A Demon's Heresy

 

Location Greengates
Reward You can recruit Arueshalae after defeating Jaruunicka.

A Demon's Heresy is a Quest in Pathfinder: Wrath of the Righteous. Quests can provide unique adventuring experience, as well as powerful gears and treasures. Some quests are time-limited and some can only be completed with certain companions.

 

A Demon's Heresy Information

Everything in the world is relative. Treachery, theft, deception, murder - most will agree that these are bad, but people's opinions change if they are the ones to commit such acts against their enemies. With alacrity do people condenm the blasphemer, the apostete, the heretic - but what would they say if the forsaken god were a demon or purest evil? An analogous experiment is now playing out before out eyes. The succubus named Arueshalae claims that she is trying to renounce evil - but will she find acceptance on the other side? And will she have the strength of will to repudiate everything she once woshiped, and to pledge herself to everything she once so eagerly scorned?

 

A Demon's Heresy Objectives

Go to the Greengates

  • Weightless as a moonbeam, she stole into the Commander's dreams and showed her to seek the answer to the mystery of the overly powerful demons. Does it bear all the hallmarks of a trap? Undoubtedly. But no other leads are forthcoming.

 

Go to the Greengates

  • What should one do when a demon claiming to be a friend invites you to a deserted place in the forest, promising that you will find the answer to an enticing mystery there? Should one ever trust a creature of the Abyss? It bears all the hallmarks of a trap, but then again, no other leads are forthcoming.

 

Explore the Greengates

  • It appears the demoness is not hostile - or at least, that is the impression she wishes to create. What is it she wants in these ruins? Exploring them may shed some light on her motivations.

 

Catch Jaruunicka

  • Arueshalae claims that the hag lurking in these ruins knows where the demons with the unusual powers are coming from. Is it the truth, or a trap? The long journey won't have been for nothing: if the hag really exists, there are few questions she needs to answer. But if the demon has deveived the Commander, she will also be dealt with.

 

Talk to Arueshalae

  • A ludicrous concoction of unvarnished truth and silly, senseless falsehood. But what is said cannot be unsaid, and what is done cannot be undone. Will the Commander forgive this deception?

 

A Demon's Heresy Walkthrough

  • The location of Greengates, if not already revealed to you by Arueshalae, can be discovered when you approach Molten Scar.
  • Agree to help Arueshalae and she will ask you to defeat the hag Jaruunicka, who can be found in the northwest corner of the map. You can go directly to the hag, or you can ring the Bell of Mercy first.
  • To ring the Bell of Mercy:
    • Find the clapper in a hidden pile (DC 20 Perception). The pile can be found in a "dead end" near the area blocked by rubble, right next to the Mobility check.
    • Enter the ruined belfry sub-area to the northeast. You'll also find Boots of Free Rein in a chest in the belfry.
    • Ringing the bell will grant your party the Good Hope buff for 1 hour.
  • After you defeat Jaruunicka, Arueshalae will confess her deception and reveal the location of the Ivory Sanctum on your map. You can recruit her as a companion now if you have not done so already.

 

A Demon's Heresy important NPCs

 

A Demon's Heresy Completed quest information

The experiment produced curious results. A variety of conclusions can be drawn from what ocurred, but better to leave the summary of findings until the denouement, for the demon heretic's journey is not yet at an end. And the Commander did find what he was seeking - information about the location of the Ivory Sanctum, the place where the demons are acquiring their unusual powers.

