The Final Sunset of Winter


Location Wintersun
Reward ???

The Final Sunset of Winter is a Quest in Pathfinder: Wrath of the Righteous. Quests can provide unique adventuring experience, as well as powerful gear and treasures. Some quests are time-limited and some can only be completed with certain companions.


The Final Sunset of Winter Information

When a civilization dies, its settlements slowly turn to ruin, like broken bones turning white in the sun, a skeleton now bereft of any kind of life. This is what happened to Sarkoris, whose numerous settlements are now abandoned and forgotten places where long-dead people once lived.
However, something strange is ocurring on Drezen's southern road. A Crusader patrol has vanished where the settlements of old Sarkoris once stood. What is happening in these lands? The Commander must get to the bottom of it.


The Final Sunset of Winter Objectives


Find the missing crusaders

  • A patrol from Drezen has disappeared without a trace. What happened to the soldiers: were they killed? Were they kidnapped? Were they deserters? They went missing on the southern road away from the city. It is only sensible to begin the search there.


Explore the mysterious village

  • The soldiers from the patrol troop are dead. Their bodies were discovered in a valley south of Drezen, in some kind of shrine. By all accounts it looks like the soldiers were killed as a sacrifice. There seems to be a settlement nearby. Answers - and the killers - may be found there.


Deal with the rulers of Wintersun

  • Marhevok wishes to do away with the Commander, and afterward promises to give Drezen to is "rightful masters." He and his Lady of the Sun must answer for all that has happened.


Tell Irabeth what happened

  • Irabeth deserves to know what happened and the fate of her patrol.



The Final Sunset of Winter Walkthrough


  • The quest is available after you take Drezen.
  • Travel to Wintersun, there are multiple quests in this region. However, the clue about the missing crusaders can be found in the village in the southwest.
  • Strange things are happening here: the villagers of this settlement do not see that demons are walking among them. 
  • In front of the chief's house, talk to the blind sculptor and ask her about what happened. You then need to search the village for the broken rune stones. (Quest Unsounded Alarm)
  • When you are ready, go confront the chief. If you have completed the quest Unsounded Alarm, you can point out the runestones were broken, and reduce the number of enemies. 
  • Defeat the demons and chase the chief, when you find Jerribeth, you can decide how to solve the situation. (If you're on the Demon Mythic Path, you get an option to challenge the chief and his dragon to a 2v2 duel with you and a party member of your choice. Marhevok will also leave a Frost Battleaxe this way.)
  • You can force Jerribeth to remove the charm, or break it by yourself (if you are Aeon). You can also decide the fate of the chief, if you let him go with Jerribeth. You will later meet him again in the Ivory Sanctum, in an very unpleasant form.
  • Get the Bone Key (needed for Know Thy Enemy) and report to the sculptor, she will also have some new gear.
  • If you take Jerribeth's offer to keep the town as a neutral zone then an incubus vendor appears in town. Notable items he sells includes: Burning Torment, a +3 Earth Breaker that burns and does strength damage. Noxious Stalker, a +3 Dart that slows and sickens. Mother's Call, a +3 Scythe that can dominate undead targets hit. Precious Treat, an item to boost animal companions attack at the cost of your own. Scroll of Legendary Proportions, Blasphemy, Wail of the Banshee.



The Final Sunset of Winter important NPCs




The Final Sunset of Winter Completed quest information

Wintersun's fate is sealed. The last remnant of old Sarkoris must face an unsettling future.


