Devoured by Darkness

devoured by darkness quests pathfinder wotr wiki guide 300px

Location Underground Caves of Kenabres
Reward N/A

Devoured by Darkness is a Quest in Pathfinder: Wrath of the Righteous. Quests can provide unique adventuring experience, as well as powerful gears and treasures. Some quests are time-limited and some can only be completed with certain companions.



The festival organized to raise the spirits of the city has ended in death and destruction. Those lucky enough to survive ended up in the ancient catacombs beneath Kenabres, catacombs in which, so the rumors say, live a brood of bloodthirsty humanoid creatures.



Find other survivors

  • One strike of the demon lord's titanic scythe and the merriment turned to terror, and toasts of celebration turned to moans of the dying. For those lucky enough to survive the calamity, it makes sense to seek out fellow travelers in this misfortune.

Find the way up

  • Even at the best of times, the caves beneath Kenabres have always been considered a deadly trap, but now that earth tremors have collapsed many of the passages, it will take a miracle for those swallowed by the darkness to find their way back to the light.

Rest in the hut

  •  The mongrels say that the Shield Maze that leads to the surface holds many dangers. Before setting off, it would be wise to rest in a village hut as Chief Sull advised.

Storm the Shield Maze

  • The mongrels are ready to storm the Shield Maze to get back their children. A laudable plan, but one which will likely require assistance if it is to succeed.

Find the way through the Shield Maze

  • The time has come to leave the mongrels to deal with their own matters and focus on getting back to the city. The huntress Wenduag believes that the Shield Maze leads to the surface, but she cannot find the way out alone.

Slay Hosilla

  • The cultist Hosilla has made herself quite at home in the Shield Maze. The only way out of this place is over her dead body.

Return to Kenabres

  • There is no way left but up for those swallowed by the darkness. It is time to return to Kenabres.



After finishing  Day of the City, you will fall into the hole created by Deskari. Once you wake up in the underground, you regain control. Go right and you will find Anevia and Seelah. Interact with them to earn 125 Experience. Seelah will ask for your help:

  • Succeed in Athletics (12)or Knowledge (World) (12) checks to help Anevia get out of the rubble. You can also select the Diplomacy (12) option. Note that this is an Evil action.  If you succeed, you earn 48 Experience.

Anevia and Seelah will introduce themselves to you, and talk about the demon's invasion and the fall of Terendelev. Then will proceed to ask about you. Once introductions are in order, Seelah will join your party. She's a Paladin (See our Builds if you are not sure how to develop her character)

Move forward, you will eventually find a container, you can loot some Weapons from it. You can find:

Once you are done, keep moving forward, to find a shiny piece of loot on the ground. That is a Terendelev's Scale. Continue moving forward, and you will meet Camellia. Introductions are once again in order, and the conversation shifts towards the slaughter at the carnival. You can ask her to join your party. 

When the conversation ends you earn 125 Experience and you can loot the dead body next to Camellia, to obtain a Masterwork Dagger.

Continue moving forward to find your first enemy, the Young Giant Centipede. Actually, you will be fighting three of them. Once you defeat them, to your left there is a body you can loot. that contains: x1 Padded Armor, x1 Bottle of Oil and coins.

Keep advancing towards the tunnel to find another Terendelev's Scale. If you pay attention, you can surprise the next enemy, a Giant Fly, by striking preemptively and surprising it. Once past it, you will find a Giant Centipede and a Spitting Giant Centipede.

You will find another lootable dead body behind these Enemies. You can loot it to obtain: x25 Gold Coins, x1 Bracers of Armor +1, x2 Healing Potions, x1 Light Mace and x1 scroll.

Continue moving forward, you will face another Giant Fly accompanied by a Spitting Giant Centipede. You can find a Rainbow Quartz and a Flametongue on your left. A Monitor Lizard  will be waiting for you, a little further in. You can skin it once dead to obtain Monitor Lizard Scales.

Eventually, you will reach a broken archway with some collapsed columns and someone standing there. Meet Lann and Wenduag. After conversing for a while, Lann will tell you that they are looking for a holy Angelic sword. Once the conversation ends,  you will earn 300 Experience. You can loot some rubble near the end wall that has x5 Grinding Stone.