 

A Demon's Heresy Tips & Tricks

  • Notes and tips go here

 

All Quests in Pathfinder: Wrath of the Righteous
A Common Cause  ♦  A Contract  ♦  A Conversation with Arueshalae  ♦  A Conversation with Camellia  ♦  A Conversation with Greybor  ♦  A Conversation with Halaseliax  ♦  A Conversation with Lann  ♦  A Conversation with Sosiel  ♦  A Conversation with the Pillar of Skulls  ♦  A Conversation with Wenduag  ♦  A Conversation with Wenduag (II)  ♦  A Conversation with Woljif  ♦  A Farewell  ♦  A Friend in Need is a Friend Indeed  ♦  A Lesson in Applied Conjuration  ♦  A Matter of Reputation  ♦  A Noble Intent  ♦  A Price of Loyalty  ♦  A Refuge from the Present  ♦  A Repeat Invitation  ♦  A Repeat Invitation to a council meeting  ♦  A Shadow of Doubt  ♦  A Soul Reborn  ♦  A Spring Run Dry  ♦  A Stay of Execution  ♦  A Step Away From Defeat  ♦  A Strike from the Sky  ♦  A Talk with Wenduag in the Place of Savamelekh's Demise  ♦  A Threat to This World  ♦  A Unique Offer  ♦  A Veil of Silence  ♦  Above the Clouds  ♦  Abyss in the Streets  ♦  Advanced Diplomacy  ♦  Alderpash's Phylactery  ♦  Alderpash's Skull  ♦  An Invitation  ♦  An Invitation to a Council Meeting  ♦  An Urgent Invitation  ♦  Arueshalae Imprisoned  ♦  Attack out of Nowhere  ♦  Back to the Roots  ♦  Bad Blood  ♦  Banner over the Citadel  ♦  Battered Spirit  ♦  Beaten but not broken  ♦  Best Liquor in the World  ♦  Between the Lines  ♦  Blockade of Reinforcements  ♦  Blood Whispers  ♦  Borrowed Dreams  ♦  Brother in Shadow  ♦  By Hell's Ordinance  ♦  By the Will of the Stars  ♦  Call of Memory  ♦  Call of Stone  ♦  Cascade of Fire  ♦  Champions of the Abyss  ♦  Chasing the Spinner of Nightmares  ♦  Cleansing the Ziggurat  ♦  Cold Waters  ♦  Conspiracy in Shadows  ♦  Correct Thyself  ♦  Corruption  ♦  Crescent of the Abyss  ♦  Crest of the Fallen Knight  ♦  Dangerous Knowledge  ♦  Dark Moon Rising  ♦  Dark Waves  ♦  Dawn of Dragons  ♦  Dawnflower's Kiss  ♦  Day of Remembrance  ♦  Day of the City  ♦  Days of Strife  ♦  Deadly Canyon  ♦  Deal with Shamira  ♦  Deal with the Spinner of Nightmares  ♦  Death's Embrace  ♦  Deep-Rooted Derangement  ♦  Defeat the masked opponent  ♦  Defenseless Hearts  ♦  Delamere's Eternal Vigil  ♦  Demonic Hide-and-Seek  ♦  Demonic Parasites  ♦  Devastation  ♦  Devil on Trial  ♦  Devoured by Darkness  ♦  Dire news  ♦  Discord and Disobedience  ♦  Dragon's Awakening  ♦  Dreams in Ruin  ♦  Drezen vs. A Conspiracy of Silence  ♦  Drezen vs. The Murderer of the Galtan Guest  ♦  Drezen vs. The Singing Priestess  ♦  Durability Test  ♦  Dusk of Dragons  ♦  Earth's Embrace (Quest)  ♦  Empty Memories  ♦  Endgame  ♦  Enhanced Military  ♦  Equilibrium of Chaos  ♦  Examining the Distortion  ♦  Exit Stage Left  ♦  Experiencing the Bliss  ♦  Fearless Flirt  ♦  Feud of the Faithful  ♦  Fever Cure  ♦  Final Barrier  ♦  Find Ulab's brother  ♦  Finnean's Awakening  ♦  First Buildings  ♦  First Rank-Up  ♦  Forging a Necromancer  ♦  Forsaken Altars: The Deer  ♦  Forsaken