The Final Sunset of Winter Tips & Tricks

  • Pass the knowledge checks of all Hallit stones (including ones in cave), you can claim a +3 Ricocheting Heavy Crossbow, a Back Rank Assistance Necklace (free ranged attack when an ally lands an attack of opportunity) and Rune-covered ancient leather scrap at Heart of Stone.
    wintersun puzzle wrath of the righteous wiki guide min
  • There is a group of enemies hanging out near the Treants. They can be deceptively strong. Control their movement, then unload AOE damage spells. 
  • Ember is perfectly suited to fighting treants. As long as you have invested in overcoming spell resistance. Otherwise, attacks that target touch AC will be your best bet, with a small bit of fire damage to finish the fights and disable their regeneration. (Preferably something that can bypass spell resistance.)
  • The ancient blighted treant has a trample attack that allows them to walk through your units and knock them down. Standing back up will make you suffer some seriously nasty attacks of opportunity. You can use positioning to block the treant's move and prevent them from using the trample. Be prepared to counter diseases when engaging in melee.
  • Fighting the chieftain can seem difficult but there are really only 2 ways this fight will go: you take his hits to the face and kill everyone else first, or you pour everything you have on him. Squishy supports need to hang far back if you don't have someone to stop the chief from moving. If you choose the latter strategy, communal protection/resistance to cold will help you ignore the dragon long enough to focus on the chief. The dragon itself has high AC but if you have a fast moving character that can take a few hits, you can stall the dragon until you are ready to deal with him. It is essential to be able to remove the chief's Mirror Image spell. Lann and Regill both perform this task very well. (Ulbrig can hold back one of them in his Griffin form's Grappling skill - if you invested enough strength in him, with equipment and other buffs. But that would also hold him in the grappling position, leaving you one less capable fighter, until you clean up the place.)
  • Notes and tips go here