You can find many more lootable rubble if you pass a few Perception checks. Not only that, but you will be able to loot Grinding Stones and a Handful of Gems. You can find the holy sword over one of the ruins, touch the sword to trigger a scene. Now you have two options: to heal the wounded girl or to furiously call out the traitors.

Heal the wounded girl

If you select this path, you will have to choose between three options:

  1. (Will 10) Be determined to fight the illusion. If you succeed, you will see how the angel gets obliterated by a shadowy demonic figure. You will earn 22 Experience.  You will have another choice, to punish the evildoers or to save and protect the innocent. You will be treated to another cutscene where you earn the Holy Sword.
  2. (Knowledge (Arcana) 10) Attemp to resist the malign influence
  3. Do nothing to fight the illusion.

Furiously call out the traitors

If you choose this path, you will have to choose between three options.

  1. Your character is determined to fight off the illusion. It demands a 10 Will check. If you succeed, you will see how the angel gets obliterated by a shadowy demonic figure. You will earn 22 Experience.  You will have another choice, to punish the evildoers or to save and protect the innocent. You will be treated to another cutscene where you earn the Holy Sword.
  2. Your character knows how to resist malign influences such as this, no matter its origin. You need 10 Knowledge (Arcana).
  3.  You can do nothing to fight the illusion.

Anevia will ask if you are ok, and comment that you were glowing a second ago. Lann and Wenduag will ask you about the whereabouts of the sword. After a short conversation, you can start the Angel Mythic Path by choosing to reveal the Light of Heaven. They want to take you to Chief Sull, in exchange, they will show you a way out of the underground.

You can get across some rubble by passing a Mobility check. Once you do, you will face two Giant Spiders. Once defeated, there is a lootable skeleton that contains x16 Gold Coins, a Bone Meal, x2 Scroll of Inflict Light Wounds and x3 Coal.

Use another Mobility check, to keep advancing, you fill wind a couple of Small Earth Elemental. After defeating them, there is another skeleton. You can obtain x1 Wand of Cure Light Wounds and x35 Gold Coins. Head back to where you entered this small area and head north.

You will be attacked by a Young Giant Fly and x2 Spitting Giant Centipede. You can find more loot just past them. There are x2 Young Giant Spider. Once you go past them, a cutscene will trigger.

Wenduag will talk to you privately and ask you to not show the Light of Heaven to Chief Sull.

Leave the area, and you will reach the Mongrel Settlement. You will meet Chief Sull and gain 250 Experience. Lann will excitedly mention that you have the sword, and attempt to rally the village. You can decide to show the Light of Heaven, or follow Wenduag's advice and don't do it.

After the situation unfolds with Chief Sull, if you leave the village,  you will meet Horgus Gwerm, one of the richest and most distinguished men in Kenabres. You can pick up Gwerm Family Secrets from him. 

You will be able to rest in a hut, not so far from the village. 

If you decided to show the Light of Heaven to Chief Sull, Wenduag will be gone the next day. Lann will be excited about the whole situation, although concerned by Wenduag's abscense. He believes that the quickest route to the Maze is through the main gate.

 Head to the northeastern part of the map to leave to village.

Once you leave, move forward to face a Ferocious Monitor Lizard. Continue toward the path, until a cutscene interrupts you. After it, click on the gate to enter the maze.

When you are in the gate, move forward and enter the door in front of you, you will meet Baphomet Cultist, Neophyte Wizard and a Neophyte Sharpshooter. There are four chests in the room that can be looted, one of them is locked. If you are not able to unlock it, you can use Camellia to do so.

Turn to the far right of the room and head through the door, beware of a trap in front of you. Again you can employ Camellia to disarm it. Keep moving forward and you will face x2 Corrupted Mongrel in this room.

When you defeat them, is Lann is in your party he will recognize one of them and regret his death. There are four chests that con be looted in the room.

Take the first door, near to where the Enemies were located, to find a Cultist Champion. Once defeated you earn 34 Experience, and he drops Baphomet Cultist's Heavy Shield. There are a bunch of weapon and Armor stands to loot.

Leave the room and enter the next door. The chest next to the demonic figure is locked. Open the door to go down the stairs. If you succeed at a Perception check you will be able to loot a box, that contains x2 Potion of Cure Light Wounds among other things. Now, open the big gate in front of you.

