Heart of the Fallen Land


Location Iz
Reward Nahyndrian Crystal

Heart of the Fallen Land is a Quest in Pathfinder: Wrath of the Righteous. Quests can provide unique adventuring experience, as well as powerful gears and treasures. Some quests are time-limited and some can only be completed with certain companions.




Heart of the Fallen Land Objectives

Find Queen Galfrey

  • What has become of the Queen? Is she slaughtering demon hordes at this minute, or has she long since become their feast? To find out what Her Majesty's reckless assault has wrought, the Commander will have to go after her - to the capital of fallen Sarkoris, the city of Iz.


Find the Sword of Valor

  • The Queen had no right to remove the Sword of Valor from Drezen. To the Commander, that banner has become more than just a symbol - it is a piece of his very heart that Galfrey carried off on her desperate attack. It is time for the Commander to head to the Queen's camp and reclaim what is rightfully his.


Visit the Temple of Stone Manuscripts

  • The people of old Sarkoris disliked the fragility of paper, preferring to carve their knowledge in stone. Later, when the city fell into the hands of demons, books in other forms were added to the collection - from old-fashioned human skin to highly sophisticated arcane crystals. Now, Deskari's servants are destroying all this wealth so that it does not fall into the ahnds of the crusaders. If the Commander does not hurry, powerful knowledge could be lost for all time.


Heart of the Fallen Land Walkthrough

Once you entered Iz, Areelu will show up, telling you this is a trap set Deskari, and queen Galfrey is in danger. However, if you go save the queen, you will lose the chance to find Areelu's old note and key. (the crystal can be found in a room on top, the glass key is in a hidden chamber near the entrance)

These keys are critical to the secret ending, after you defeated Deskari, you need to go back to Areelu's Lab and explore the secret Area.  It's important to find and research Areelu's note, and gain her approval if you want to become a god.

areelu lab secret pathfinder wiki guide1

If you go the the Temple of Stone Manuscript first, the queen will still survive, but Irabeth will be killed and you lose the opportunity to romance Galfrey. (If you gave the lexicon to the queen, you don't need to save her and she will return the lexicon to you afterwards.)

If Hulrun is alive and supportive, he will hold the camp and banner, even if you went to the library and queen first.

Be careful, the battle with deskari will completely change the map of Iz, make sure you have explored the whole area before facing it.

While fighting Deskari, use Midnight bolt to acquire another New Nahyndrian Crystal


Heart of the Fallen Land important NPCs

  • Queen Galfrey


Heart of the Fallen Land Completed quest information

Farewell, Iz. Farewell, cleaver heart of Sarkoris. You have become the site of a great battle, of great meetings and partings.