All Quests in Pathfinder: Wrath of the Righteous
A Common Cause  ♦  A Contract  ♦  A Conversation with Arueshalae  ♦  A Conversation with Camellia  ♦  A Conversation with Greybor  ♦  A Conversation with Halaseliax  ♦  A Conversation with Lann  ♦  A Conversation with Sosiel  ♦  A Conversation with the Pillar of Skulls  ♦  A Conversation with Wenduag  ♦  A Conversation with Wenduag (II)  ♦  A Conversation with Woljif  ♦  A Farewell  ♦  A Friend in Need is a Friend Indeed  ♦  A Lesson in Applied Conjuration  ♦  A Matter of Reputation  ♦  A Noble Intent  ♦  A Price of Loyalty  ♦  A Refuge from the Present  ♦  A Repeat Invitation  ♦  A Repeat Invitation to a council meeting  ♦  A Shadow of Doubt  ♦  A Spring Run Dry  ♦  A Stay of Execution  ♦  A Step Away From Defeat  ♦  A Strike from the Sky  ♦  A Talk with Wenduag in the Place of Savamelekh's Demise  ♦  A Threat to This World  ♦  A Unique Offer  ♦  A Veil of Silence  ♦  Above the Clouds  ♦  Abyss in the Streets  ♦  Advanced Diplomacy  ♦  Alderpash's Phylactery  ♦  Alderpash's Skull  ♦  An Invitation  ♦  An Invitation to a Council Meeting  ♦  An Urgent Invitation  ♦  Arueshalae Imprisoned  ♦  Attack out of Nowhere  ♦  Back to the Roots  ♦  Bad Blood  ♦  Banner over the Citadel  ♦  Battered Spirit  ♦  Beaten but not broken  ♦  Best Liquor in the World  ♦  Between the Lines  ♦  Blockade of Reinforcements  ♦  Blood Whispers  ♦  Borrowed Dreams  ♦  Brother in Shadow  ♦  By Hell's Ordinance  ♦  By the Will of the Stars  ♦  Cascade of Fire  ♦  Champions of the Abyss  ♦  Chasing the Spinner of Nightmares  ♦  Cleansing the Ziggurat  ♦  Cold Waters  ♦  Conspiracy in Shadows  ♦  Correct Thyself  ♦  Corruption  ♦  Crescent of the Abyss  ♦  Crest of the Fallen Knight  ♦  Dangerous Knowledge  ♦  Dark Moon Rising  ♦  Dark Waves  ♦  Dawn of Dragons  ♦  Dawnflower's Kiss  ♦  Day of Remembrance  ♦  Day of the City  ♦  Days of Strife  ♦  Deadly Canyon  ♦  Deal with Shamira  ♦  Deal with the Spinner of Nightmares  ♦  Death's Embrace  ♦  Deep-Rooted Derangement  ♦  Defenseless Hearts  ♦  Delamere's Eternal Vigil  ♦  Demon's Heresy  ♦  Demonic Hide-and-Seek  ♦  Demonic Parasites  ♦  Devastation  ♦  Devil on Trial  ♦  Devoured by Darkness  ♦  Dire news  ♦  Discord and Disobedience  ♦  Dragon's Awakening  ♦  Dreams in Ruin  ♦  Drezen vs. A Conspiracy of Silence  ♦  Drezen vs. The Murderer of the Galtan Guest  ♦  Drezen vs. The Singing Priestess  ♦  Durability Test  ♦  Dusk of Dragons  ♦  Earth's Embrace (Quest)  ♦  Empty Memories  ♦  Endgame  ♦  Enhanced Military  ♦  Equilibrium of Chaos  ♦  Examining the Distortion  ♦  Exit Stage Left  ♦  Experiencing the Bliss  ♦  Fearless Flirt  ♦  Feud of the Faithful  ♦  Fever Cure  ♦  Final Barrier  ♦  Finnean's Awakening  ♦  First Buildings  ♦  First Rank-Up  ♦  Forging a Necromancer  ♦  From a Dead Woman's Hands  ♦  Fulsome Queen's Order  ♦  Fulsome Queen's Request  ♦  Grudges to Settle  ♦  Gwerm Family Secrets  ♦  He Whos Sows Chaos  ♦  Heart of the Fallen Land  ♦  Hedoghang's Horde  ♦  Help the Storyteller  ♦  Hilor in Trouble  ♦  His Majesty's Anguish  ♦  House of Death  ♦  Hunting for Giants  ♦  I Am the Flame  ♦  Improved Leadership  ♦  In Pursuit of the Past  ♦  In the Belly of the Beast  ♦  Inevitable Darkness  ♦  Inevitable Escape  ♦  Inner Freedom  ♦  Insignificant Losses  ♦  Insistent Summons  ♦  Inspiring Victory  ♦  Irabeth's Scabbard  ♦  Issues of Faith and Loyalty  ♦  Just some Old Drawings  ♦  Khorramzadeh's Trap  ♦  Know Thy Enemy  ♦  Laws of Friendship  ♦  Liberation of Wrath  ♦  Love Beyond Death  ♦  Majesty in Minuscule  ♦  Meet with Lann  ♦  Meeting with Daeran  ♦  Mercy (Quest)  ♦  Middlegame  ♦  Militia  ♦  Minagho's Desperation  ♦  Missing Scouts  ♦  More than Nothing  ♦  Nenio Needs Alcohol  ♦  New Subjects  ♦  Nicely Rebellious  ♦  Night Gamblers  ♦  No Better Time for a Banquet  ♦  Notes for the Storyteller  ♦  Odan's Request  ♦  On Hope's Wings  ♦  On the Cusp of the Abyss  ♦  Once in Alushinyrra...  ♦  One Final Breath  ♦  Opening  ♦  Optimized Logistics  ♦  Orvenn Dalmora vs. Drezen  ♦  Out of Parole  ♦  Out on Parole  ♦  pA Stay of Executionp  ♦  Paradox  ♦  Path of the Legend  ♦  Pharasma's Wrath  ♦  Prisoner of the Abyss  ♦  Prisoner of the Temple of Delamere  ♦  Private Averis vs. Private Ramley  ♦  Private Gorvo vs. The Army of Drezen  ♦  Ranhild's Day  ♦  Rapture of Rupture  ♦  Reclaim the Lost Chapel  ♦  Refuge for the Afflicted  ♦  Regicide  ♦  Repelling the Assault  ♦  Restoring a Broken Gold Buckle  ♦  Restoring a Crumpled Demon Helmet  ♦  Restoring an Ancient Cloak  ♦  Restoring an Antique Ring  ♦  Restoring Broken Gauntlets  ♦  Restoring Tattered Ancient Boots  ♦  Return to the Ziggurat  ♦  Revolt at the Ziggurat  ♦  Road to the Sun  ♦  Safe Haven  ♦  Sarkorian Ruins  ♦  Saving Irabeth  ♦  Saving Targona  ♦  Saving the Taldans  ♦  Seek and Ye Shall Find  ♦  Seeking Forgiveness  ♦  Shadow Dance  ♦  Sister's Surprise Gift  ♦  Solemn Hour  ♦  Spies Amidst Our Ranks  ♦  Spiritual Bonds  ♦  Starward Gaze  ♦  Staunton's Watch  ♦  Stolen Moon  ♦  Storms Peak  ♦  Strike Back  ♦  Struggle for Control  ♦  Subduing the Spirit  ♦  The Art of Making Friends  ♦  The Beginning of a Long Road  ♦  The Blessed  ♦  The Burden of the Aeon  ♦  The Buried Druid  ♦  The Burning City  ♦  The Conquest of Alushinyrra  ♦  The Divided City  ♦  The Dragon Hunt  ♦  The Final Barrier  ♦  The Final Dagger  ♦  The Final Drop  ♦  The Final Threshold  ♦  The Final Verdict  ♦  The Fool King  ♦  The Imposter  ♦  The Impostor  ♦  The Last Gift of a Brilliant Mind  ♦  The Last Resort  ♦  The Last Steps  ♦  The League of the Inspiring Cart  ♦  The Light Within  ♦  The Militia Captain  ♦  The Music of the Abyss  ♦  The Outcast  ♦  The Pillar's Counsel  ♦  The Portal of Wishes  ♦  The Price of Knowledge  ♦  The Price of Loyalty  ♦  The Queen Incognito  ♦  The Ravenous Brood  ♦  The Road to Good and Justice  ♦  The Root of Betrayal  ♦  The Secrets of Creation  ♦  The Treasure of the Midnight Isles (Quest)  ♦  The Ultimate Joke  ♦  The Way Back  ♦  The Wayward  ♦  The Weight of My Sword  ♦  The Wicked  ♦  The Words of the Aeon  ♦  Third Wheel  ♦  Threat in the Rearguard  ♦  Till Death do Us Part  ♦  Time to Think  ♦  To the End!  ♦  Town Hall Report  ♦  Traces of Shadows  ♦  Traitor's Spirit  ♦  Traitors of Kenabres  ♦  Transformation (Quest)  ♦  Treading on Corpses  ♦  Triumph of Justice  ♦  Twenty-One Ceremonial Daggers  ♦  Undead Uprising  ♦  Underground Army  ♦  Unsounded Alarm  ♦  Untamed Spirit  ♦  Upholding Order  ♦  Valas's Gift  ♦  Vengeance of Sarkoris  ♦  Victims of Seduction  ♦  Vilareth Ford's Outpost  ♦  Visit Arueshalae in Prison  ♦  Watch Your Step  ♦  Weary Guardian  ♦  What do you Dream Of  ♦  What is Your Heart's Desire  ♦  Where's My Dragon  ♦  Where your Soul Calls  ♦  While the World Burns  ♦  Wind of Change  ♦  Your Bones will Join the Myriad Others  ♦  Zacharius's Phylactery

