Banner over the Citadel is a Quest in Pathfinder: Wrath of the Righteous. Quests can provide unique adventuring experience, as well as powerful gears and treasures. Some quests are time-limited and some can only be completed with certain companions.

 

Banner over the Citadel Information

The fight for Kenabres marked the beginning of the Fifth Crusade. The next objective is Drezen: once the capital of the crusader movement, and now a demon citadel. Who will win? It is an equation with an infinite number of unknowns. The finest military minds failed to bring an end to this war, but a new leader now stands in command, one different from all the others. And perhaps this new variable will produce a different result.

 

Banner over the Citadel Objectives

Make it to Drezen

The army sets off from Kenabres to Drezen. Between the two cities, there are miles and miles of lands maimed by the claws of the Abyss. How many of those who set out will reach their destination alive? Will anyone join them along the way? Time is a luxury they do not have, and the chances that the whole situation will change unpredictably increase with each passing day.

Battle through to the Citadel

The walls of Drezen — once indestructible — are now crumbling in the wind. The demons don't care for maintenance or fortification. Only those with something to fear need walls. To get to the warden of the fortress, the crusaders will need to defeat the demons in the streets and battle through to the heart of the city — the citadel.

Find the Sword of Valor

This banner was carried into battle by Iomedae when she was still human. It has spent seventy years in the clutches of the demons, a symbol of the crusaders' past disgrace. The time has come to recover it, and steal a formidable weapon from the demons — their ability to teleport.

Hang the Sword of Valor

To achieve victory, the crusaders must hang the Sword of Valor above the walls of Drezen once again. But the banner is a symbol, and it is mortals who give meaning to symbols. What will this banner mean today?

Take the Citadel

Fate can be ironic. Decades ago, Staunton Vhane, who fought in the ranks of the crusaders, handed Drezen over to the demons. Today he will hand Drezen over to the crusaders, while fighting on the side of the demons.

Leave the Citadel

Indestructible Drezen falls again. The victors would like to believe that the second time will be the last, but even gods don't know for certain what awaits them. In any case, it's time to tell the fighters — those who survived this battle — that their suffering was not in vain. Victory is theirs!

Banner over the Citadel Walkthrough

  • After you clear the demons in Lost Chapel, it is time to retake the Drezen. If Queen Galfrey joined the crusade, she will lead the charge.
    • The Hellknights, Eagle Watch, and Nurah all propose a plan to the commander. However, Nurah's plan turns out to be a trap. If you follow her advice, you will found yourself in the Drezen prison with lots of cultists and Minotaurs.

    • If you agree with the Hellknights plan, you will start at the west corner of the map. You'll also lose 10 army morale. Regil needs to be in your party if you choose this route.

    • In case you kept a sample of the slime that attracted the vescavor swarm and you didn't take Queen Galfrey on your crusade, you can choose to use it now. You will lose 5% of one of your army units nearest to Drezen and 10 morale.

    • If Queen Galfrey is with you, asking her for her plans will increase army morale by 15.

 

  • You can take rests while sieging the fort, however, this may corrupt your characters. (Debuff, 15 spell fail chance, -2 Wis and Int, -3 CMD/CMB)

  • You can either ram the gate (~600 xp from monster or manuever around and open with a lever 900xp, mutually exclusive)

drezen key hole wrath of the righteous wiki guide

  • There are three hidden key holes (on top right of inner wall) to unlock the last gate before the balor and avoid having to fight the waves that come when you batter it down. The keys can be found on enemies in the dungeon, the tavern, and in the temple. The keys are being held by dretches standing by themselves.(xp compare: hidden key=1280xp, waves=800~1000xp, mutually exclusive).

  • While inside the fort, you are also affected by Demonic Murmurs. (Every ten minutes you need to succeed a 14 Will check or suffer Charisma damage.) In order to remove the debuff, you need to find the torture chamber on the right side of the fort, then activate murals on the wall. (Need to pass Knowledge World 20, Knowledge Arcane 25, Lore Religion 30. Fail the checks will summon a group of enemies.)

