  ♦  A Conversation with Wenduag (II)  ♦  A Conversation with Woljif  ♦  A Farewell  ♦  A Friend in Need is a Friend Indeed  ♦  A Lesson in Applied Conjuration  ♦  A Matter of Reputation  ♦  A Noble Intent  ♦  A Price of Loyalty  ♦  A Refuge from the Present  ♦  A Repeat Invitation  ♦  A Repeat Invitation to a council meeting  ♦  A Shadow of Doubt  ♦  A Spring Run Dry  ♦  A Stay of Execution  ♦  A Step Away From Defeat  ♦  A Strike from the Sky  ♦  A Talk with Wenduag in the Place of Savamelekh's Demise  ♦  A Threat to This World  ♦  A Unique Offer  ♦  A Veil of Silence  ♦  Above the Clouds  ♦  Advanced Diplomacy  ♦  Alderpash's Phylactery  ♦  Alderpash's Skull  ♦  An Invitation  ♦  An Invitation to a Council Meeting  ♦  An Urgent Invitation  ♦  Arueshalae Imprisoned  ♦  Attack out of Nowhere  ♦  Back to the Roots  ♦  Bad Blood  ♦  Banner over the Citadel  ♦  Battered Spirit  ♦  Beaten but not broken  ♦  Best Liquor in the World  ♦  Between the Lines  ♦  Blockade of Reinforcements  ♦  Blood Whispers  ♦  Borrowed Dreams  ♦  Brother in Shadow  ♦  By Hell's Ordinance  ♦  By the Will of the Stars  ♦  Cascade of Fire  ♦  Champions of the Abyss  ♦  Chasing the Spinner of Nightmares  ♦  Cleansing the Ziggurat  ♦  Cold Waters  ♦  Conspiracy in Shadows  ♦  Correct Thyself  ♦  Corruption  ♦  Crescent of the Abyss  ♦  Crest of the Fallen Knight  ♦  Dangerous Knowledge  ♦  Dark Moon Rising  ♦  Dark Waves  ♦  Dawn of Dragons  ♦  Dawnflower's Kiss  ♦  Day of the City  ♦  Days of Strife  ♦  Deadly Canyon  ♦  Deal with Shamira  ♦  Deal with the Spinner of Nightmares  ♦  Death's Embrace  ♦  Deep-Rooted Derangement  ♦  Delamere's Eternal Vigil  ♦  Demon's Heresy  ♦  Demonic 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Past  ♦  In the Belly of the Beast  ♦  Inevitable Escape  ♦  Inner Freedom  ♦  Insignificant Losses  ♦  Insistent Summons  ♦  Inspiring Victory  ♦  Irabeth's Scabbard  ♦  Issues of Faith and Loyalty  ♦  Just some Old Drawings  ♦  Khorramzadeh's Trap  ♦  Know Thy Enemy  ♦  Laws of Friendship  ♦  Liberation of Wrath  ♦  Love Beyond Death  ♦  Majesty in Minuscule  ♦  Meet with Lann  ♦  Meeting with Daeran  ♦  Mercy (Quest)  ♦  Minagho's Desperation  ♦  Missing Scouts  ♦  More than Nothing  ♦  Nenio Needs Alcohol  ♦  New Subjects  ♦  Nicely Rebellious  ♦  Night Gamblers  ♦  No Better Time for a Banquet  ♦  Notes for the Storyteller  ♦  Odan's Request  ♦  On Hope's Wings  ♦  On the Cusp of the Abyss  ♦  Once in Alushinyrra...  ♦  One Final Breath  ♦  Opening  ♦  Optimized Logistics  ♦  Orvenn Dalmora vs. Drezen  ♦  Out of Parole  ♦  Out on Parole  ♦  pA Stay of Executionp  ♦  Paradox  ♦  Path of the Legend  ♦  Pharasma's Wrath  ♦  Prisoner of the Abyss  ♦  Prisoner of the Temple of 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