temple of stone map pathfinder kingmaker wiki guide

iz camp map pathfinder kingmaker wiki guide

iz map pathfinder kingmaker wiki guide


Heart of the Fallen Land Tips & Tricks

  • Notes and tips go here


All Quests in Pathfinder: Wrath of the Righteous
A Common Cause  ♦  A Contract  ♦  A Conversation with Arueshalae  ♦  A Conversation with Camellia  ♦  A Conversation with Greybor  ♦  A Conversation with Halaseliax  ♦  A Conversation with Lann  ♦  A Conversation with Sosiel  ♦  A Conversation with the Pillar of Skulls  ♦  A Conversation with Wenduag  ♦  A Conversation with Wenduag (II)  ♦  A Conversation with Woljif  ♦  A Farewell  ♦  A Friend in Need is a Friend Indeed  ♦  A Lesson in Applied Conjuration  ♦  A Matter of Reputation  ♦  A Noble Intent  ♦  A Price of Loyalty  ♦  A Refuge from the Present  ♦  A Repeat Invitation  ♦  A Repeat Invitation to a council meeting  ♦  A Shadow of Doubt  ♦  A Spring Run Dry  ♦  A Stay of Execution  ♦  A Step Away From Defeat  ♦  A Strike from the Sky  ♦  A Talk with Wenduag in the Place of Savamelekh's Demise  ♦  A Unique Offer  ♦  A Veil of Silence  ♦  Above the Clouds  ♦  Advanced Diplomacy  ♦  Alderpash's Phylactery  ♦  Alderpash's Skull  ♦  An Invitation  ♦  An Invitation to a Council Meeting  ♦  An Urgent Invitation  ♦  Arueshalae Imprisoned  ♦  Attack out of Nowhere  ♦  Back to the Roots  ♦  Bad Blood  ♦  Banner over the Citadel  ♦  Battered Spirit  ♦  Beaten but not broken  ♦  Best Liquor in the World  ♦  Between the Lines  ♦  Blockade of Reinforcements  ♦  Blood Whispers  ♦  Borrowed Dreams  ♦  Brother in Shadow  ♦  By Hell's Ordinance  ♦  By the Will of the Stars  ♦  Cascade of Fire  ♦  Champions of the Abyss  ♦  Chasing the Spinner of Nightmares  ♦  Cold Waters  ♦  Conspiracy in Shadows  ♦  Correct Thyself  ♦  Corruption  ♦  Crescent of the Abyss  ♦  Crest of the Fallen Knight  ♦  Dangerous Knowledge  ♦  Dark Moon Rising  ♦  Dark Waves  ♦  Dawn of Dragons  ♦  Dawnflower's Kiss  ♦  Day of the City  ♦  Days of Strife  ♦  Deadly Canyon  ♦  Death's Embrace  ♦  Deep-Rooted Derangement  ♦  Delamere's Eternal Vigil  ♦  Demon's Heresy  ♦  Demonic Hide-and-Seek  ♦  Demonic Parasites  ♦  Devastation  ♦  Devoured by Darkness  ♦  Discord and Disobedience  ♦  Dragon's Awakening  ♦  Dreams in Ruin  ♦  Drezen vs. A Conspiracy of Silence  ♦  Drezen vs. The Murderer of the Galtan Guest  ♦  Drezen vs. The Singing Priestess  ♦  Durability Test  ♦  Dusk of Dragons  ♦  Empty Memories  ♦  Endgame  ♦  Enhanced Military  ♦  Equilibrium of Chaos  ♦  Examining the Distortion  ♦  Experiencing the Bliss  ♦  Fearless Flirt  ♦  Feud of the Faithful  ♦  Finnean's Awakening  ♦  First Buildings  ♦  First Rank-Up  ♦  Forging a Necromancer  ♦  From a Dead Woman's Hands  ♦  Fulsome Queen's Order  ♦  Fulsome Queen's Request  ♦  Grudges to Settle  ♦  Gwerm Family Secrets  ♦  Hedoghang's Horde  ♦  Hilor in Trouble  ♦  House of Death  ♦  Hunting for Giants  ♦  I Am the Flame  ♦  Improved Leadership  ♦  In Pursuit of the Past  ♦  In the Belly of the Beast  ♦  Inner Freedom  ♦  Insignificant Losses  ♦  Insistent Summons  ♦  Inspiring Victory  ♦  Irabeth's Scabbard  ♦  Issues of Faith and Loyalty  ♦  Just some Old Drawings  ♦  Khorramzadeh's Trap  ♦  Know Thy Enemy  ♦  Laws of Friendship  ♦  Liberation of Wrath  ♦  Love Beyond Death  ♦  Majesty in Minuscule  ♦  Meet with Lann  ♦  Meeting with Daeran  ♦  Mercy (Quest)  ♦  Middlegame  ♦  Minagho's Desperation  ♦  Missing Scouts  ♦  More than Nothing  ♦  Nenio Needs Alcohol  ♦  New Subjects  ♦  Nicely Rebellious  ♦  Night Gamblers  ♦  No Better Time for a Banquet  ♦  Notes for the Storyteller  ♦  Odan's Request  ♦  On Hope's Wings  ♦  On the Cusp of the Abyss  ♦  Once in Alushinyrra...  ♦  One Final Breath  ♦  Opening  ♦  Optimized Logistics  ♦  Orvenn Dalmora vs. Drezen  ♦  Out of Parole  ♦  Out on Parole  ♦  pA Stay of Executionp  ♦  Path of the Legend  ♦  Pharasma's Wrath  ♦  Prisoner of the Abyss  ♦  Prisoner of the Temple of Delamere  ♦  Private Averis vs. Private Ramley  ♦  Private Gorvo vs. The Army of Drezen  ♦  Ranhild's Day  ♦  Rapture of Rupture  ♦  Reclaim the Lost Chapel  ♦  Regicide  ♦  Repelling the Assault  ♦  Restoring a Broken Gold Buckle  ♦  Restoring a Crumpled Demon Helmet  ♦  Restoring an Ancient Cloak  ♦  Restoring an Antique Ring  ♦  Restoring Broken Gauntlets  ♦  Restoring Tattered Ancient Boots  ♦  Return to the Ziggurat  ♦  Revolt at the Ziggurat  ♦  Sarkorian Ruins  ♦  Saving the Taldans  ♦  Seek and Ye Shall Find  ♦  Seeking Forgiveness  ♦  Shadow Dance  ♦  Sister's Surprise Gift  ♦  Solemn Hour  ♦  Spies Amidst Our Ranks  ♦  Spiritual Bonds  ♦  Starward Gaze  ♦  Staunton's Watch  ♦  Stolen Moon  ♦  Storms Peak  ♦  Strike Back  ♦  Struggle for Control  ♦  Subduing the Spirit  ♦  The Art of Making Friends  ♦  The Beginning of a Long Road  ♦  The Blessed  ♦  The Burden of the Aeon  ♦  The Buried Druid  ♦  The Burning City  ♦  The Conquest of Alushinyrra  ♦  The Divided City  ♦  The Dragon Hunt  ♦  The Final Barrier  ♦  The Final Dagger  ♦  The Final Drop  ♦  The Final Sunset of Winter  ♦  The Final Threshold  ♦  The Final Verdict  ♦  The Fool King  ♦  The Imposter  ♦  The Impostor  ♦  The Last Gift of a Brilliant Mind  ♦  The Last Resort  ♦  The Last Steps  ♦  The League of the Inspiring Cart  ♦  The Light Within  ♦  The Music of the Abyss  ♦  The Outcast  ♦  The Pillar's Counsel  ♦  The Price of Knowledge  ♦  The Price of Loyalty  ♦  The Queen Incognito  ♦  The Ravenous Brood  ♦  The Road to Good and Justice  ♦  The Root of Betrayal  ♦  The Secrets of Creation  ♦  The Ultimate Joke  ♦  The Way Back  ♦  The Wayward  ♦  The Weight of My Sword  ♦  The Wicked  ♦  The Words of the Aeon  ♦  Third Wheel  ♦  Threat in the Rearguard  ♦  Till Death do Us Part  ♦  Time to Think  ♦  To the End!  ♦  Traces of Shadows  ♦  Traitor's Spirit  ♦  Traitors of Kenabres  ♦  Transformation (Quest)  ♦  Treading on Corpses  ♦  Triumph of Justice  ♦  Twenty-One Ceremonial Daggers  ♦  Undead Uprising  ♦  Underground Army  ♦  Unsounded Alarm  ♦  Untamed Spirit  ♦  Valas's Gift  ♦  Vengeance of Sarkoris  ♦  Victims of Seduction  ♦  Vilareth Ford's Outpost  ♦  Visit Arueshalae in Prison  ♦  Watch Your Step  ♦  Weary Guardian  ♦  What do you Dream Of  ♦  What is Your Heart's Desire  ♦  Where's My Dragon  ♦  Where your Soul Calls  ♦  While the World Burns  ♦  Wind of Change  ♦  Your Bones will Join the Myriad Others  ♦  Zacharius's Phylactery