  • To the south of murals room, there are several undead enemies. Once you defeat them you can pass a Athletic check to reveal a hidden room, there's a vampire sleep in a coffin, kill it to get a +2 rapier.

  • If you have radiance (the long sword you found in Shield Maze.), the dwarf blacksmith Vhane at the furnace will upgrade it to a +2 cold iron long sword.

  • There is a summoning ritual. If you allow the ritual to complete (don't kill any of the ritualists) it will summon a difficult enemy worth lots of xp (10k) and will leave ring of chaotic fascination (2prot +2dc enchantment +2saves vs enchantment
  • There are two Sword of Valor banners in the Drezen fort, the real one and a fake one. The one in the west hall is the fake one, touch it will only trigger the trap, and summons fireballs and a large group of demons. You can disable fireball traps before attempting to take the fake banner, by passing perception checks to find hidden alcoves along the northern wall of the hallway and knowledge checks to turn off the traps. (Enemies still teleporting in to attack you.)

  • The real banner is hidden in a room in the south. To reach there you need to fight your way through a large pool of corpses, and use the secret passage revealed by "Yaniel".

One of the solutions to Drezen Fortress puzzle:

drezen fortress puzzle2 pathfinder wiki guide

You need to rotate the sigils to deactivate the traps, be careful once traps are deactivated three demons will appear to attack you. (Sometimes glitches, and summon Eustoyriax out of it's turn - after defeating it, you still need to finish the deactivation of the trap, but the 2 shadow demons wouldn't appear.)

banner location pathfinder wrath of the righteous wiki guide
The real banner, right after the puzzle

  • Once you put the Valor of Sword Banner on the wall, you will unlock the third Mythic Level. This time, you need to decide which Mythic Path you set foot on (advanced paths, like Swarm-that-walks, Gold Dragon, Legendary and Devil can only be unlocked later).
  • If you want secret ending, while talking to Areelu, you need to earn her approval.
  • If you pick Trickster path, and found Nurah's betray before attacking Drezen. You can ask her to side with you during the siege, as a mockery to her former master. You may later set her free (in Act 5, she will appear in quest Cascade of Fire, and help you stop Mutasafen).

Important NPCs

  • Quartermaster Wilcer Garms and his shop will become available after you open central gates but only until you storm the fort and enter the fight with balor.

 

Banner over the Citadel Completed Quest Information

Drezen has been retaken, and the ancient banner has been raised once again. Victory belongs to the mortals this day, and the Abyss howls in shame. But still, the crusade is only beginning. Taking the fortress is but the first step, holding on to it will be the real challenge.

 

Banner over the Citadel Tips & Tricks

  • To avoid being bombarded by catapults in the first part of the siege, prioritize getting up on the walls and killing 2 ash giants manning the catapults. The shortest way is through the left side of the map (as seen from the entrance) and requires having good athletics/mobility or going through the Temple.
  • You don't have to fight balor Darrazand - the battle is timed and will always end in a cutscene with Greybor. If you're ill prepared for such a fight, you can simply run away and wait.
  • If you kill the big demon in the Tavern during the siege, the owner will thank you (When you first met with him, you need to ask, "How is it that such a young lad owns a tavern?") - in the form of 15000 Gold Coins.

 