To your right you will stumble across a Corrupted Mongrel Guard. Defeat him to open the door directly behind him. Enter the room and face a Corrupted Mongrel Brute. Once defeated he drops a Ring. 

Turn back to the entrance of the sewer and turn left. to face two more Corrupted Mongrel. Once defeated don't go through the door they were guarding, instead enter the other one, to find a small room that has some loot. When you are done there, you can take the other door.

Go through the small staircase and prepare to face two more Enemies. Once defeated, one of them, the Hand of Hosilla, will drop Hosilla's Orders. An item that once picked will update the quest. It tells you among other things that the door leading to the unfinished section of the Maze can be opened using a nearby torch. 

Behind the defeated Enemies, there's another door, to your right. you have to face two more. Defeat them to explore the room, there's another armory-like small room behind a door. Loot it and return to the room where you have fought the first two Enemies.

Head into the other direction, and enter the room, you will find a lot of beds in it. This time, three more Enemies will attack you. Dispose of them, and head to the lower room, to enter the dining room. Near a painting, you will find the torch that opens a secret passageway, in which you will find more loot.

Return to the dining room, and now open the door that leads to the church-like room. Four Enemies will be awaiting for you. When you defeat them, on the left side of the altar, you can click on the torch to unlock the path to the unfinished part of the maze.

Enter and to the right you will find another door, but there's a trap, disarme it before entering. You will be greeted by two more Enemies. There is also a chestt here.

Take the right door, disarm another trap and head down towards the staircase, you will reach a torture chamber of sorts, deal with the x2 Cambion. There is a puzzle with some sigils in this room. You need to activate the sigils in the following order: Yellow, Blue, Red, Yellow. Doing so will unlock a hidden door. A cutscene will play out, you will receive Radiance. There are also two chests, one of them locked.

Get back to the room before the stairs. Pull the right torch on the otherside of the wall to open a secret passageway that leads to another small room. You can obtain some more loot here. Now get back to the previous room,  you will find another door near its corner. Open it to find the second Hand of Hosilla accompanied by a Neophyte Cleric. You can loot Hosilla's Key once defeated, alongside a couple of Scrolls.

Return to the chuch-like room, and take the remaining door, beware of the trap in the small room. Past it, you reach a wide room with four pillars, you will face x2 Dretch. You will be able to open the big gate using Hosilla's Key.

Once you do, the game will probably prompt you to rest, do it in the big room before going on. Go past the long stairs and you will reach a another wide room, this time you will be interrupted by a cutscene as soon as you enter it. You see Savamelekh for the first time, a four-armed demon and Hosilla.

When you enter the scene, Savamelekh will flee, and you will have to face Hosilla.

If you have sided with Lann previously, Wenduag will appear now and fight alongside Hosilla. (Wenduag will fight with you if you pick Demonic path) As the battle is finished, Wenduag will argue with Lann about the whole situation. Although you can choose an option to attack, she will be able to retreat unharmed.

If you sided with Wenduag, Lann will appear but he will assist you during the battle against Hosilla. However, both of them will also engage in a discussion. You can choose right one which one will remain with the group. Don't worry, you can pick up Wenduag later again if you choose Lann.

Anevia and Chief Sull will appear and talk about the situation. You will receive Cultist's Dispatch and earn the Spies Amidst Out Ranks Quest.

Keep moving past the Npcs and turn left to go upstairs. Any remaining loot you may have forgotten to obtain from defeated Enemies will appear now. Upstairs you will find Irabeth, and finish the Quest.