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    • Anonymous

      For Aeon mythic path only, if you finished all mythic quests (distorted ones). Traveled back to the past and prevented Staunton from commiting the betrayal. He then would promise to protect the banner at all cost (talk to him later to know). Therefore, you can just rush to the queen, protect her and stop demise of Irabeth (if you tilte was stripped away) and having banner preserved without losing anything. Ciar is dead for some reason but whatever.

      • Anonymous

        In my game, Hulrun is dead in Act2, I gave the Lexicon to the Queen, and I went for the banner first while the Queen was at the Temple of Stone Manuscript without Irabeth(she's in Drezen). In this case, Galfrey died even though she had the Lexicon with her.

        • Anonymous

          What is the consequence for failing to retrieve Sword of Valor? The text implies there's a penalty of some sort, but I'm a trickster and trickster does as trickster is wont to do: shall we say, employs alternative solutions to life's problems.

          • Anonymous

            If you can't beat the big boss, just gain time, he'll leave eventually. He's no joke. Hits like a truck and very often.

            • Anonymous

              I was surprised when I learned that you can do this part perfectly. There's no demerit in giving Galfrey the Lexicon, and in fact it is the opposite, since it saves a lot of people and allows you to go for secret ending at the same time. In the text she clearly states that she wants to attack the temple because of what she has read in the Lexicon. If you absolutely hate picking lawful choices you can wait until after the boss battle at midnight fane and drop a line about rifts to her. Then you would have the chance to give it to her as a neutral option.

              You also need to have a cordial relationship with Hulrun so that your camp will survive intact even if you don't go there first. While he's an *******, you can do it without letting him step all over you. Just reach him on the market place before defense of the tavern starts (after that it will be too late) and complete his quest. Show him the light of heaven given the chance, works every time. Avoid insulting and fighting him the best you can. You can still save all Desna followers. If you did all that you can warn him about an impending attack and he will turn back (because he trusts and respects you he will heed your words), saving the camp and all the npc.

              So you can do Iz without sacrificing anyone and anything.

              Also, a little warning. Galfrey will return the Lexicon immediately to you, but don't try and combine the two parts before you're ready, because if you fail you would need either to level up again (I was lvl20 at the time), maybe lvl up your mystic rank (I was rank 9 and rank 10 is almost at the end so it's too late) or maybe find all Storytellers notes (which is a pain at best and I'm not sure if it'll work). Maybe I was just stupid and respec solves that problem, but I don't know.

              • In my game Queen Galfrey is attacking the Temple of Stone Manuscript instead of hunting demons, which is pretty neat since I don't have to choose between the two. The dialogue implies that giving her the first part of the Lexicon is what triggered the change but apparently it's not just that?

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