All Quests in Pathfinder: Wrath of the Righteous
A Banquet for Beggars  ♦  A Common Cause  ♦  A Contract  ♦  A Conversation with Arueshalae  ♦  A Conversation with Camellia  ♦  A Conversation with Greybor  ♦  A Conversation with Halaseliax  ♦  A Conversation with Lann  ♦  A Conversation with Sosiel  ♦  A Conversation with the Pillar of Skulls  ♦  A Conversation with Wenduag  ♦  A Conversation with Wenduag (II)  ♦  A Conversation with Woljif  ♦  A Farewell  ♦  A Festival for the Commander  ♦  A Friend in Need is a Friend Indeed  ♦  A Grand Masquerade  ♦  A Helping Hand  ♦  A Lesson in Applied Conjuration  ♦  A Matter of Reputation  ♦  A Noble Intent  ♦  A Price of Loyalty  ♦  A Refuge from the Present  ♦  A Repeat Invitation  ♦  A Repeat Invitation to a council meeting  ♦  A Shadow of Doubt  ♦  A Soul Reborn  ♦  A Spring Run Dry  ♦  A Stay of Execution  ♦  A Step Away From Defeat  ♦  A Strike from the Sky  ♦  A Talk with Wenduag in the Place of Savamelekh's Demise  ♦  A Threat to This World  ♦  A Unique Offer  ♦  A Veil of Silence  ♦  A Well-Deserved Party  ♦  Above the Clouds  ♦  Abyss in the Streets  ♦  Advanced Diplomacy  ♦  Alderpash's Phylactery  ♦  Alderpash's Skull  ♦  An Invitation  ♦  An Invitation to a Council Meeting  ♦  An Urgent Invitation  ♦  Arueshalae Imprisoned  ♦  Attack out of Nowhere  ♦  Back to the Roots  ♦  Bad Blood  ♦  Battered Spirit  ♦  Beaten but not broken  ♦  Best Liquor in the World  ♦  Between the Lines  ♦  Blockade of Reinforcements  ♦  Blood Whispers  ♦  Borrowed Dreams  ♦  Brother in Shadow  ♦  By Hell's Ordinance  ♦  By the Will of the Stars  ♦  Call of Memory  ♦  Call of Stone  ♦  Cascade of Fire  ♦  Champions of the Abyss  ♦  Chasing the Spinner of Nightmares  ♦  Cleansing the Ziggurat  ♦  Close Inspection  ♦  Cold Waters  ♦  Conspiracy in Shadows  ♦  Correct Thyself  ♦  Corruption  ♦  Crescent of the Abyss  ♦  Crest of the Fallen Knight  ♦  Dangerous Knowledge  ♦  Dark Moon Rising  ♦  Dark Waves  ♦  Dawn of Dragons  ♦  Dawnflower's Kiss  ♦  Day of Remembrance  ♦  Day of the City  ♦  Days of Strife  ♦  Dead Boring  ♦  Deadly Canyon  ♦  Deal with Shamira  ♦  Deal with the Spinner of Nightmares  ♦  Death's Embrace  ♦  Deep-Rooted Derangement  ♦  Defeat the masked opponent  ♦  Defenseless Hearts  ♦  Delamere's Eternal Vigil  ♦  Demon's Heresy  ♦  Demonic Hide-and-Seek  ♦  Demonic Parasites  ♦  Devastation  ♦  Devil on Trial  ♦  Devoured by Darkness  ♦  Dire news  ♦  Discord and Disobedience  ♦  Dragon's Awakening  ♦  Dreams in Ruin  ♦  Drezen vs. A Conspiracy of Silence  ♦  Drezen vs. The Murderer of the Galtan Guest  ♦  Drezen vs. The Singing Priestess  ♦  Durability Test  ♦  Dusk of Dragons  ♦  Earth's Embrace (Quest)  ♦  Empty Memories  ♦  Endgame  ♦  Enhanced Military  ♦  Equilibrium of Chaos  ♦  Examining the Distortion  ♦  Exit Stage Left  ♦  Experiencing the Bliss  ♦  Fearless Flirt  ♦  Feud of the Faithful  ♦  Fever Cure  ♦  Final Barrier  ♦  Find Ulab's brother  ♦  Finnean's Awakening  ♦  First Buildings  ♦  First Rank-Up  ♦  Forging a Necromancer  ♦  Forsaken Altars: The Deer  ♦  Forsaken Altars: The Smilodon  ♦  Free the animals  ♦  From a Dead Woman's Hands  ♦  Frozen Lord's Lair  ♦  Fulsome Queen's Order  ♦  Fulsome Queen's Request  ♦  Grudges to Settle  ♦  Gwerm Family Secrets  ♦  He Whos Sows Chaos  ♦  Heart of the Fallen Land  ♦  Hedoghang's Horde  ♦  Help the Storyteller  ♦  Hilor in Trouble  ♦  His Majesty's Anguish  ♦  House of Death  ♦  Hunting for Giants  ♦  I Am the Flame  ♦  Improved Leadership  ♦  In Pursuit of the Past  ♦  In Splendid Isolation  ♦  In the Belly of the Beast  ♦  Inevitable Darkness  ♦  Inevitable Escape  ♦  Inner Freedom  ♦  Insignificant Losses  ♦  Insistent Summons  ♦  Inspiring Victory  ♦  Irabeth's Scabbard  ♦  Issues of Faith and Loyalty  ♦  Just some Old Drawings  ♦  Khorramzadeh's Trap  ♦  Know Thy Enemy  ♦  Laws of Friendship  ♦  Liberation of Wrath  ♦  Lost Soul  ♦  Love Beyond Death  ♦  Majesty in Minuscule  ♦  Meet with Lann  ♦  Meeting with Daeran  ♦  Mercy (Quest)  ♦  Middlegame  ♦  Militia  ♦  Minagho's Desperation  ♦  Missing Scouts  ♦  More than Nothing  ♦  Nenio Needs Alcohol  ♦  New Subjects  ♦  Nicely Rebellious  ♦  Night Gamblers  ♦  No Better Time for a Banquet  ♦  Notes for the Storyteller  ♦  Odan's Request  ♦  Old Mo's Husband  ♦  On Hope's Wings  ♦  On the Cusp of the Abyss  ♦  Once in Alushinyrra...  ♦  One Final Breath  ♦  Opening  ♦  Optimized Logistics  ♦  Orvenn Dalmora vs. Drezen  ♦  Out of Parole  ♦  Out on Parole  ♦  Overcoming Fears  ♦  pA Stay of Executionp  ♦  Paradox  ♦  Paralyzed By Indecision  ♦  Path of the Legend  ♦  Pharasma's Wrath  ♦  Prisoner of the Abyss  ♦  Prisoner of the Temple of Delamere  ♦  Private Averis vs. Private Ramley  ♦  Private Gorvo vs. The Army of Drezen  ♦  Quarantine  ♦  Ranhild's Day  ♦  Rapture of Rupture  ♦  Reclaim the Lost Chapel  ♦  Refuge for the Afflicted  ♦  Regicide  ♦  Repelling the Assault  ♦  Restoring a Broken Gold Buckle  ♦  Restoring a Crumpled Demon Helmet  ♦  Restoring an Ancient Cloak  ♦  Restoring an Antique Ring  ♦  Restoring Broken Gauntlets  ♦  Restoring Tattered Ancient Boots  ♦  Return to the Ziggurat  ♦  Revolt at the Ziggurat  ♦  Road to the Sun  ♦  Safe Haven  ♦  Sarkorian Ruins  ♦  Saving Irabeth  ♦  Saving Targona  ♦  Saving the Taldans  ♦  Seek and Ye Shall Find  ♦  Seeking Forgiveness  ♦  Shadow Dance  ♦  Sister's Surprise Gift  ♦  Solemn Hour  ♦  Spies Amidst Our Ranks  ♦  Spiritual Bonds  ♦  Starward Gaze  ♦  Staunton's Watch  ♦  Stolen Moon  ♦  Storms Peak  ♦  Strike Back  ♦  Struggle for Control  ♦  Subduing the Spirit  ♦  Talk to the guards  ♦  test Frozen Lord's Lair  ♦  test Traitor  ♦  test Unworthy Servants  ♦  The Art of Making Friends  ♦  The Beginning of a Long Road  ♦  The Blessed  ♦  The Burden of the Aeon  ♦  The Buried Druid  ♦  The Burning City  ♦  The Conquest of Alushinyrra  ♦  The Demon Among Us  ♦  The Divided City  ♦  The Dragon Hunt  ♦  The Final Barrier  ♦  The Final Dagger  ♦  The Final Drop  ♦  The Final Sunset of Winter  ♦  The Final Threshold  ♦  The Final Verdict  ♦  The Fool King  ♦  The Imposter  ♦  The Impostor  ♦  The Invisible Drunk  ♦  The Last Gift of a Brilliant Mind  ♦  The Last Resort  ♦  The Last Steps  ♦  The League of the Inspiring Cart  ♦  The Light Within  ♦  The Militia Captain  ♦  The Music of the Abyss  ♦  The Outcast  ♦  The Pillar's Counsel  ♦  The Portal of Wishes  ♦  The Price of Knowledge  ♦  The Price of Loyalty  ♦  The Queen Incognito  ♦  The Ravenous Brood  ♦  The Road to Good and Justice  ♦  The Root of Betrayal  ♦  The Secrets of Creation  ♦  The Treasure of the Midnight Isles (Quest)  ♦  The Ultimate Joke  ♦  The Way Back  ♦  The Wayward  ♦  The Weight of My Sword  ♦  The Wicked  ♦  The Words of the Aeon  ♦  Thieves in the City  ♦  Third Wheel  ♦  Threat in the Rearguard  ♦  Till Death do Us Part  ♦  Time to Think  ♦  To the End!  ♦  Town Hall Report  ♦  Traces of Shadows  ♦  Traitor  ♦  Traitor's Spirit  ♦  Traitors of Kenabres  ♦  Transformation (Quest)  ♦  Treading on Corpses  ♦  Triumph of Justice  ♦  Trouble at the Trade Route  ♦  Twenty-One Ceremonial Daggers  ♦  Undead Uprising  ♦  Underground Army  ♦  Unsounded Alarm  ♦  Untamed Spirit  ♦  Unworthy Servants  ♦  Upholding Order  ♦  Valas's Gift  ♦  Vengeance of Sarkoris  ♦  Victims of Seduction  ♦  Vilareth Ford's Outpost  ♦  Visit Arueshalae in Prison  ♦  Watch Your Step  ♦  Weary Guardian  ♦  What do you Dream Of  ♦  What is Your Heart's Desire  ♦  Whence Moves the Hunger  ♦  Where's My Dragon  ♦  Where your Soul Calls  ♦  While the World Burns  ♦  Wicked Woods  ♦  Wind of Change  ♦  Wine Tasting  ♦  Your Bones will Join the Myriad Others  ♦  Zacharius's Phylactery



