The Buried Druid
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Location | Wintersun |
Reward | 3600XP |
The Buried Druid is a Quest in Pathfinder: Wrath of the Righteous. Quests can provide unique adventuring experience, as well as powerful gears and treasures. Some quests are time-limited and some can only be completed with certain companions.
The Buried Druid Information
The intractable ghost, whose whip the Commander took from its resting place, seems prepared to talk rather than attack. It's time to return to his grave.
The Buried Druid Objectives
After you take Brazen Whip from a corpse, seven spectres will pop up in the seven locations around the map. Putting back the whip will stop them from appearing, but you'll have to fight them again. After you defeat all seven, this quest will trigger.
The Buried Druid
- The intractable ghost, whose whip the Commander took from its resting place, seems prepared to talk rather than attack. It's time to return to his grave.
The Buried Druid Walkthrough
Take the Brazen Whip from the skeleton at the stonehenge site at Wintersun. Run around the map until the spectre appears and defeat it seven times. The druid spectre only will appear in the middle part of Wintersun, not in the village, not in the hazy part where the boars and smidolons are sleeping, not on the hill where the mad elven woman resides and not in by the small river and the dead crusaders. Being a high-level undead, it's quite tough, will cast specific druid spells (which spells it'll cast depends on location), and will attack with energy drain touch. After the seventh defeat follow him to his grave where you are found worthy to keep the Brazen Whip.
Encounters are numbered in (roughly) ascending difficulty. The #7 spectre is considerably more difficult than the rest, it'll cast Creeping Doom, Summon Elder Worm, and Finger of Death.
The Buried Druid important NPCs
???
The Buried Druid Completed quest information
This errand is complete.
The Buried Druid Tips & Tricks
- Make use of Death Ward to prevent level drain from its touch attacks.
- Killing spectres grants you massive amounts of XP compared to the rest of the map, so it's highly recommended to do it as early as it's possible for you to win.
- Your job is considerably easier if you chosen the Lich Mythic Path - your undead companion 100% immune to it's level draining attacks, so if you send him to the targeted areas first, only it's summon can do any harm to you (but it's far easier to fight against the worm, if the spectre is busy to dance around your skeleton). Also, the last one likes to begin the fight with AoE spells (like Fireball or Burning Entaglement), some protection from fire would be advised before approach it.
- Anonymous
- Anonymous
- Anonymous
it's worth noting that now (as of oct 2022) the quest gives roughly 72000 xp : 9792xp per fight + 3600xp at the end.
- Anonymous
These encounters are definitely best left for later, or atleast a dedicated spell preparation. Stock up on Death Ward so you don't get level drained, buff with a few anti-fire communal protection spells and Freedom of Movement for the hard hitters - it lets them avoid the +8AC from its Seamantle buff. Without this buff its 30AC (on Core) is much more manageable. Oh and Ghost Touch weapons are a plus.
Locations that I found the encounters:
1: On the hill above and behind where you first find the Brazen Whip - it is right before the cave to Vengeance of Sarkoris. Doesn't do anything special besides touch attacks.
2, 3, & 4: South and East of the where you find the Brazen Whip, near the entrance to the town but still outside of it. One casts Spike Growth, one casts Firestorm followed by summoning spells.
5: Near the area where you fight the treants and Sarkorian outcasts. Casts Sirocco and Stone Call.
6. Behind the area where the Babau and Blighted Treant are fighting. Casts Volcano.
7. Took a minute to find, but after all the previous encounters, found it in the lower elevation part between the watery shrine and where you find the Brazen Whip. Casts Sickening Entanglement.
The item only seems like a must for builds that rely on summons. This sidequest can be safely ignored if you don't need 3600xp or use summons for damage, or want to avoid the fights.
The ghosts don't give XP anymore but finishing the quest award a good amount (i got 19 000).
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