Altars: The Smilodon  ♦  Free the animals  ♦  From a Dead Woman's Hands  ♦  Frozen Lord's Lair  ♦  Fulsome Queen's Order  ♦  Fulsome Queen's Request  ♦  Grudges to Settle  ♦  Gwerm Family Secrets  ♦  He Whos Sows Chaos  ♦  Heart of the Fallen Land  ♦  Hedoghang's Horde  ♦  Help the Storyteller  ♦  Hilor in Trouble  ♦  His Majesty's Anguish  ♦  House of Death  ♦  Hunting for Giants  ♦  I Am the Flame  ♦  Improved Leadership  ♦  In Pursuit of the Past  ♦  In the Belly of the Beast  ♦  Inevitable Darkness  ♦  Inevitable Escape  ♦  Inner Freedom  ♦  Insignificant Losses  ♦  Insistent Summons  ♦  Inspiring Victory  ♦  Irabeth's Scabbard  ♦  Issues of Faith and Loyalty  ♦  Just some Old Drawings  ♦  Khorramzadeh's Trap  ♦  Know Thy Enemy  ♦  Laws of Friendship  ♦  Liberation of Wrath  ♦  Lost Soul  ♦  Love Beyond Death  ♦  Majesty in Minuscule  ♦  Meet with Lann  ♦  Meeting with Daeran  ♦  Mercy (Quest)  ♦  Middlegame  ♦  Militia  ♦  Minagho's Desperation  ♦  Missing Scouts  ♦  More than Nothing  ♦  Nenio Needs Alcohol  ♦  New Subjects  ♦  Nicely Rebellious  ♦  Night Gamblers  ♦  No Better Time for a Banquet  ♦  Notes for the Storyteller  ♦  Odan's Request  ♦  Old Mo's Husband  ♦  On Hope's Wings  ♦  On the Cusp of the Abyss  ♦  Once in Alushinyrra...  ♦  One Final Breath  ♦  Opening  ♦  Optimized Logistics  ♦  Orvenn Dalmora vs. Drezen  ♦  Out of Parole  ♦  Out on Parole  ♦  pA Stay of Executionp  ♦  Paradox  ♦  Path of the Legend  ♦  Pharasma's Wrath  ♦  Prisoner of the Abyss  ♦  Prisoner of the Temple of Delamere  ♦  Private Averis vs. Private Ramley  ♦  Private Gorvo vs. The Army of Drezen  ♦  Quarantine  ♦  Ranhild's Day  ♦  Rapture of Rupture  ♦  Reclaim the Lost Chapel  ♦  Refuge for the Afflicted  ♦  Regicide  ♦  Repelling the Assault  ♦  Restoring a Broken Gold Buckle  ♦  Restoring a Crumpled Demon Helmet  ♦  Restoring an Ancient Cloak  ♦  Restoring an Antique Ring  ♦  Restoring Broken Gauntlets  ♦  Restoring Tattered Ancient Boots  ♦  Return to the Ziggurat  ♦  Revolt at the Ziggurat  ♦  Road to the Sun  ♦  Safe Haven  ♦  Sarkorian 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of Seduction  ♦  Vilareth Ford's Outpost  ♦  Visit Arueshalae in Prison  ♦  Watch Your Step  ♦  Weary Guardian  ♦  What do you Dream Of  ♦  What is Your Heart's Desire  ♦  Whence Moves the Hunger  ♦  Where's My Dragon  ♦  Where your Soul Calls  ♦  While the World Burns  ♦  Wicked Woods  ♦  Wind of Change  ♦  Your Bones will Join the Myriad Others  ♦  Zacharius's Phylactery

 




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    • Anonymous

      The enemies won't spawn. Neither does the hag. I recruited Aeru in the prison in act 2. I would rather not have to restart my playthrough....

      • Anonymous

        What kind of idiot writes these directions? I didn't find the clapper the first time and came back to finish the quest - do you expect me to remember where i fought these monsters? Really?

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