Tired of anon posting? Register!
    • Anonymous

      Okay, so for the summoned demon Bilemaw, Ember comes in clutch. She can learn web AND dimension door. I was struggling so much with beating that demon for the achievement, but once I put down web and grease it became manageable. Keep your party together and whenever he comes up, just have Ember teleport everyone away and kite him around the web you put. Daeran helps too, since he can summon skeletons to buy you time. Any summon monster spell is useful as cannon fodder. I was trying for hours, but once I did the above strat I beat him first try (but it was super close, if I missed just one of my attacks on the final round, things would've gone south quick). GL strangers.

      • Anonymous

        That summoned demon? Some cheese happened when I fought’m, my slayer deliverer summoned a paladin & every time the demon attacked it, the hits either didn’t register or were rendered immune lol. This allowed my party to take’m out with relative ease.

        • Anonymous

          You can evade the trap from fake banner if you quickly take it and move out of the way,you will be quite far from spawned monsters but its probably better alternative then fight under a big debuff

          • Anonymous

            Don’t let Yaniel die after *First* encountering her (chained, so you can get her equipment like the cheesey cheese-monger you are) or it’ll bork the game’s progress and soft lock you out of going any further (no NPC will spawn to reveal the secret passageway in the Ghoul Pit after the Vrock appears)

            • Anonymous

              Does anyone k is a more precise location of the banner? I have been stuck there for half an hour with no luck lol. Thanks

            Load more
            ⇈ ⇈