Tired of anon posting? Register!
    • Anonymous

      If you dispel the curse Gesmerha becomes chief and sells goods while sat on the throne.
      The Debilitator, a +3 two bladed sword that does strength and constitution damage
      Fatal Beacon, a +3 holy sword that disables enemy attacks of opportunity and debuffs reflex and athletic saves
      Hide Armor of Elemental Carnage, +4 hide armor that adds 1 elemental damage to spells
      Perfected Manouver, boots of +3 CMD
      Pure Savagery, a +3 two handed flail that acts as a size larger weapon and does piercing/bludgeoning damage and +4 Persuasion
      Mad Sculptor, a +3 heavy pick that has construct bane and does an additional 1d6 precision damage if outnumbered

      • Anonymous

        If you take Jerribeth's offer to keep the town as a neutral zone then an incubus vendor appears in town.
        Notable items he sells includes:
        Burning Torment, a +3 Earth Breaker that burns and does strength damage
        Noxious Stalker, a +3 Dart that slows and sickens
        Mother's Call, a +3 Scythe that can dominate undead targets hit
        Precious Treat, an item to boost animal companions attack at the cost of your own
        Scroll of Legendary Proportions, Blasphemy, Wail of the Banshee

        • Anonymous

          If you're on the Demon Mythic Path, you get an option to challenge the chief and his dragon to a 2v2 duel with you and a party member of your choice. This removes all other opponents at the cost of cutting 4/6 of your own party

          • Anonymous

            If you worship Sarenrae, you can get a major buff for 24 hours starting during the confrontation with the chief.

          Load more
          ⇈ ⇈