The Music of the Abyss 

Location Leper's Smile
Reward A Small Loot and a suspicious perfume

The Music of the Abyss is a Quest in Pathfinder: Wrath of the Righteous. Quests can provide unique adventuring experience, as well as powerful gears and treasures. Some quests are time-limited and some can only be completed with certain companions.

 

The Music of the Abyss Information

Rustling, grating, squeaking, and humming, a thousand mind-bending little voices - a vescavor swarm stands in the way of the crusader army. It's not the sort of opponent that these valorous knights expected to fight - not an enemy army, not even a huge monster, but a horde of tiny gluttonous beasts, able to pick a soldier to the bone, armor and all. Victory over the swarm will require desperate measures.

 

The Music of the Abyss Objectives

Get to the swarm queen

  • Kill the queen, and the swarm will scatter. Every minute spent on this quest will be dearly bought by the lives of those busily distracting the bulk of the vescavors. Somewhere in a cave nearby, there are valuables that the beasts will destroy if they're not quickly retrieved. It comes down to a choice: life or treasure.

Discuss the finds with the companions

  • The cave where the swarm nested holds some interesting finds - signs that the swarm did not end up in the army's path by accident. It's time to take stock and discuss this new information.

 

The Music of the Abyss Walkthrough

Your army can not pass the Leper's Smile until your character has explored the place first. Be careful when fighting swarms, for they can cause Constitution damage. If you spend time searching for bounties or save the survivors, the army you send for distraction will suffer more losses. However, if you go straight to the queen, most of the loot will be damaged by the swarms. (Including several gems, golds, scrolls, and a +2 spear. If you want to Romance Queen Galfrey, you need to go direct to vescavor queen and avoid casualties. )

On your way to the vescavor queen, there's a halfing under the crack calling for help. If you stop and help him, he will later appear in ACT IV (Bad Luck Tavern), and thank you for the help. (He is a baphomet spy, the reward is a +4 quarterstaff Ashmaker)

Hunter's Assurance, a +3 composite short bow can be found near the swarm queen. (Keep the queen bug, if you want to try Swarm-That-Walks Mythic Path. )

When you reach the underground of Leper's Smile, follow the left path, and you will face an army of wights. They can cause negative levels and can be resurrected if you do not take or destroy the Wand of Zacharius.

The right path leads you to more traps, swarms, and Vescovar. If you pass an Athletics check, you can find a giant spider called Hunter Retriever. Defeat it. You can loot Retriever's Claw (a +2 finesse dagger) and Amulet of Apothecary (a +1 natural armor amulet, 4 moral bonus against poison).

You can find Terendelev's Claw on a damaged wagon in the cave, turn it to Storyteller for the quest Dragon's Fate. (Required to unlock Gold Dragon path)

After you complete the quest, search Nurah's tent in the crusader camp, and you will find a suspicious perfume.

 

The Music of the Abyss important NPCs

 

The Music of the Abyss Completed quest information

The swarm is no more. The voice of the Abyss will fall silent in these lands for a time.

 

The Music of the Abyss Tips & Tricks

  • Recommend sending Sosiel and his clerics forth as they are able to heal themselves while being eaten alive.
  • Notes and tips go here

 

 

All Quests in Pathfinder: Wrath of the Righteous
A Common Cause  ♦  A Contract  ♦  A Conversation with Arueshalae  ♦  A Conversation with Camellia  ♦  A Conversation with Greybor  ♦  A Conversation with Halaseliax  ♦  A Conversation with Lann  ♦  A Conversation with Sosiel  ♦  A Conversation with the Pillar of Skulls  ♦  A Conversation with Wenduag  ♦  A Conversation with Wenduag (II)  ♦  A Conversation with Woljif  ♦  A Farewell  ♦  A Friend in Need is a Friend Indeed  ♦  A Lesson in Applied Conjuration  ♦  A Matter of Reputation  ♦  A Noble Intent  ♦  A Price of Loyalty  ♦  A Refuge from the Present  ♦  A Repeat Invitation  ♦  A Repeat Invitation to a council meeting  ♦  A Shadow of Doubt  ♦  A Spring Run Dry  ♦  A Stay of Execution  ♦  A Step Away From Defeat  ♦  A Strike from the Sky  ♦  A Talk with Wenduag in the Place of Savamelekh's Demise  ♦  A Unique Offer  ♦  A Veil of Silence  ♦  Above the Clouds  ♦  Advanced Diplomacy  ♦  Alderpash's Phylactery  ♦  Alderpash's Skull  ♦  An Invitation  ♦  An Invitation to a Council Meeting  ♦  An Urgent Invitation  ♦  Arueshalae Imprisoned  ♦  Attack out of Nowhere  ♦  Back to the Roots  ♦  Bad Blood  ♦  Banner over the Citadel  ♦  Battered Spirit  ♦  Beaten but not broken  ♦  Best Liquor in the World  ♦  Between the Lines  ♦  Blockade of Reinforcements  ♦  Blood Whispers  ♦  Borrowed Dreams  ♦  Brother in Shadow  ♦  By Hell's Ordinance  ♦  By the Will of the Stars  ♦  Cascade of Fire  ♦  Champions of the Abyss  ♦  Chasing the Spinner of Nightmares  ♦  Cold Waters  ♦  Conspiracy in Shadows  ♦  Correct Thyself  ♦  Corruption  ♦  Crescent of the Abyss  ♦  Crest of the Fallen Knight  ♦  Dangerous Knowledge  ♦  Dark Moon Rising  ♦  Dark Waves  ♦  Dawn of Dragons  ♦  Dawnflower's Kiss  ♦  Day of the City  ♦  Days of Strife  ♦  Deadly Canyon  ♦  Death's Embrace  ♦  Deep-Rooted Derangement  ♦  Delamere's Eternal Vigil  ♦  Demon's Heresy  ♦  Demonic Hide-and-Seek  ♦  Demonic Parasites  ♦  Devastation  ♦  Devoured by Darkness  ♦  Discord and Disobedience  ♦  Dragon's 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    • Anonymous

      Recommend sending Sosiel and his clerics forth as they are able to heal themselves while being eaten alive

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