A Refuge from the Present

 

Location Shrine of the Three
Reward N/A

A Refuge from the Present is a Quest in Pathfinder: Wrath of the Righteous. Quests can provide unique adventuring experience, as well as powerful gears and treasures. Some quests are time-limited and some can only be completed with certain companions.

 

A Refuge from the Present Information

Captain Seilkind did not come to the Worldwound to fight demons. He was following a deeply personal passion for studying Sarkorian culture, obsessed with the idea that the village of Wintersun was not the only surviving remnant of fallen Sarkoris. In pursuit of his dream - to discover more Sarkorian survivors - Seilkind sacrified his career and, quite possible, even his life.
But what if he did manage to find what he was looking for? And if so, what secrets could he have unearthed from the depths of time, and would his discoveries benefit the Commander?

 

A Refuge from the Present Objectives

Find Captain Seilkind

  • Captain Seilkind is no longer an officer of the Blackstone Company. He has abandoned Drezen and ventured into the wilderness of ruined Sarkoris to purusue his own archaeological investigation. Assuming he is alive, his path may yet cross with the Commander's

 

Help Captain Seilkind

  • Captain Seilkind is quite literally standing on the threshold of an archaeological discovery - the door he found may be concealing a settlement of Sarkorians who survived the opening of the Worldwound. Unfortunately for him, he cannot get inside without the Commander's help.

 

Explore the Shrine of the Three

  • The Foreman of Mineshaf Fourteen has given the Commander the location of a place called the Shrine of the Three. The surviving Sarkorians claim this is where the underground stream providing their village with water is coming from. The source of pollution is also likely to be there.

 

Talk to the Foreman

  • The Shrine of the Three has been defiled by demons. The Foreman and the other inhabitants of Mineshaft Fourteen must be told that the water is irrecovably tainted and there is no hope of improvement.

 

A Refuge from the Present Walkthrough

Travel to Shrine of the Three. (You may need to discover Old Sarkorian Mines in ACT 3 in order to find this place in ACT 5.)

You can convince the NPC to fight with you (by a Knowledge world check or by being a Legend). She's pretty strong and doesn't die easily. She gives you Indrah's Treatise that unlocks a  decree to give +1 level to Master of Maneuvers feat to all generals. 

There are three statues in the main room and another three in a side room to the west of the map.

The fight will never end until you have someone go click all three statues in the main room. The levers in the main room disable the traps next to all the glowing runes. After you complete the fight, the npc will initiate a dialog if you convinced her to fight for you earlier. You can choose to kill her then.

 

A Refuge from the Present important NPCs

  • Captain Seilkind

 

A Refuge from the Present Completed quest information

Captain Seilkind's dream came true - he found a group of surviving Sarkorians, who had continued their culture with no outside interference for a century. Seilkind must have been more of an archaeologist than a soldier at heart.

 

A Refuge from the Present Tips & Tricks

  • Notes and tips go here

 

All Quests in Pathfinder: Wrath of the Righteous
A Common Cause  ♦  A Contract  ♦  A Conversation with Arueshalae  ♦  A Conversation with Camellia  ♦  A Conversation with Greybor  ♦  A Conversation with Halaseliax  ♦  A Conversation with Lann  ♦  A Conversation with Sosiel  ♦  A Conversation with the Pillar of Skulls  ♦  A Conversation with Wenduag  ♦  A Conversation with Wenduag (II)  ♦  A Conversation with Woljif  ♦  A Farewell  ♦  A Friend in Need is a Friend Indeed  ♦  A Lesson in Applied Conjuration  ♦  A Matter of Reputation  ♦  A Noble Intent  ♦  A Price of Loyalty  ♦  A Repeat Invitation  ♦  A Repeat Invitation to a council meeting  ♦  A Shadow of Doubt  ♦  A Soul Reborn  ♦  A Spring Run Dry  ♦  A Stay of Execution  ♦  A Step Away From Defeat  ♦  A Strike from the Sky  ♦  A Talk with Wenduag in the Place of Savamelekh's Demise  ♦  A Threat to This World  ♦  A Unique Offer  ♦  A Veil of Silence  ♦  Above the Clouds  ♦  Abyss in the Streets  ♦  Advanced Diplomacy  ♦  Alderpash's Phylactery  ♦  Alderpash's Skull  ♦  An 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    • Anonymous

      I just kill the NPC every single time. I don't care about the buff, she's just too pompous and full of herself!

      • Anonymous

        Absolutely one of the worst written quests I've ever played in an RPG. According to the post before mine it's written by a backer, absolute cringe.

        • Anonymous

          the quest is buggy for sure, but i find it equally stupid that the lady talks a big game about tactics over power and brute strength, but her idea of superior tactics is just having an infinite number of soldiers to throw into the wood-chipper. she must be a student of deskari, "swarm them... and then swarm them some more!" i had a laugh. lore-wise, she's just a delusional doofus. ignoring strategy entirely and hoping her opponents will do the same. her signature move is the tactical retreat, or in one case, a really convincing bout of playing dead.

          • Anonymous

            to the joker that wrote "after everything above go to the side room to the west of the map and click as many of the statues as it takes to trigger the quest to go back to the Foreman and tell him the shrine cannot be cleansed. This is the part people are missing and think it is bugged" you are a joke . The quest is well documented as being bugged, maybe try to be a tad more professional when editing these pages and keep your opinion to yourself.

            • Anonymous

              why almost everything in this game is bugged AF,that include this quest. Seilkind simple does not spawn :/

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