Important NPCs


Tips & Tricks

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A Common Cause  ♦  A Contract  ♦  A Conversation with Arueshalae  ♦  A Conversation with Camellia  ♦  A Conversation with Greybor  ♦  A Conversation with Halaseliax  ♦  A Conversation with Lann  ♦  A Conversation with Sosiel  ♦  A Conversation with the Pillar of Skulls  ♦  A Conversation with Wenduag  ♦  A Conversation with Wenduag (II)  ♦  A Conversation with Woljif  ♦  A Farewell  ♦  A Friend in Need is a Friend Indeed  ♦  A Lesson in Applied Conjuration  ♦  A Matter of Reputation  ♦  A Noble Intent  ♦  A Price of Loyalty  ♦  A Refuge from the Present  ♦  A Repeat Invitation  ♦  A Repeat Invitation to a council meeting  ♦  A Shadow of Doubt  ♦  A Spring Run Dry  ♦  A Stay of Execution  ♦  A Step Away From Defeat  ♦  A Strike from the Sky  ♦  A Talk with Wenduag in the Place of Savamelekh's Demise  ♦  A Unique Offer  ♦  A Veil of Silence  ♦  Above the Clouds  ♦  Advanced Diplomacy  ♦  Alderpash's Phylactery  ♦  Alderpash's Skull  ♦  An Invitation  ♦  An Invitation to a Council Meeting  ♦  An Urgent Invitation  ♦  Arueshalae Imprisoned  ♦  Attack out of Nowhere  ♦  Back to the Roots  ♦  Bad Blood  ♦  Banner over the Citadel  ♦  Battered Spirit  ♦  Beaten but not broken  ♦  Best Liquor in the World  ♦  Between the Lines  ♦  Blockade of Reinforcements  ♦  Blood Whispers  ♦  Borrowed Dreams  ♦  Brother in Shadow  ♦  By Hell's Ordinance  ♦  By the Will of the Stars  ♦  Cascade of Fire  ♦  Champions of the Abyss  ♦  Chasing the Spinner of Nightmares  ♦  Cold Waters  ♦  Conspiracy in Shadows  ♦  Correct Thyself  ♦  Corruption  ♦  Crescent of the Abyss  ♦  Crest of the Fallen Knight  ♦  Dangerous Knowledge  ♦  Dark Moon Rising  ♦  Dark Waves  ♦  Dawn of Dragons  ♦  Dawnflower's Kiss  ♦  Day of the City  ♦  Days of Strife  ♦  Deadly Canyon  ♦  Death's Embrace  ♦  Deep-Rooted Derangement  ♦  Delamere's Eternal Vigil  ♦  Demon's Heresy  ♦  Demonic Hide-and-Seek  ♦  Demonic Parasites  ♦  Devastation  ♦  Discord and Disobedience  ♦  Dragon's Awakening  ♦  Dreams in Ruin  ♦  Drezen vs. A Conspiracy of Silence  ♦  Drezen vs. The Murderer of the Galtan Guest  ♦  Drezen vs. The Singing Priestess  ♦  Durability Test  ♦  Dusk of Dragons  ♦  Empty Memories  ♦  Endgame  ♦  Enhanced Military  ♦  Equilibrium of Chaos  ♦  Examining the Distortion  ♦  Experiencing the Bliss  ♦  Fearless Flirt  ♦  Feud of the Faithful  ♦  Finnean's Awakening  ♦  First Buildings  ♦  First Rank-Up  ♦  Forging a Necromancer  ♦  From a Dead Woman's Hands  ♦  Fulsome Queen's Order  ♦  Fulsome Queen's Request  ♦  Grudges to Settle  ♦  Gwerm Family Secrets  ♦  Heart of the Fallen Land  ♦  Hedoghang's Horde  ♦  Hilor in Trouble  ♦  House of Death  ♦  Hunting for Giants  ♦  I Am the Flame  ♦  Improved Leadership  ♦  In Pursuit of the Past  ♦  In the Belly of the Beast  ♦  Inner Freedom  ♦  Insignificant Losses  ♦  Insistent Summons  ♦  Inspiring Victory  ♦  Irabeth's Scabbard  ♦  Issues of Faith and Loyalty  ♦  Just some Old Drawings  ♦  Khorramzadeh's Trap  ♦  Know Thy Enemy  ♦  Laws of Friendship  ♦  Liberation of Wrath  ♦  Love Beyond Death  ♦  Majesty in Minuscule  ♦  Meet with Lann  ♦  Meeting with Daeran  ♦  Mercy (Quest)  ♦  Middlegame  ♦  Minagho's Desperation  ♦  Missing Scouts  ♦  More than Nothing  ♦  Nenio Needs Alcohol  ♦  New Subjects  ♦  Nicely Rebellious  ♦  Night Gamblers  ♦  No Better Time for a Banquet  ♦  Notes for the Storyteller  ♦  Odan's Request  ♦  On Hope's Wings  ♦  On the Cusp of the Abyss  ♦  Once in Alushinyrra...  ♦  One Final Breath  ♦  Opening  ♦  Optimized Logistics  ♦  Orvenn Dalmora vs. Drezen  ♦  Out of Parole  ♦  Out on Parole  ♦  pA Stay of Executionp  ♦  Path of the Legend  ♦  Pharasma's Wrath  ♦  Prisoner of the Abyss  ♦  Prisoner of the Temple of Delamere  ♦  Private Averis vs. Private Ramley  ♦  Private Gorvo vs. The Army of Drezen  ♦  Ranhild's Day  ♦  Rapture of Rupture  ♦  Reclaim the Lost Chapel  ♦  Regicide  ♦  Repelling the Assault  ♦  Restoring a Broken Gold Buckle  ♦  Restoring a Crumpled Demon Helmet  ♦  Restoring an Ancient Cloak  ♦  Restoring an Antique Ring  ♦  Restoring Broken Gauntlets  ♦  Restoring Tattered Ancient Boots  ♦  Return to the Ziggurat  ♦  Revolt at the Ziggurat  ♦  Sarkorian Ruins  ♦  Saving the Taldans  ♦  Seek and Ye Shall Find  ♦  Seeking Forgiveness  ♦  Shadow Dance  ♦  Sister's Surprise Gift  ♦  Solemn Hour  ♦  Spies Amidst Our Ranks  ♦  Spiritual Bonds  ♦  Starward Gaze  ♦  Staunton's Watch  ♦  Stolen Moon  ♦  Storms Peak  ♦  Strike Back  ♦  Struggle for Control  ♦  Subduing the Spirit  ♦  The Art of Making Friends  ♦  The Beginning of a Long Road  ♦  The Blessed  ♦  The Burden of the Aeon  ♦  The Buried Druid  ♦  The Burning City  ♦  The Conquest of Alushinyrra  ♦  The Divided City  ♦  The Dragon Hunt  ♦  The Final Barrier  ♦  The Final Dagger  ♦  The Final Drop  ♦  The Final Sunset of Winter  ♦  The Final Threshold  ♦  The Final Verdict  ♦  The Fool King  ♦  The Imposter  ♦  The Impostor  ♦  The Last Gift of a Brilliant Mind  ♦  The Last Resort  ♦  The Last Steps  ♦  The League of the Inspiring Cart  ♦  The Light Within  ♦  The Music of the Abyss  ♦  The Outcast  ♦  The Pillar's Counsel  ♦  The Price of Knowledge  ♦  The Price of Loyalty  ♦  The Queen Incognito  ♦  The Ravenous Brood  ♦  The Road to Good and Justice  ♦  The Root of Betrayal  ♦  The Secrets of Creation  ♦  The Ultimate Joke  ♦  The Way Back  ♦  The Wayward  ♦  The Weight of My Sword  ♦  The Wicked  ♦  The Words of the Aeon  ♦  Third Wheel  ♦  Threat in the Rearguard  ♦  Till Death do Us Part  ♦  Time to Think  ♦  To the End!  ♦  Traces of Shadows  ♦  Traitor's Spirit  ♦  Traitors of Kenabres  ♦  Transformation (Quest)  ♦  Treading on Corpses  ♦  Triumph of Justice  ♦  Twenty-One Ceremonial Daggers  ♦  Undead Uprising  ♦  Underground Army  ♦  Unsounded Alarm  ♦  Untamed Spirit  ♦  Valas's Gift  ♦  Vengeance of Sarkoris  ♦  Victims of Seduction  ♦  Vilareth Ford's Outpost  ♦  Visit Arueshalae in Prison  ♦  Watch Your Step  ♦  Weary Guardian  ♦  What do you Dream Of  ♦  What Do You Dream Of?  ♦  What is Your Heart's Desire  ♦  What Is Your Heart's Desire?  ♦  Where's My Dragon  ♦  Where's My Dragon?  ♦  Where your Soul Calls  ♦  While the World Burns  ♦  Wind of Change  ♦  Your Bones will Join the Myriad Others  ♦  Zacharius's Phylactery


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    • Anonymous

      "Wenduag will appear and fight alongside Hosilla"

      Apparently whoever wrote this piece of the walkthrough did not pick the Demonic path? I chose the Demonic path and Wenduag fought alongside me and together we all fought Hosilla. Everything else, though, seems to be correct.

      • Anonymous

        There's nothing in here about the optional Large Water Elemental fight and the (I think two) magic items you get from defeating it.

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